Stellaris

Stellaris

Mundane Machines: Better Robot Balancing
20 条留言
kunstreich 2020 年 8 月 5 日 上午 2:55 
Any chance we would see an update to this mod? I like it the best in terms of added flavor for machines!
Mugi  [作者] 2019 年 8 月 2 日 上午 1:42 
Luxurious and Recycled effect the amount of minerals used to make a new pop. They don't change the amount of assembly points needed to make a new pop.
the_jevry 2019 年 8 月 1 日 上午 3:26 
why does luxurious/recycled give +/-50% production cost?
that cannot be right
that means recycled doubles your pop growth
the_jevry 2019 年 7 月 12 日 上午 7:27 
finally i do not have to suffer for the synthetic scum to live
K0rruptedYouth 2019 年 6 月 22 日 下午 5:42 
Is there any way to fix the researcher issue? Since you don't start out with a ton of consumer goods in the beginning, even newly created pops won't fill in the researcher job.
Neverminder 2019 年 6 月 22 日 上午 4:05 
hey muggins, any mods that you can recommand that maybe add new portraits for robots to the game?
Gyratos 2019 年 6 月 21 日 下午 12:34 
That's exactly what I'm saying. Why would robots match organics in growth ? Especially in this game where robots don't have much tech to increase their pop growth when organics grow extremely fast at the end. Then there are spiritualists with their shroud buff...
Mugi  [作者] 2019 年 6 月 18 日 下午 4:53 
It's not a huge nerf. It's still quite comparable to organic pop growth, and for machine empires almost entirely untouched.
Gyratos 2019 年 6 月 18 日 下午 2:25 
I don't understand the huge nerf to pop growth. Man we are talking about robots. They should be manufactured by millions/day... Of course balance need some control but still lowering them to organic growth is just meh.
mark 2019 年 6 月 16 日 下午 1:39 
great thx
Mugi  [作者] 2019 年 6 月 16 日 下午 12:48 
Ah, I see where the problem lies. Since this mod uses the vanilla job weights and Glavius overwrites one of the triggers in those weights, the game is getting confused and setting its weight to zero, leaving pops unemployed with nowhere to go.

If I'm right, you should be able to solve this by keeping a surplus of 500 Consumer Goods at all times. That'll keep the job enabled despite the Vanilla-Glavius file conflict. I'll see if Glavius can fix up a solution on their end to have their version of the trigger check for AI, just like in vanilla.
Worheda 2019 年 6 月 16 日 上午 11:55 
I had the same problem, but I was using 2.3.1 and Glavius.
mark 2019 年 6 月 16 日 上午 7:40 
yes 2.3.2 beta
Mugi  [作者] 2019 年 6 月 16 日 上午 5:10 
Are you playing the 2.3.2 beta patch? That seems the most likely cause - I definitely haven't meddled with researcher jobs.
mark 2019 年 6 月 16 日 上午 2:57 
nice mod but when i use this mod with glavius mod non of my pop will do research job and i'm a biological race,as soon as the game starts my researchers go unemployed
Gavril 2019 年 6 月 13 日 上午 8:00 
fuck yes! I can't believe that's not in vanilla. I would sub just for that, but I like the rest of the mod too! lol
Mugi  [作者] 2019 年 6 月 13 日 上午 1:26 
Yup!
Gavril 2019 年 6 月 12 日 下午 9:13 
"Robots and Machines can now be processed if your ethics and policies allow it, producing 3 Alloys per pop" -so does this mean that you can purge robits? as long as you have the option to purge?
Mugi  [作者] 2019 年 6 月 10 日 上午 6:40 
Description is up now!
DustFinn 2019 年 6 月 10 日 上午 6:32 
Very Mundane