Take On Mars

Take On Mars

Addon Example [Obsolete]
114 kommentarer
Astrostars2025 13 jan, 2019 @ 13:05 
Okay. This was a cool mod while it lasted.
Dram  [skapare] 13 jan, 2019 @ 11:55 
Hey, no this thing will no longer be updated, or at least, no plans for it in the near future. I'll put obsolete into the title to ensure everyone knows it is no longer current.
Astrostars2025 7 jan, 2019 @ 18:51 
Will tis ever be updated again? It has been a while Dram (not to take up your personal time I know you are elready busy with family, work and TKOM main game its self, but just wondering)...
Ket 25 sep, 2018 @ 14:41 
when i try to spawn it it just spawns a rover camera on the ground...
Grizzly 27 aug, 2018 @ 14:12 
"This mod's popularity is owed truly to the fact that people never clear out their non-functional mods from their subscriptions list...aka dead mod." --Nysch, Mar 24 2017

Actually, seeing as this is published by the dev of TKOM, for those looking to mod TKOM, it makes a great example with files to mess around with and learn to mod the game. If the game isn't dead, how can source files be dead?
killer_Foxy 8 aug, 2017 @ 11:59 
how zero g thrusters work
Myst Leissa 24 mar, 2017 @ 17:40 
This mod's popularity is owed truly to the fact that people never clear out their non-functional mods from their subscriptions list...aka dead mod.
Mr Nic 4 okt, 2016 @ 17:24 
HOW to guns work
Pepethecat 16 maj, 2016 @ 15:18 
aka mod update
Pepethecat 16 maj, 2016 @ 15:18 
its funny because the last update was in 2014 :steamsalty:
Sidonius (CZ) 14 maj, 2016 @ 9:24 
I don't know how to fire the guns.
PcBoom 7 apr, 2016 @ 15:49 
wont work in current version
Honest Businessman 14 mar, 2016 @ 20:28 
HOW DO YO FIRE THE GUNS!!!!!!!!:steamhappy:
Xepa 28 okt, 2015 @ 16:58 
How do you fire the guns?
Dram  [skapare] 7 okt, 2015 @ 10:36 
At full thrust you go about 100km/h :P
1ofthesedaze 6 okt, 2015 @ 16:58 
I like it , what kind of mileage you getting with that?
Chief 13 sep, 2015 @ 3:53 
how do i shoot
Camryn :3 3 sep, 2015 @ 18:29 
please add an option in game or a mod that allows you to change supply drop eta
Dash 14 jul, 2015 @ 22:29 
How do you shoot the guns ?
Sam 13 jun, 2015 @ 8:16 
Is anyone else having problems with this mod? Every time I try to load the cars in the editor or on the test mission, the game crashes. I don't have any other mods installed and I checked the integrity of my game files.
uwu 5 maj, 2015 @ 14:15 
Alright, thanks
Dram  [skapare] 5 maj, 2015 @ 11:49 
Hi Artificial Flavors,

The addon needs an update to support the latest character controller etc, so I'll be looking into that soon.
uwu 4 maj, 2015 @ 12:46 
Is this place dead or something?
uwu 11 apr, 2015 @ 15:19 
How do I shoot the guns and stuff?
My Name's Mark 13 sep, 2014 @ 14:25 
how do i get in it
ALUKAA 11 jul, 2014 @ 12:04 
Is this only for scenarios?
Grizzly 20 jun, 2014 @ 14:43 
Thanks very much. I'll give the dev build a run through.
Dram  [skapare] 20 jun, 2014 @ 2:23 
Updated and much improved, should work correctly now. Mind, right now it is tweaked to the dev build.
Grizzly 17 jun, 2014 @ 19:16 
No, campaign mode test lab. I also tried to run the mission that comes with it in dev mode and had the same result.
Dram  [skapare] 16 jun, 2014 @ 11:43 
@RG_Predator: Do you mean in the Mars Yard? It is possible that the vehicle is broken at the moment. Will fix asap.
Grizzly 16 jun, 2014 @ 8:57 
This mod looks great and I look forward to trying it out however I seem to be having an issue. When using it during campaign mode in the test lab, it doesn't seem to have any motive force. I select "4 wheel drive" or it's equivalent on the menu which is the normal for my WASD keys and it doesn't move. Do I have to start this or something? What am I missing? Please help a noob out.
The Jiggler™ 18 maj, 2014 @ 10:54 
Reminds me of Red Faction Guerilla lol
Lodsofemone 23 apr, 2014 @ 13:06 
Red faction guerilla
LEGIONER 30 mar, 2014 @ 7:52 
good
VariableFall29 19 feb, 2014 @ 6:29 
is it good??
Ondra 12 feb, 2014 @ 14:19 
to je zajímavé :-)
Zhora23 4 jan, 2014 @ 10:04 
ok
Dram  [skapare] 11 dec, 2013 @ 13:45 
Hey guys, should work fine now. Version 1.3 - only fixes at the moment.
Dram  [skapare] 5 dec, 2013 @ 7:40 
Oh, seems I totally forgot about updating this. On the todo list, hopefully will get to it tomorrow :)
Witchy 3 dec, 2013 @ 23:30 
Echo of what Ropefish said, any eta on an update to fix the turret on the buggy? Very much enjoy the mod but would love to light up some rovers :D
Dram  [skapare] 17 nov, 2013 @ 9:32 
Yeah, will be updating it on monday, but cheers for the confirmation! :)
Ropefish 17 nov, 2013 @ 9:23 
dram, the turret on the buggy is all janked up :P it keeps refusing to turn and then slides forward
WOLFBY 4 nov, 2013 @ 11:53 
OK!!!
Dylan 18 okt, 2013 @ 16:20 
are you guys going to releace an update anytime soon?
Ropefish 18 okt, 2013 @ 15:36 
how do you get the editor missons in the space program, or can it only be done in the workbench (workbench gives me a bad headach, no idea what to do in it)
Huantäbi 12 okt, 2013 @ 10:08 
:D
RiriBubu 6 okt, 2013 @ 8:35 
:)
lumen 3 okt, 2013 @ 0:18 
very nice!
Nappoleon 27 sep, 2013 @ 15:15 
very good.
Pers 26 sep, 2013 @ 22:51 
nice work!:d2rubick: