Stellaris

Stellaris

Abandon planet [3.*]
71 条留言
GrumpyOldMan 5 月 6 日 下午 11:49 
Any plan to update this to 4.0+ ?
SpartanH347 [FR] 4 月 22 日 下午 12:09 
Still working
Libellaria 2024 年 6 月 28 日 上午 9:25 
its working fine.. u save me a lot of trouble sir.. thx for ur hard work and great mod! :slimetabby:
Grimheart 2023 年 3 月 5 日 下午 7:31 
Please Update
Smooth Brain 2022 年 9 月 10 日 上午 1:13 
Mod still works for 3.4.5
Baka Racker 2022 年 7 月 15 日 下午 3:44 
There IS a bug to be aware of, but it's not from the mod, it's a vanilla bug. If you invade a primitive world and then abandon the planet to, uh, "deal with" those pops you don't want, they will very often still show up as needing [and thus consuming] food...even though they are technically gone. Very noticeable playing as a Machine Intelligence.
Baka Racker 2022 年 6 月 11 日 上午 11:24 
@Homua[GER] Why? It works just fine, I literally just used it five minutes ago in game. It has worked with every update since it was posted, and likely will continue to do so unless Paradox radically alters how planetary decisions work.
Homuya 2022 年 4 月 19 日 下午 5:29 
Update pls :c
Fallen Jay 2021 年 12 月 17 日 下午 3:22 
You just made my playing 100% easier, thanks a lot
Dax 2021 年 11 月 29 日 上午 8:11 
Appreciated!

Felt like Colossus weapons was almost mandatory just to clean up all the useless worlds you otherwise start absorbing in the endgame when you're good on resources.
Sumatris 2021 年 4 月 22 日 上午 4:00 
Man, you just saved my campaign. Was about to quit out of annoyance when the War in Heaven left me with a dozen colonies I neither needed nor wanted, but then I found your mod, demolished all buildings and districts, waited for the Automatic Pop Migration mod to resettle everyone, hit the Abandon Colony button and voila, problem solved. It's absurd that an option like this isn't part of the vanilla game.
Александр 2021 年 3 月 10 日 上午 9:01 
thank you
Baka Racker 2020 年 11 月 13 日 下午 5:54 
Thanks for keeping this updated, such a useful mod!
NakamaSora 2020 年 8 月 6 日 下午 4:11 
@RockStar Yep! :)
UraSik 2020 年 5 月 31 日 上午 3:41 
works with 2.7.X ??
Pneuma 2020 年 3 月 24 日 上午 11:58 
thanks for keeping this mod up, really nice
OldWhiteManSays 2019 年 10 月 29 日 下午 5:59 
@djamesds I gotta admit that got me a good laugh.
djamesds 2019 年 10 月 10 日 上午 7:37 
Can you plz make mod "Abandon new launcher"?
THEREALPILZ 2019 年 9 月 12 日 上午 5:38 
can you plz update it so it stop saying its too old for 2.3.3 :D
Rance Club  [作者] 2019 年 8 月 3 日 下午 2:00 
@Zwerchfell
yeap, and will be working with all 2.3.*
Zwerchfell 2019 年 8 月 2 日 上午 5:36 
works with 2.3.3 ??
Orka 2019 年 7 月 28 日 上午 10:08 
Finally found this mod, tired of FEs telling me to get off their holy world but me questioning if Paradox finished the FEs but forgot the option to uncolonize
Enishiq 2019 年 7 月 23 日 下午 4:07 
@Pahatr0n, You answered your how question in your second sentence, you do it manually

