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i guess you could manually select it in blender and delete the rest however don't expect good results
If anyone is planning on using glitchtrap resourses, you're able to merge other textures with it to then dislocate specific points to make the glitchyness happen, i also reccomend a combo of this and the teamHW version of glitchtrap
also it's not a map it's a scenebuild
I only port the models from the game itself.
It could be a bad download or an issue with computer specs, which is unlikely
and thx for the procedural bones