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Nah, nothing changed. Took thirty seconds to re-upload the mod
let me know if the problem persists
Secondly, without further information regarding what circumstances the bug you're experiencing occurs, I have no ability to help troubleshoot. I feel like I've always had issues with pawns cooking additional meals when set to "Cook until we have X," but that could be because another pawn had started cooking the same bill while the meals were being hauled to the stockpile, a stockpile was improperly configured, or because I've been using this mod for way longer than I remember and it really is a coding error on my part. However, because this mod only adds recipes and doesn't change anything deep within the game files, I'm reluctant to admit guilt here. There really isn't anything to "optimize" on my end.
Not playing much on 1.3, so I'm even less likely to catch bugs, unintended behaviour, hiccups, etc. Buyer beware
(We both just added the word "Bulk" to the end of the def names, resulting in a recipe with two outputs. This mod should play nice with the base game now)
Having said that, this mod should be safe to add/remove at any time.