Kenshi
Juggernaut Invasion.
56 条留言
Alkaris 2024 年 1 月 17 日 下午 4:46 
Does this mod buffs basic juggernauts to have 500 hp in chest area?
Darlak12 2023 年 3 月 25 日 上午 10:48 
Phoenix was a juggernaut :(
KirrieD 2022 年 11 月 26 日 下午 11:55 
Hi, can I use your mods in my build?
AneurysmSauce 2022 年 5 月 5 日 下午 11:37 
is there a MCA patch for this? Thinking it could spice up my genesis playthrough
19Peej 2022 年 3 月 28 日 下午 1:38 
@Orange Boy Send him to his death mate
Orange Boy 2021 年 3 月 17 日 上午 8:52 
Hi, is there any way to change a juggernaut recruit back to human? I recruited crumblejon without realising he's a juggernaut and I'd really like to keep him human for rp reasons
Christus Rex 2020 年 12 月 6 日 下午 2:04 
The mod is somewhat broken, because i fought 3 consecutives hungry bandits groups with juggernauts
Pasiego 2020 年 11 月 22 日 上午 8:15 
Just too op race.
ChessMcCheese 2020 年 7 月 31 日 上午 3:36 
Forgot to add that 2 juggernauts spawns each dust bandits camp
MobileSuitCleb 2020 年 5 月 22 日 上午 3:21 
excellent, thankyou!
Woullak  [作者] 2020 年 5 月 22 日 上午 3:09 
yep! ;)
MobileSuitCleb 2020 年 5 月 22 日 上午 3:08 
does this work with recruitable prisoners by any chance?
Woullak  [作者] 2020 年 4 月 2 日 上午 11:52 
Looool! ^^
then it's perfect, a problem solved! ;)
Brimsaw 2020 年 4 月 2 日 上午 11:45 
No, it's not a conflict, I am just stupid!

I was looking for the juggernaut in the Race section, but it's under the subrace section for humans. Sorry for being silly!

The mod works great, had no trouble selecting the juggernaut even in Modded Game starts!
Woullak  [作者] 2020 年 4 月 2 日 上午 11:43 
No it's not normal, you should be able to use it ...
deactivates the mod that modifies the start and launches a new vanilla game. if it doesn't work, tell me ;)
Brimsaw 2020 年 4 月 2 日 上午 11:36 
That is normal yes, but is it normal that for vannila starts, I cannot select the Juggernaut race?

Thanks again for the quick responses, very helpful so far!
Woullak  [作者] 2020 年 4 月 2 日 上午 11:33 
OK, I think I know.
new starts for this mod are blocked on specific races.
example: for the Juggernaut start, you cannot take another race.
Brimsaw 2020 年 4 月 2 日 上午 11:23 
Sorry! you answered part of my question, I hope I can make sense now:

I have an issue, I can't select the Juggernaut as Race for the Game starts. I do have a mod that adds more game starts and possibly modifies vanilla starts as well. Could they be conflicting with your mod?
Woullak  [作者] 2020 年 4 月 2 日 上午 11:19 
I'm not sure I understand the question (English is not my language)

the "The Juggernaut" mod adds a new race which can be used in all vanilla starts or with its own start (to beat the legendary Jugg)
Brimsaw 2020 年 4 月 2 日 上午 11:09 
Hey there once more! I just had another question regarding what this mod and the original juggernaut race mod add: I was wondering if there is a way to add the juggernaut as a race to other game starts, even if it cranks down their starting stats. Or is it already added to vanilla starts, and there might be some mod conflict going on?
Woullak  [作者] 2020 年 4 月 2 日 上午 3:52 
ok, I will look in my mod if the problem comes from the ;)

watch out for food with a group of Jugg! ^^
Brimsaw 2020 年 4 月 2 日 上午 3:34 
So I did a bit more experimenting, and even tho I wasn't able to fix the issue, I think I pinpointed where it is. I tried recruiting other prisonors with different dialogue packages (f.e. Ninjas, dust king, ) that were of the Juggernaut race and they worked with no issue, it seems the only ones that are messed up are the npcs that use the same dialogue package as the Starving bandits, and even there just some of them. I did notice that some Hungry bandits are written with a capital 'B' rather than a lower case 'b' like in the FCS, and I couldn't find one written with a capital 'B' anywhere in the editor, so I am not sure if that is an issue.

In any way, the random recruits that are added to Bars and waystations also can be recruited with no problem, so that combined with the ninja recruits I nabbed on ym current run helped me getting a nice OP juggernaut squad together. Time to see how they fare against Iron spiders MKII from the gen mod! (I expect massive limb loss!)
Woullak  [作者] 2020 年 4 月 1 日 下午 2:55 
ok, tell me if you find what's wrong ;)
Brimsaw 2020 年 4 月 1 日 下午 2:50 
Thanks for the quick reply! I had made sure that the prisoner mod loaded last, still having some issues with Starving bandits and Dust bandits, however I spotted quite a few Juggs with the swamp ninjas, gonna try them tomorrow and get back to you.

It could be that there is some kind of odd conflict with a mod I have that affect both Dust and starvers, adding more races to their spawn pool, so that might cause some issues, however it seems only when combined with the juggernauts, but I know too little about modding to be able to say if there is a connection
Woullak  [作者] 2020 年 4 月 1 日 下午 2:44 
@Brimsaw, change the order of your mods, put the recruiting mod last should work.

