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"deaths": [
{
"animalsKilled": [],
"kills": [],
"longestShot": 0,
"timeSurvived": 2560,
"zKillCount": 0,
"distTrav": 34192,
"timeStamp": "2025-10-7 17:43:7",
"posDeath": "8445.36,177.385,12004.3",
"killer": "natural cause",
"weapon": ""
},
"kills": [],
"animalsKilled": [],
"name": "Bengt-G*ran",
"lastTimeSeen": "2025-10-7 18:21:8",
"deathsToZCount": 0,
"deathsToNaturalCauseCount": 3,
"deathsToPlayerCount": 0,
"deathsToAnimalCount": 0,
"suicideCount": 0,
"longestShot": 0,
"zKilled": 0,
"timeSurvived": 0,
"distTrav": 0
}
I don't think this is building the json files correctly for players?
¤ Time survived
¤ Distance travelled
¤ longest shot
¤ zombiekills
Since Dayz stores those.
Different kinds of kills n deaths are written live.
Working well , even with KillReward for me ;)
But how can we reset all players stats ?
when i delete all file in directory , it came back with old data .
Does anyone know a work arround?
Greetz
есть ли окно статистики игроков в самой игре?
https://discord.gg/g5RxE8h
dump, should be possible to run it as a servermod, other peoeple claimed so.
or does it need to be loaded client as well
Just copypasting the code in to your own mods for making a leaderboard? no. However I will post a github link later so anyone who wants can make contributions to the code.
LBmaster, I will have a look as soon as I get time.
Keep in mind that its a very strong recommendation from me to not just blindly use the json files as some sort of a db. Move the data in to a real database each restart. Its safer, more maintainable and as proven here, more scale'ble and lets you query data properly.
Cheers!
https://github.com/siegmund0/Dayz-Leaderboard-Web-Developer
distTrav is in meters.
LongestShot is in meters.