Sid Meier's Civilization V

Sid Meier's Civilization V

Kingdom of Bohemia (G-K + BNW)
49 条留言
EdgingForMoney 2019 年 1 月 5 日 上午 8:36 
I don't have Civ5ModsDatabase.db or a cache folder in my Civilization V folders. I use windows 7 so maybe thats why I cannot find them. Please help me, there are two mods I want to download but I can't.
MartinW 2018 年 10 月 26 日 上午 10:55 
Can me somone tell how I activate new civilization in civ 5. I start civ 5 and I haven this civilization.
bigricky 2018 年 3 月 24 日 下午 9:20 
Could the music by any chance be 'Bohemian Rhapsody'?
Gustavo Gus Fring 2017 年 5 月 8 日 上午 6:31 
Great mode! I am from CZE and I like history a lot and can you give me hussites with cart ?
But its GREAT MODE wit big G :)
dist 2015 年 12 月 5 日 下午 11:43 
Great mod, it's a very nice idea to halt production of units, it gives a other game. Thanks !
biogoo 2015 年 6 月 21 日 上午 9:53 
Hussites with handguns? How could they possibly lose?:D
Lord Bobromyl (Deus Vult ✞) 2015 年 4 月 14 日 上午 12:49 
It would be good if they did. It is a pity that Charles IV can not produce units. I'd edited. I'd be there rather bonus on the economy. During his reign, the empire flourished.Already there is Václav II.
DJSHenninger  [作者] 2015 年 4 月 14 日 上午 12:11 
Yeah, fortunately there are plenty of good options for a Bohemian leader ;)
Lord Bobromyl (Deus Vult ✞) 2015 年 4 月 13 日 下午 2:50 
Also good king in Bohemia was Přemysl Otakar II (iron and gold). http://en.wikipedia.org/wiki/Ottokar_II_of_Bohemia
DJSHenninger  [作者] 2015 年 3 月 25 日 上午 4:09 
Thanks. Maybe it wasn't supposed to be, but the fact remains that both red and white are already in the game, and especially red is a common colour among both official civilizations and modded ones. I just want to point out that there's probably no unique, yet historical colour combination that I can use.
MightyIrko 2015 年 3 月 25 日 上午 3:50 
It is not supposed to be orange, trust me. Maybe the wiki upload did not handle the file well enough or maybe the uploader - look at the flag to the left, the red should be similar to this - in czech the color is even called "royal red" (not sure if the translation works in English though).

But don't get me wrong, I appreciate the effort, just felt the need to point this out ;)
DJSHenninger  [作者] 2015 年 3 月 25 日 上午 3:45 
This is the Kingdom of Bohemia.

