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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
63.075 MB
2019 年 6 月 2 日 下午 3:55
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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)

描述
This is Glitchtrap from FNaF VR: Help Wanted

This is a PBR port; Don't just slap a white spotlight on the model and expect it to look nice. Play with lighting and radius.
The model will appear super glossy in the dark, you've been warned.

Features:
-Springbonnie Man/Glitchtrap/VirtualTrap/Malhare/Whatever
-Original rig, modified to be ValveBiped friendly
-Glowing eyes skin
-Procedural Bones[gyazo.com]
-BlueFlytrap's pseudo-PBR materials

Credits:
-Steel Wool Studios: Model, rig, textures
-Th3Unkn0wns: Providing me with the assets
-Galaxyi: Port
-BlueFlytrap: Pseudo-PBR material mehod

"Can you hear me?"

Includes:
gala\fnafhw\glitchtrap.mdl
热门讨论 查看全部(1)
4
2020 年 10 月 23 日 上午 9:10
Artwork
UXthem
79 条留言
Galaxyi  [作者] 2024 年 1 月 12 日 下午 4:40 
you're better off grabbing the fbx and textures directly from the game files, this upload has been optimized for sfm and won't work great for blender
Bluxx 2024 年 1 月 12 日 上午 7:33 
Can I use this in Blender?
DoomGuy 2022 年 11 月 10 日 上午 8:46 
yes
Ryn :) 2021 年 1 月 22 日 上午 5:07 
"SMELL MY FINGERSSSSSSS" Says the rabbit that was skinned inside of a game that forever will haunt the souls of people who thought fnaf would end with Five Nights At Freddy's Ultimate Custom Night
Weirdo2121 2020 年 8 月 7 日 上午 9:17 
thank you
Galaxyi  [作者] 2020 年 5 月 10 日 下午 2:53 
the vest is part of the mesh
i guess you could manually select it in blender and delete the rest however don't expect good results
zz88k 2020 年 5 月 10 日 下午 12:34 
is there a way i can get the vest model?
Rainbow 2020 年 4 月 26 日 上午 8:42 
just a sugjestion if it does work
Galaxyi  [作者] 2020 年 4 月 26 日 上午 8:34 
pretty sure the other ports don't have procedural bones so idk if it'd really work
Rainbow 2020 年 4 月 26 日 上午 8:32 
im saying you can use this one as a ref animation then connect all the other glitchtraps to mix the combo of the said model and the animation will stay the same if done correctly