Europa Universalis IV

Europa Universalis IV

Mesogeios - New graphical cultures
160 条留言
Dekken 9 月 11 日 下午 1:54 
Hi! I would like to ask for your permission to use Mesogeios for a small mod Im making. I would of course give credits.
DUCATISLO 1 月 4 日 上午 5:12 
does it still work?
Apani 2024 年 5 月 20 日 下午 4:13 
Thanks! And no problem. Life happens.
Alyoshenka  [作者] 2024 年 4 月 21 日 上午 6:42 
@Mysza Halamow Apologies. For family reasons, I just don't have the time to maintain it. Anyone is welcome to take over though.
Alyoshenka  [作者] 2024 年 4 月 21 日 上午 6:42 
@Apani Apologies for the late reply. The team is more than welcome to use it.
Mysza Halamow 2024 年 4 月 20 日 上午 7:52 
Dear Mod Maker,

It is a deep shame to know that this mod has been out of date now for nearly three entire years. It was amazing how much more authentic the game felt with the graphical tweeks that were made with this mod. Anyhow, have a good rest of your day!

Mysza
Apani 2023 年 12 月 19 日 下午 6:19 
I already received permission to use Mesogeios for a mod once, but just to be sure, can the team for an upcoming mod (Defiance of Rhotalon) also use it? It's another fantasy world, with a heavy Byzantine theme this time.
Splat Tim 2023 年 12 月 17 日 上午 3:53 
can you update it? It doesn't work anymore, there are no new graphical buildings on the map
humbleacadie 2023 年 6 月 4 日 下午 2:09 
Hi, I'm working on a big map overhaul
Given that this mod is non ironman (changes checksum), I would be very happy to introduce it in the mod so as to maintain multiplayer compatilibity, if you accept. I would of course credit you.
za dom spremni 2023 年 4 月 13 日 上午 9:28 
can you fix the muslim ships.
Ryan 2022 年 8 月 13 日 下午 9:14 
In the future, will this mod work for custom nations? currently it works however when i go to improve a tile development it reverts back.
123 2022 年 5 月 22 日 上午 11:31 
this mp compatable?
Saraji 2022 年 5 月 18 日 下午 5:03 
update pls
crimson_prophet 2022 年 1 月 26 日 下午 3:33 
Ok, so in \steamapps\common\Europa Universalis IV\common\cultures - there is a file "00_cultures". Polish culture contains a redundant additional line of "graphical_culture = easterngfx" which is causing all the ruckus whith polish culture tags in your mod. You can easily fix it by deleting this line or chaning it to "westerngfx". I guess it's a bug and bad coding by Paradox (sad Paradox fan noises ::((( ).
crimson_prophet 2022 年 1 月 26 日 下午 3:05 
Not using any additional mods, btw.
crimson_prophet 2022 年 1 月 26 日 下午 3:03 
Dude, great mod! :) Polish culture (Poland and Mazovia) has eastern city sprites still tough. Not that I care, I am not planning on playing Poland anytime soon anyway... But still! From the modder point of view - I checked your files and I can't see what's overwriting them! It's killing me!!! Let me know what was error, if possible. Appreciate it! :)
Yeffrej Szlug 2021 年 12 月 28 日 下午 4:15 
It is working only halfly. Lithuania or Hungary got western buildings, my Poland has eastern buildings like Russia.
krabkat 2021 年 12 月 18 日 上午 3:53 
thank you for this mod man, unironically boosted my game experience.
Perfect Bidoof 2021 年 11 月 26 日 上午 7:57 
update the mods please
Μολοχ 2021 年 10 月 19 日 上午 5:23 
Could you make a version with just Greek, Latin and Turkish?
DeciduousOak 2021 年 8 月 28 日 上午 10:32 
Is this Iron Man Compatible?
Grand Admiral Thrawn 2021 年 7 月 30 日 下午 8:47 
please add south east asian cities
123 2021 年 7 月 25 日 下午 3:57 
can custom nations use these?
Ash 2021 年 6 月 26 日 上午 9:22 
Even with just this mod on, about half of Polish and Mazovian look eastern. Even with the mod off and graphical cultures of those countries set to "westerngfx", it only applies to some cities. File validation didn't help.
Alyoshenka  [作者] 2021 年 6 月 14 日 上午 7:52 
Hi March, are you using other mods? As of my latest version, I can confirm that Poland and Mazovia are set to have Western graphical culture. In your mods, you can replace "easterngfx" with "westerngfx" in the common/country files to fix it.
Ash 2021 年 6 月 12 日 下午 4:39 
Half of Polish cities and all Mazovian cities still look eastern. Does anyone know how to fix it?
Alyoshenka  [作者] 2021 年 5 月 30 日 上午 5:08 
Hi Typeish! It's very easy. Simply open the country file, and then replace the graphical culture with the one you want, e.g. "muslimgfx" into "turkishgfx".
Typeish 2021 年 5 月 15 日 上午 3:11 
Hey Alyoshenka, how do we add this new grapichal culture into the mod-specific countries in the common/countries files? Would u make a video with this? it would help alot, bc when i use Extended timeline, anc change ottomans to turkey, that turkish graphic is gone into middleastern/arabic graphic culture.
Alyoshenka  [作者] 2021 年 5 月 3 日 上午 6:53 
Hi DarkLegion! It should be for countries that are shared with vanilla, but you'll need to manually add the new graphical cultures to the mod-specific countries in the common/countries files.
DarkLegion 2021 年 5 月 1 日 上午 11:46 
Is it compatible with the extended timeline?
Alyoshenka  [作者] 2021 年 4 月 27 日 上午 8:56 
Hi Aaronnum I, it depends! If there's new country, their common files will need to contain the correct graphical cultures in order to work.
Alyoshenka  [作者] 2021 年 4 月 27 日 上午 8:55 
Hi WhatsALad, I just tested Acornzzz's "Disable Development Buildings" mod now and it still works.
Aaronnum I 2021 年 3 月 19 日 上午 1:34 
Since its just a gfx mod, it shouldn't give issues with the Expanded Mod Family, right?
WhatsALad 2021 年 2 月 13 日 上午 5:59 
Would it be possible for you to create an updated version of Acornzzz' "Disable Development Buildings"
Alyoshenka  [作者] 2021 年 1 月 27 日 上午 7:09 
Hi Twink315! Please go ahead.
Paper Muigg 2021 年 1 月 27 日 上午 12:20 
Japanese Buildings would be Cool!
Marvelous Wheat 2021 年 1 月 26 日 上午 4:57 
Hello, does anyone know in which folder is units and ship gfx located in ? If it's not a file, is it a line that needs to be changed ? While I'm enjoying the buildings models, the unit graphics are very ugly, especially for countries outside of Europe.
Twink315 2021 年 1 月 21 日 上午 6:00 
Hey there. I am currently working on a graphical culture mod and really adore your work, especially the byzantines and the asian ones. I wondered if i would be allowed to use some of them with credits ofc and a link to the original!
Apani 2021 年 1 月 18 日 上午 6:38 
Thanks alot!
Alyoshenka  [作者] 2021 年 1 月 17 日 上午 10:52 
Hi Apani, yes of course.
Apani 2021 年 1 月 16 日 上午 9:54 
Hello, can we use your building models for Anbennar? I'm asking on behalf of the Anbennar team.

