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I think Arendelle's (4) Ideology Trees, which is made by @Lord Arendelle has a Reactionary ideology which deals with monarchism. But I'm afraid it will not be compatible with JFD's Rise to Power.
To clarify, Spirit has something to deal with the post-ideology that has spanned after the Cold War, albeit with the political and economic reforms taken place. Neutrality is mostly those for countries that have declared independence from a colonial power and also mostly for those countries who would not align themselves with neither the West nor East.
Idk where you get this idea that Spirit is associated with Order and Neutrality with Autocracy - you can reform any ideology into Spirit and Neutrality will be available as your first Ideology choice after the other Ideologies have been founded (i.e. not 'reformed into').
For Spirit, it is associated with Order. And for Freedom, it is currently unknown whether it might be reformed to...
Since the Neutrality ideology is coming soon, it is not sure if it have to be merged with the Spirit Ideology mod that it will be known as the 'Additional Ideologies mod'
I cant end my turn, i think because there are two more ideological tenets. plz fix!
That might be the 'Sovereignty' submod of the Rise to Power, since I haven't played this one a few years ago initially, which will be included. It adds the concepts of 'Government', 'Legitimacies', and 'Legislature'. Meanwhile, the Versailles wonder has to be excluded since it is already in the Pouakai's Enlightenment Era mod.
HOW AM I SUPPOSED TO ADOPT SPIRIT IDEOLOGY?
Are these series of mods just for vanilla?
Please Iska, we HAVE TO talk, why did you block me? Was it REALLY because of my vaccine comment on your Stones to Stars Mod?