Garry's Mod

Garry's Mod

Enhanced Citizens Replacer Scripts
55 条留言
JollyX5 8 月 30 日 下午 5:25 
@Sir_Yxntarreeツ happens to me too, whenever I use the VJ Base clear everything, the game freezes for 10 seconds
jamesthesloth67 5 月 12 日 下午 5:00 
replaces all of the citizen models
Sir_Yxntarreeツ 5 月 6 日 下午 2:40 
Is it only me or does this mod just obliterate your performance sometimes?
Scout (Jeremy) 2024 年 9 月 4 日 下午 12:47 
THEY HAVE 5 FINGERS YES!
Badware 2024 年 7 月 10 日 下午 3:37 
sayonara is that not supposed to just happen normally?
icecooler21 2023 年 10 月 22 日 上午 7:27 
why do all of them look like clones since they all basically have glasses and im not spending 30 minutes changing it during the hl2 campaign
Aperture Science Prototype XR7 2023 年 7 月 9 日 上午 11:34 
i mean, enhanced citizens DOES use high-quality models and textures.
Sayonara87 2023 年 6 月 17 日 上午 11:26 
For some reason the addon maked my friend lag when they connect to my server.
Aperture Science Prototype XR7 2023 年 2 月 24 日 下午 10:18 
on today's episode of: pay attention to me dammit
stupidmonkey 2023 年 1 月 4 日 下午 6:38 
Sometimes head hitboxes are completely gone, its annoying.
Please fix!
larsperkele 2022 年 12 月 17 日 下午 12:07 
pls fix the lag for scenic npcs
Aperture Science Prototype XR7 2022 年 11 月 30 日 下午 6:28 
can i please take a look at this thing's code and use it to make a replacer for a different set of models?
DeliriousDoe ⚧ΘΔ 2022 年 11 月 29 日 下午 2:01 
Hey have you thought about making a separate mod for these NPC's that aren't replacer scripts? I love this and I wish I could use it with Scenic NPC's but because these change them as they spawn, a lot of the animations from that one don't work
Aperture Science Prototype XR7 2022 年 11 月 5 日 下午 2:50 
hey by any chance do you take requests
ihavemango 2022 年 10 月 11 日 上午 6:10 
finally a mod where i can make citizens hostages from css
Canned.Yellowfin.Tuna 2022 年 10 月 8 日 下午 9:19 
Hey Could you make a Script Replacer for Metropolice Pack you dont need to do all of them but could you do the ones that would fit as a replacer:alyx:
Aperture Science Prototype XR7 2022 年 10 月 8 日 下午 1:26 
Is there any fix for the NPCs sticking their ring and pinky fingers out when holding weapons?
Aperture Science Prototype XR7 2022 年 9 月 20 日 下午 8:02 
is it cool i use this thing's code to make a version for a different rebel model pack
Michaeltagangster 2022 年 9 月 7 日 上午 7:45 
Some of the npcs are missing texture when I spawn em, yet some do work.
Aperture Science Prototype XR7 2022 年 8 月 28 日 上午 11:14 
honestly this is amazing, gives the rebels some actual variety
thank you
death grips is 2022 年 6 月 5 日 下午 5:20 
anybody have a separate NPC version?
aphinxuyaj 2022 年 5 月 11 日 下午 7:15 
can you make it for models to please:steamthumbsup:
ʞritzo 2022 年 5 月 11 日 下午 6:41 
Ah yes, the citizen expansion
nextmorgan 2022 年 5 月 11 日 上午 4:14 
just mix it with background npcs and there you have it! a fully random citizen
yes, man 2022 年 4 月 26 日 上午 4:09 
i figured out what was actually happening, bullets go through the top of the head, but you can shoot the mouths
yes, man 2022 年 4 月 26 日 上午 4:07 
head collisions are weird, the heads are sometimes not shootable at all, is anyone else experiencing this bug?
Apple 2022 年 4 月 17 日 上午 7:58 
TAnk YOU
nathanfish1998 2022 年 3 月 17 日 下午 7:44 
certainly a nice idea, though it basically nullifies any mods to improve the models and their texturing. really sad too, because this is the only mod that gives the npcs actual ♥♥♥♥♥♥♥♥ fingers
SalyerSoul 2021 年 12 月 17 日 下午 4:05 
ik you may not accept requests but if you do can you make ffcm main character replace script
(pack 1 and 2)
Trooper_025 2021 年 12 月 12 日 下午 8:38 
pretty cool but I noticed in some cases NPCs tend to just t-pose and slide across the ground instead of walk. Have you seen anythign like this?
JeffroMaddox 2021 年 7 月 12 日 下午 9:25 
Can you make this with the Extended Citizens mod as well? It's an addon for the original Enhanced Citizens mod made by the same person
Czesny 2021 年 7 月 10 日 上午 11:32 
Does anyone have realistic ANIMATION like walking npcs dont only stand and watches you?
Mike 2021 年 5 月 13 日 上午 5:46 
Can Somebody Make a Zombie Models of These
⛧D4RK⛧ 2021 年 5 月 1 日 下午 4:29 
the best mod for npc
Fish 2021 年 4 月 10 日 下午 4:23 
it works perfectly for me
Kingmaxthe2 2020 年 9 月 2 日 下午 2:08 
they look like they are doing a turtle imitation or they be jammin to some slow music with those head movements and they cant reload (for me anyway)
froogy 2020 年 8 月 23 日 上午 4:27 
their clothing dont change
Hansokiso 2020 年 3 月 23 日 上午 9:00 
npcs only have purple and black eyes
numlk 2020 年 2 月 3 日 上午 2:46 
finally five fingers!
death grips is 2019 年 11 月 30 日 上午 7:46 
the head hitbox is broken i think, cant seem to headshot them
DayDay 2019 年 10 月 3 日 下午 2:02 
Bugs:

1. There mouth talking animation is really messed up

2. Some of their models aren't blinking. Yes, their eyes aren't blinking and just staring at me.
❄Festive Jeri_❄ 2019 年 9 月 19 日 下午 10:22 
The NPCs just T-pose
Not Strelok 2019 年 7 月 20 日 上午 11:50 
not woking :steamsad:
Specas24 2019 年 6 月 13 日 上午 8:00 
will this work with npc sandbox improve mod?
tools guy-kun  [作者] 2019 年 6 月 8 日 下午 8:20 
I had attempted to do those methods prior to the release of this mod and what would wind up happening is that the original model would spawn in, take a second to calculate what the model is, then replace it while the citizen is alive. This heavily ♥♥♥♥♥♥ with half life 2 events and caused a lot more lag than already happened. I am still looking for methods to optimize the code as I would like to create a workable framework for anyone to replace anything, but for the time being this is how I found it.

I also don't have lagging issues. All my friends who playtested it don't. The only way this hinders performance is short stutters when the models spawn in on my end.
Cpt. Hazama 2019 年 6 月 8 日 下午 6:38 
because when you use ents.FindByModel(mdl) for every time an entity is spawned, you're essentially doing:
hook_OnSpawnShit
for _,v in ipairs(ents.GetAll()) do
if v:GetModel() == themdl then
setshit
end
end

whereas if you do it like how I showed you where you actually detect the entity thats being spawned and not checking EVERY entity in the map, you're saving A LOT of processing. I have a really good PC, and never have I ever downloaded a Garry's Mod addon that lags as bad as this one
Cpt. Hazama 2019 年 6 月 8 日 下午 6:36 
Your scripts are very unoptimized, I recommend finding a better way to replace the models.

For example, instead of running:
for k, v in pairs( ents.FindByModel( mdl ) ) do
everytime any entity is spawned, you can just do:

hook.Add("OnEntityCreated","EnhancedCitizens_NPCScript",function(ent)
if ent:GetClass() == "npc_citizen" then -- Eliminate that butt load of lag you have now
if ent:GetModel() == themodeldir then
change model, fix collisions and set skins/bodygroups
end
end
end)
Soldier 2019 年 6 月 8 日 下午 6:34 
We need more attention to what makes up most of hl2, the citizens of city 17, constantly supplying you, helping you across the streets, dying just to protect and escort Freeman, thanks for this addon, Punk Buster!
tools guy-kun  [作者] 2019 年 6 月 8 日 下午 4:15 
download the required items
tools guy-kun  [作者] 2019 年 6 月 7 日 下午 2:07 
no