http://en.wikipedia.org/wiki/Kingdom_of_Bohemia

To the right.
MightyIrko 2015 年 3 月 25 日 上午 3:42 
What coat of arms? Czechs have no connection to orange whatsoever
DJSHenninger  [作者] 2015 年 3 月 25 日 上午 12:39 
There is no wrong or right. As a modder, you try to pick colours not taken yet by anyone else or a colour combination that's uncommon. Back in the day, this was uncommon. And what if the flag had three colours? What would be right? Besides, the orange is from the coat of arms ;)
That said, this mod is rather outdated and needs to be revised.
MightyIrko 2015 年 3 月 24 日 上午 8:59 
As someone already suggested the colors of the shield are wrong, this looks like some Dutch province (Holland, Zeeland, don't remember exactly)
Katrina 2015 年 2 月 24 日 上午 7:17 
Ok thank you, I will be honest I do not know my civilization capitals in real life. I took it as you were making Prague because you had to take a city-state to make a civilization.
Thank you!
DJSHenninger  [作者] 2015 年 2 月 23 日 上午 1:22 
@YoukCat But Prague is the Capital of this civilization. Wouldn't it be strange? Also, I think it's not quite possible because you can't have two cities with the same name. I believe that it would cause problems because the player may found its city before the city-state, therefore the Capital of Bohemia would be Prague while the city-state Prague wouldn't be able to get a name, or gets a different name. Though I've never tested this.
Katrina 2015 年 2 月 22 日 下午 4:20 
May you make it so it doesn't replace the city-state Prague please? Or do you have to remove something to add something?
𝖅𝖊𝖓𝖎𝖙𝖍𝖆𝖘 2014 年 8 月 29 日 上午 3:26 
I mean quite literally; there is no text below the name on the civilization selection. Including at the civilization "begin play" screen once the map has loaded.
DJSHenninger  [作者] 2014 年 8 月 29 日 上午 3:16 
@Rhalkim Elaborate. This mod does not have a unique building :p What do you mean by 'displaying'? The unique 'building' is an improvement, just like the Dutch Polder.
𝖅𝖊𝖓𝖎𝖙𝖍𝖆𝖘 2014 年 8 月 29 日 上午 1:20 
Had been trying this mod; unfortunately, it doesn't seem to like displaying the abilities of the unique building. Only complaint. Mod is otherwise very good.
DJSHenninger  [作者] 2014 年 8 月 22 日 上午 9:22 
@Levhi Depends on how you play and use it. It gives something extra. That being said, I think I'll change it a bit: instead of the extra units, Charles should be able to purchase military units at lower cost. His trait can be really effective, but the AI may not use it properly, that's unfortunate.
Levhi 2014 年 8 月 22 日 上午 7:58 
Can I just ask you why is Charles IV nerfed, while other characters have bonuses?
Kostrak 2014 年 5 月 30 日 上午 10:25 
ok thanks
DJSHenninger  [作者] 2014 年 5 月 30 日 上午 9:34 
Colours are too common.
Kostrak 2014 年 5 月 30 日 上午 8:35 
Hey! wrong flag! white lion and red backround
DJSHenninger  [作者] 2013 年 12 月 6 日 上午 11:22 
@zArkham4269 Haha, good luck with winning the lottery! ;p
zArkham4269 2013 年 12 月 6 日 上午 10:59 
I need to win the lottery so I can pay an "advanced modder" to do all these things which could be done in CIV III & IV but so far has been ported over. Still waiting for the old Mongol unit which would randomly create units depending on what terrain it was on. (% chance every turn)
DJSHenninger  [作者] 2013 年 12 月 6 日 上午 10:52 
@zArkham4269 Unfortunately, I'm not an advanced modder. This means I simply can't do that. It probably requires .lua, a filetype I can't modify/create because I lack the knowledge (and the time to learn it ;P)
zArkham4269 2013 年 12 月 6 日 上午 10:38 
I agree it doesn't happen very often. OTOH, it could be nice to have another component to this. When a unit is destroyed, there would be a chance it would be converted to a new unit, a worker or a "slave" unit. Unlike most slaves seen in other mods, the slave would be more like a land prize ship. Disbanded in your borders would give you a good gold boost. Disbanded in a city would give you a production boost.
DJSHenninger  [作者] 2013 年 12 月 6 日 上午 10:07 
@zArkham4269 Ah I see what you mean. But I think disbanding is an excellent idea if you're army's too large, lol. The idea behind it was to be able to turn the tides when battling another civilization, along with the possibility to recruit barbarians for your army. The whole idea was to create another way of recruiting and fighting, so that the experience would be way different than usual.
zArkham4269 2013 年 12 月 6 日 上午 8:10 
Clarification: Sometimes as Germany I end up with a large army due to barbarians but no one to use it on easily before the cost of the army causes you to have to disband units.
zArkham4269 2013 年 12 月 6 日 上午 8:09 
Given how this civ can be like Germany and run into problems with barbarians suddenly creating a huge army which is difficult to pay for, perhaps one could be given the option to generate a worker instead of converted combat type. That would allow Bohemia a chance to quickly improve tiles to pay for the army. It would also free up builind Wonders, settlers or buildings instead of workers.
DJSHenninger  [作者] 2013 年 11 月 13 日 上午 12:50 
@Ginufe Perhaps, but that's the people's choice. lol. I usually make them for myself and just decide to share them, but now I don't have time to play anything at all anymore xD
Ginufe 2013 年 11 月 12 日 下午 1:22 
To be honest,your mods are pretty underrated. Deserves much more ratings!
DJSHenninger  [作者] 2013 年 11 月 12 日 下午 1:08 
@Ginufe No problem, glad you like it! :)
Ginufe 2013 年 11 月 12 日 上午 7:25 
Rated up c:
:boomer:
Ginufe 2013 年 11 月 12 日 上午 7:25 
Thanks alot for this mod. I was missing my country in Civ 5 :D
DJSHenninger  [作者] 2013 年 10 月 28 日 上午 3:19 
@TheRollyCZE You need either BNW or GK. See the description.
drevomorka 2013 年 10 月 28 日 上午 2:19 
Is the support of BNW necessary? If yes, I have to buy it (because of this). Thank you.
DJSHenninger  [作者] 2013 年 9 月 8 日 下午 2:12 
@Mattchaby Yeah, currently all close-combat units get the free promotion.
DJSHenninger  [作者] 2013 年 9 月 8 日 下午 2:11 
@Mattchaby I'd think that lowering the rate would be appropriate, yes. BUT I can't do that. The rates are fixed and apparently, the stronger the unit, the higher the capture chance.
I'm more or less waiting for more feedback. I think the UI could use some kind of penalty, but I'm not sure.
Unfortunately I can't change the capture rates. I can either include the effect as a promotion so you would need to level the unit once in other to enable the capture thing or I reduce the number of unit classes capable of capturing units. Regarding the promotion idea, I think the AI will "malfunction" as it probably won't choose the promotion and therefore Bohemia would be easy to defeat.
I do think it is hard to say whether the trait is overpowered or not. If you march with a huge army, it probably is, but the process of acquiring such a large army should be harder than normal.

Anyway, I'm glad you love the idea. I just had to make a civilization like this :P
Mattchaby 2013 年 9 月 8 日 下午 2:11 
My bad; the promotion is already there haha.
Mattchaby 2013 年 9 月 8 日 下午 2:02 
Love the idea. That kind of civilization is clearly missing from the original game.
Maybe you should add a special promotion to all units that can recruit the defeated ennemies (maybe at a lower rate such as 20%).
Another solution would be to mix this mod with the one adding new promotions to units; this allows to get the recruit promotion for land units.
Looking forward to future updates :)
Silverfishv9 2013 年 9 月 8 日 下午 12:19 
There already is a norman civilization. It's called "england". Personally, an Anglo-Saxon civilization would be more interesting
DJSHenninger  [作者] 2013 年 9 月 7 日 下午 3:38 
@Churchill Thank you, I appreciate that! I'll try my best once I have time. This will probably be the last civ you'll see for a while since summer vacation is over :P
donlad 2013 年 9 月 7 日 下午 3:30 
Well I won't press you,but if you wish,please put in some research or something :).I have a good amount of your mods,and you always make good civs with and interesting trait and units.
DJSHenninger  [作者] 2013 年 9 月 7 日 下午 3:20 
@Churchill I don't know. I have to find out more about it :p
Needs a great leader with sufficient visual representation as well as enough info about their culture and stuff (buildings, units) and a city list. To be honest, I don't know much or anything at all about a Norman civilization, but perhaps I can make one!
donlad 2013 年 9 月 7 日 下午 3:10 
How would a Norman civilization be?