@OpenAir217, thank you for making this mod
Pahatr0n 2019 年 7 月 20 日 上午 3:27 
@OpenAir217
hmm how? to do it without manually moving every pop, which is pretty annoying :P
Rance Club  [作者] 2019 年 7 月 19 日 下午 4:27 
@Pahatr0n
You can actually do it without mod
Pahatr0n 2019 年 7 月 19 日 下午 1:31 
Would be more logical to make pops move to other planets instead of dying
Rance Club  [作者] 2019 年 6 月 30 日 上午 7:20 
@Bendy Snowball
I saw this mod. I probably will develop my mod in this direction in future, because right now it's just mainly hotfix to bug for 2.3, and it would be great to offer subscribers something extra than current feature
spacechad 2019 年 6 月 29 日 下午 10:54 
There is a great mod out there called "Abandon colonies" but its for 1.6 or something along those lines. The mod features are great, which include the evacuation of a colony, the eradication (hunting down and effectively John Wicking all the pops lol), creating a catastrophic event that causes people to leave, or claiming the planet to be cursed, etc. It also mattered if for example if you were not a militaristic civ, you couldnt kill all pops, if you were a xenophobe you could only kill aliens etc. It was a great mod, and it would be cool to see a mod like it except obviously modernized for 2.3. Hoping OP sees this, thanks if you do it.
Argual 2019 年 6 月 19 日 下午 9:54 
@kaelis
I think you need glasses. It is free. It only costs influence and energy when the planet is not empty.
kaelis 2019 年 6 月 19 日 下午 1:53 
If this is to fix the empty planet bug why are we paying for it?
Rance Club  [作者] 2019 年 6 月 18 日 下午 4:39 
@Alb
lol, ty
Alb 2019 年 6 月 18 日 下午 4:38 
> Warning!!! All species would be killed so be sure to move them to another killed if you want to save them!
Superschlecht 2019 年 6 月 18 日 下午 1:38 
Thank you so much for this mod!
Ď̙ẽ͎r̢͋ky ̛͚Lid̡̃es 2019 年 6 月 18 日 上午 11:41 
Блять жаль раньше не увидел, катку изза это этого ебучего бага удалил
Rance Club  [作者] 2019 年 6 月 18 日 上午 10:20 
@XDemonR
Мод был создан перед бетой
Rance Club  [作者] 2019 年 6 月 18 日 上午 10:19 
Omg +15 comments
Let me explain again some main points:
-There was a bug in 2.3 when empty planet(0 pops) was shown as yours and not being properly destroyed, and the bug still exist in 2.3.1, so the main idea of this mod is bug fixing
-The bug will be fixed in 2.3.2, and right now you can install beta where the bug is fixed, but you are doing it on your own risk
-Mod was created before beta 2.3.2 was out, and will stay till 2.3.2 official release
-Even after 2.3.2 you can still use mod to abandon the newly-conquered useless planet
Shades 2019 年 6 月 18 日 上午 9:41 
Decolonising seems very useful in some cases, if its automatic.
Manual decolonisation is useless since the goal would be to evacuate the colonists.
Also the cancer must stop.
Still, :steamhappy: for fixing bugs.
Magmaul 2019 年 6 月 18 日 上午 9:24 
Elkstone, it's until 2.3.2 patch comes out of beta, in 2.3.1 this bug is still a thing.
Elkstone 2019 年 6 月 18 日 上午 7:52 
God that rate and favourite cancer gif needs to end
Also you can just move pops. What is the point of this?
Pig in a Blanket 2019 年 6 月 18 日 上午 7:20 
Thx
XDemonR 2019 年 6 月 18 日 上午 7:10 
Зачем? В бете пофиксили баг.
Liberty L. 2019 年 6 月 18 日 上午 3:33 
@Confused Fox They didn't, but it somehow was broken in one of the 2.3 patches as far as I'm aware of, as one empty a planet of pop it'll still be shown as a colony while management panel suggest the otherwise.
FluffyVixen 2019 年 6 月 18 日 上午 1:24 
As far as I know planets in vanilla "decolonize" automatically as soon as last pop leaves the planet. Did they change it in ancient relics update?
WariousGaming 2019 年 6 月 17 日 下午 11:28 
OMG that mod - PDX should integrate to main game :D Thank You for making this woop woop :D I was waiting for that mod ;)
Altumnus 2019 年 6 月 17 日 下午 9:09 
@Wahops: The bug exists in the 2.3.1 base game.

Here's the relevant patch changelog for 2.3.2: "Fixed colonies not being destroyed properly when emptied of population. Go forth and purge once more."
Wahops 2019 年 6 月 17 日 下午 7:11 
is this a mod glitch or does this glitch exist in a non modded game?
1little3 2019 年 6 月 17 日 下午 5:53 
thx, i hate this glitch.
The Law 2019 年 6 月 17 日 下午 5:30 
Thank you
Dart25 2019 年 6 月 16 日 下午 6:25 
@Mitler0331
That's how it normally is. 2.3.1 caused a bug where the planet would stay in your outliner and cause a stability warning even after doing that. Thanks for saving my sanity with this, OpenAir.
Mitler0331 2019 年 6 月 16 日 下午 5:20 
you can just move all pops off a planet and the colony gets rid of itself in the base game so really the only thing you would use this for is to kill pops