@LoKi, it looks nice;)

@Inquisition Time, no guide, you have to search! ^^
Brimsaw 2020 年 4 月 1 日 下午 2:31 
Hey there! So I've run into an issue, and I am not sure on what the source might be. I have a few mods installed, some bigger ovrhaul ones as well (Genmod to be specific) and so far I had no issues recruiting anyone with the Recruit prisoners mod. It might take a try or two but the dialogue would always become available after some time.

After I isntalled the original Juggernaut mod as well as the animation patch I decided to mod some of the files myself to add them as a race to Bandit groups (Starvers ad Dust bandits) and for a time it worked fine, but every other starving badnit juggernaut I tried to recruit would just refuse to offer the recruitment dialogue. At most they'd just insult me. I made sure they were disarmed, since the dialogue of them hitting the cage with their weapon still worked.

Now after I found this mod of yours and installed it I tried recruiting some Dustbandits and starvers again, and still, sometimes they will just outright refuse to talk to me.
Loki 2020 年 2 月 8 日 下午 9:10 
I rebalanced the juggernauts in my game. 200 health everywhere, and can't wear head armor. Got rid of the stat multipliers but kept the healing speed and bleed rate. As enemies they still take a long time to take down, fight harder until they do, and recover faster. As recruits they stay balanced enough for me. Skelly stats and the big Skelly weakness (head vulnerability). They eat a ton, but can use regular medkits.
Inquisition Time! 2020 年 2 月 6 日 上午 5:12 
Silly question, but will you make a guide about which unique recruits are Jugs now?
Loki 2020 年 2 月 4 日 下午 1:22 
I really like the mod, but I think the Juggernauts are far too powerful.
Woullak  [作者] 2019 年 12 月 27 日 下午 10:15 
Yes, some recruits are now Jugg.
For HN, the Jugg are humans, they have no horns, no dark skin and they are not machines...
all are well! ^^
Grabbles 2019 年 12 月 24 日 下午 3:26 
also why would they spawn in the holy nation, I'm pretty sure they would execute Juggernauts on site
Grabbles 2019 年 12 月 24 日 上午 11:46 
"Some unique characters are now Juggernauts"

Does this mean you replaced some vanilla unique recruits with juggernauts?
Woullak  [作者] 2019 年 10 月 2 日 上午 3:31 
I can not settle whether men or women, I add the Jugg race to several faction and it is the game that decides what happens.
Jugg are less common than other race. ;)
WCKID 2019 年 9 月 23 日 上午 12:55 
Thanks for the hard work would like to see more female juggernauts
Woullak  [作者] 2019 年 9 月 22 日 下午 10:32 
I do not know Recruit Anyon, but I think it works the same way. The patch MC works very well, I work on the reworking of all faces Jugg currently and I will make a patch for all the animations just after (it's not me who made the patch MC ^^)
Explicitly Offensive Cuneiform 2019 年 9 月 22 日 下午 9:55 
It really depends on what mods you install. with juggernaught invasion, weapons of the gods, and some others, 5 juggnauts won't be broken, in fact you will just barely survive.
WCKID 2019 年 9 月 22 日 下午 5:14 
I saw the Juggernaut military craft patch is that working Sorry to bother you so much Thanks again
WCKID 2019 年 9 月 22 日 下午 5:05 
If I start with the nobodies and start with 5 Juggernaut will that break anything
WCKID 2019 年 9 月 22 日 下午 5:00 
Thank you for the fast reply I have another question I'm using this Recruit ANYONE v1 mod Would that work to and Is there a chance I could run into female Juggernauts I'm trying to make a squad of all females
Woullak  [作者] 2019 年 9 月 22 日 下午 4:35 
yes, with the mod: Recruitable Prisoners. ;)
WCKID 2019 年 9 月 22 日 下午 4:10 
Question can these Juggernauts be captured and recruited to fight for you Thank you for the mods
Explicitly Offensive Cuneiform 2019 年 8 月 26 日 上午 1:56 
I wonder if Miu's friend that was eaten by the spiders was hamut's wife. I really want to know what happened to her.
Woullak  [作者] 2019 年 8 月 26 日 上午 12:24 
it seems to me that his wife is dead... only Miu is important now ^^
Explicitly Offensive Cuneiform 2019 年 8 月 25 日 下午 9:20 
So this turns hamut into a juggernaugt...

Can you mod his wife into the game? that was a pet peeve of mine, that there was no wife to find in the slave camps, or slaver dialogue to tell you what happened to her.
DreadNog 2019 年 6 月 18 日 上午 7:33 
For people who having problem find some Juggernauts i can suggest trying fighting Swamp Ninjas. So far ever 1 or 2 groups i found at least 1 Juggernaut. :)


Not sure its should be like that or not but its fun to fight them :D
Woullak  [作者] 2019 年 6 月 2 日 上午 1:10 
French is nice, but when we chose it! ^^
it's strange, no file in FR, and the description is in FR ... I'm cursed!
Explicitly Offensive Cuneiform 2019 年 5 月 31 日 下午 3:29 
I would not mind it if they spoke french. I liked that about E.Y.E divine cybermancy. I was like "what is this weird, alien language that everyone is speaking?" and people were like "That's french dude, they are speaking french"
WaKKO151 2019 年 5 月 31 日 下午 1:48 
lol. idk. i looked at it too.
Woullak  [作者] 2019 年 5 月 31 日 下午 1:42 
I do not understand, everything is in English in my file and it comes out in french ...
Woullak  [作者] 2019 年 5 月 31 日 下午 1:07 
it should be good now, thank you.