Sid Meier's Civilization VI

Sid Meier's Civilization VI

Loyalty from Great Generals
29 条留言
Max Power 666 2024 年 6 月 9 日 上午 7:04 
Perfect!:steamhappy:
aCidVicious 2021 年 10 月 21 日 下午 10:37 
@JNR why not just give Bolivar's unique generals a smaller bonus?
+1/+2/+3 instead of +5
Or if it's possible maybe give them different loyalty bonus based on the era they are activated.

What would be really amazing is giving generals a loyalty bonus based on whether the civ is winning battles or at war with another civ... maybe an increase based on war weariness or the general's popularity could counteract war weariness.

Just thoughts. Generals' local loyalty bonus is a great idea for a mod, so thank you for sharing it. :steamthumbsup::Honored:
Benjamin 2020 年 9 月 2 日 下午 7:16 
@JNR IMAO, Bolivar's general is already powerful enough~!:steamhappy:
snowflake_smasher_86 2020 年 6 月 27 日 上午 1:33 
Does this affect saved games?
Solitude 2020 年 5 月 28 日 下午 7:31 
I think this should also apply to Bolivar's unique general.
ChrisMartin 2020 年 5 月 21 日 上午 10:20 
How I see it, I think this unique general will be nerfed by Firaxis in the near future. It is to powerful. In my opinion, No. No loyalty from this type of General.
JNR  [作者] 2020 年 5 月 21 日 上午 9:42 
Should Bolívar's unique great general give loyalty, too?

Pro: It's a great general

Con: Bolívar is stupidly powerful already

What do you folks think?
Laurana Kanan 2020 年 4 月 16 日 上午 2:51 
@crimson_fluf - It's a pretty easy change if you want to mod it in.
crimson_fluf 2020 年 4 月 15 日 下午 10:33 
Ah, bummer. I really like the idea of mobile loyalty boosters, as opposed to fixed ones.
JNR  [作者] 2020 年 4 月 15 日 下午 7:07 
Only generals. There are already many admirals giving *permanent* loyalty bonuses.
crimson_fluf 2020 年 4 月 15 日 下午 5:10 
Does this work for great admirals as well? Or are naval civs just SOL?
JNR  [作者] 2020 年 2 月 16 日 上午 10:21 
sorry, then I misunderstood you. I thought the code you presented was a copy, not that you only added the admiral part at the end. The solution you found works though.
HeyNongMer 2020 年 2 月 16 日 上午 10:06 
Thanks JNR, though I'm not quite sure what you meant (the whole line? I still want the GG loyalty). In any case, I did some more research on SQL coding, and found I should add "OR GreatPersonClassType='GREAT_PERSON_CLASS_ADMIRAL';" at the end instead of what I originally added.
ChrisMartin 2020 年 2 月 16 日 上午 9:57 
Thank you! I'll test that out soon. :)
JNR  [作者] 2020 年 2 月 16 日 上午 8:44 
sry, missed that one. Yes, it's possible, you have to replace AOE_REQUIRES_OWNER_ADJACENCY with a different requirement of the same structure but having a different max range as argument. Whether the visual border will adjust automatically, that I do not know, however.
ChrisMartin 2020 年 2 月 15 日 下午 10:11 
@JNR My dilemma from october 9. is still valid. Is it possible to adjust LOYALTY_AOE only, and not also the normal General ability AOE?
JNR  [作者] 2020 年 2 月 15 日 下午 9:19 
just leave out the "WHERE" referring to the general.
HeyNongMer 2020 年 2 月 15 日 下午 8:09 
I think this mod is great! I love having another mechanic to influence loyalty, and a reason to keep out of date GGs around.

I tried to modify it a bit in the GGL_Gameplay.sql :
- first, to reduce the modifier from +5 to +3, and I managed that (pretty straight forward)
- next, to add Great Admirals, which didn't work.

I added the last line in the following code (at the end of the sql file). Can anyone tell me what I did wrong? Maybe I'm supposed to add the Admiral after the WHERE with the General? I don't know :

INSERT OR REPLACE INTO GreatPersonIndividualBirthModifiers
(GreatPersonIndividualType, ModifierId)
SELECT GreatPersonIndividualType, 'GREAT_PERSON_LOYALTY_AOE_JNR'
FROM GreatPersonIndividuals WHERE GreatPersonClassType='GREAT_PERSON_CLASS_GENERAL';
FROM GreatPersonIndividuals WHERE GreatPersonClassType='GREAT_PERSON_CLASS_ADMIRAL';
ChrisMartin 2019 年 10 月 9 日 上午 1:43 
Im using a mod that forces the cities to settle at least 5 tiles apart.
I have tried to experiment a bit to see if I could get LOYALTY_AOE only to get extended, and not also the normal General ability AOE. But no luck.
Is that possible at all??
JNR  [作者] 2019 年 7 月 26 日 下午 1:38 
yes
Nizou 2019 年 7 月 26 日 下午 1:29 
Is it compatible with June update ?
sds359 2019 年 6 月 26 日 下午 11:51 
Could you apply this mod's funtion to Great Admiral too? I love to play oceanic Civ like Eng or Indonecia Civ.
Raj 2019 年 6 月 6 日 上午 1:15 
Nice Mod. General should be given this special point beside combat strength.
Luke ✞ Jesus Saves ✞ 2019 年 6 月 5 日 下午 10:54 
I agree. The whole loyalty mechanic only benefits humans as the AIs are stupid regarding this. Giving +5 from Great General is already very generous. I think 2 or 3 is better.
JNR  [作者] 2019 年 6 月 5 日 上午 7:32 
@Emperor Eden: That would be incredibly complicated and not a fun mechanic at all. As I said, there's a policy card for getting loyalty from stationed troops. There are other sources of loyalty as well. I don't think any more are needed beyond the +5 from this mod (which is already a lot to be honest).
Eden Elvis 2019 年 6 月 1 日 下午 1:07 
Yeah I was worried about that but I think there could be a way to balance it. Maybe you have to garrison the centre and all of the adjacent tiles, maybe also any other districts belonging to that city?
JNR  [作者] 2019 年 6 月 1 日 上午 11:02 
yes, there would be a way, but it might be too easy to maintain loyalty then. There is a policy giving extra loyalty for cities with a garrison already.

My Government Plaza mod gives you a - admittedly rather late - building where Drones in or adjacent to cities increase loyalty.
Eden Elvis 2019 年 6 月 1 日 上午 4:54 
This is great, would it be possible to take this further an grant a similar loyalty bonus to a city with a certain number of troops in a 1-2 tile radius? It's really frustrating that the internal logic of the citizens of a recently captured city is to revolt almost instantaneously despite their being a huge military garrison next to the city. :)
akayoshi1 2019 年 5 月 31 日 下午 8:18 
first comment ever.