Stellaris

Stellaris

Asymmetric Start
27 条留言
KeKc 2023 年 9 月 6 日 下午 5:54 
does this still work?
Persepheus  [作者] 2022 年 2 月 24 日 上午 2:00 
updated and fixed
Keanor 2022 年 2 月 23 日 上午 10:46 
Ty <3 :D
Persepheus  [作者] 2022 年 2 月 23 日 上午 10:21 
Sry, I will fix it soon.
Keanor 2022 年 2 月 23 日 上午 10:14 
Hi.
Love the consept and the mod, but now hven I try using it, the game freezes in the loding screen :/
kreaturen 2021 年 10 月 10 日 上午 11:20 
This seems to be out of order for game version 3.1.2
Target 2021 年 6 月 9 日 上午 2:10 
Causes a game crash every time. :|
Persepheus  [作者] 2021 年 5 月 31 日 上午 7:05 
updated, nothing changed ;)
Persepheus  [作者] 2021 年 5 月 30 日 下午 11:32 
I will have a look later today, I guess I can make it 3.0 ready very quickly ;)
Vigorous Gil 2021 年 5 月 30 日 下午 6:13 
Answering my own question: yes, it does!
Also modded the file to reduce size because I thought 40 systems was a little too much. Very simple to do if anyone wants to do it as well: open the asymmetricstart_events.txt inside the Events folder and change XX in the following 4 lines to the limit you want (I did 5 - 10 -15 - 20)

"set_variable = { which = "target_number_of_systems" value = XX }"
Vigorous Gil 2021 年 5 月 29 日 下午 9:03 
I know it's been a long time. But does this still work in 3.0?
Was reading another mod and had the idea for this mod
Knight 'Pink from the Outset' 2020 年 3 月 26 日 下午 3:12 
@Pancakelord333 would you mind linking that here when you do? Always loved this mod, and I'm curious to see what changes you'll make
Persepheus  [作者] 2020 年 3 月 25 日 上午 10:22 
@Pancakelord333 Use it as you like :)
Pancakelord 2020 年 3 月 25 日 上午 5:58 
@Persepheus I see you havent updated this in a while. From my tests it still seems to work OK on v2.6 - do you mind if I use your mod in my own? I plan to combine this with a mod to add more starting AIs
skud13 2019 年 12 月 23 日 下午 8:54 
Does this work with 2.5?
BHL.Kriminel 2019 年 8 月 12 日 上午 5:08 
Good mod thank you :steamhappy:
MikMogus 2019 年 7 月 20 日 下午 1:26 
Great, thanks.
Persepheus  [作者] 2019 年 7 月 20 日 下午 1:24 
Starting systems and colonies, yes.
MikMogus 2019 年 7 月 19 日 下午 4:26 
Do the advanced start empires in this mod begin with the same level of tech/traditions they would normally have? In other words, they are buffed purely by the # of starting systems, correct?
Lyserus 2019 年 7 月 13 日 上午 11:41 
Finally a mod like this, I thank you :)
The universe should be pretty crowded already when your civilization starts, and this is as close as it can get now.
Persepheus  [作者] 2019 年 7 月 3 日 上午 10:09 
Well, it certainly can happen, that the huge AI empire grew in your direction (by script). That is bad luck and shouldn't happen always. I don't think, I can really prevent this, without simply reduce the max empire size...
gavagay.real 2019 年 7 月 3 日 上午 9:02 
Hi,

"If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires.If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires." - I think this is not true. For several times in a row, I have started next to huge empires, some times with a base right next to my starting system. And no, there were no other AIs between us. It's a great mod but only when it works correctly. Maybe some other of my mods interfere but no idea which of them can do it, I don't use anything exotic.
Persepheus  [作者] 2019 年 6 月 18 日 上午 7:43 
Persepheus  [作者] 2019 年 6 月 18 日 上午 4:59 
@Hexagoros well, I can make a similar mod later that randomizes everyone including the player. It's no work at all.

@Impyrium I'm playing it currently together with Starnet AI and it is quite impossible to outproduce the bigger AIs before very lategame. ;)
Jawa 2019 年 6 月 18 日 上午 4:26 
This sounds like a very cool idea and a unique way of having a harder game, looking forward to giving it a shot.
Hexagoros 2019 年 6 月 17 日 上午 12:03 
Would it be possibly to have a version where the player is given this same sort of randomized start?
Eisvisage 2019 年 6 月 12 日 上午 5:56 
I'll have a lot of fun playing with this mod.