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Felt like Colossus weapons was almost mandatory just to clean up all the useless worlds you otherwise start absorbing in the endgame when you're good on resources.
yeap, and will be working with all 2.3.*
@OpenAir217, thank you for making this mod
hmm how? to do it without manually moving every pop, which is pretty annoying :P
You can actually do it without mod
I saw this mod. I probably will develop my mod in this direction in future, because right now it's just mainly hotfix to bug for 2.3, and it would be great to offer subscribers something extra than current feature
I think you need glasses. It is free. It only costs influence and energy when the planet is not empty.
lol, ty
Мод был создан перед бетой
Let me explain again some main points:
-There was a bug in 2.3 when empty planet(0 pops) was shown as yours and not being properly destroyed, and the bug still exist in 2.3.1, so the main idea of this mod is bug fixing
-The bug will be fixed in 2.3.2, and right now you can install beta where the bug is fixed, but you are doing it on your own risk
-Mod was created before beta 2.3.2 was out, and will stay till 2.3.2 official release
-Even after 2.3.2 you can still use mod to abandon the newly-conquered useless planet
Manual decolonisation is useless since the goal would be to evacuate the colonists.
Also the cancer must stop.
Still,
Also you can just move pops. What is the point of this?
Here's the relevant patch changelog for 2.3.2: "Fixed colonies not being destroyed properly when emptied of population. Go forth and purge once more."
That's how it normally is. 2.3.1 caused a bug where the planet would stay in your outliner and cause a stability warning even after doing that. Thanks for saving my sanity with this, OpenAir.