While the mod itself takes place in a fantasy world, more building styles would greatly help breathing life into it.
Alyoshenka  [作者] 2020 年 12 月 12 日 上午 2:52 
Hi Neetnoic, yes, but all players need to use the mod. Otherwise, you'll need to use the ironman version.
Neetnoic 2020 年 11 月 4 日 下午 1:07 
is this mp compatible?
Alyoshenka  [作者] 2020 年 9 月 1 日 下午 12:28 
Hi Arthorivs, you need to make sure you give the right graphical culture to your new countries in common/countries. For ex. southerngfx instead of westerngfx.
Arthorivs 2020 年 8 月 3 日 下午 1:46 
Hi Alyoshenka, this is a beautiful mod! But, when I create a custom mediterranean nation, the buildings of the provinces of this nation return to the traditional ones.
how can I avoid it?
KsH 2020 年 7 月 28 日 下午 5:02 
Has anyone fixed the ship issues?
Commander_Ace 2020 年 7 月 12 日 上午 11:34 
Is it updated for 1.30?
Typeish 2020 年 7 月 6 日 上午 11:26 
Hey, is it me or the new game-update that dosnt allowing to change the Graphical culture?
Claudio Maladestra 2020 年 6 月 16 日 下午 12:38 
Hey, I noticed this mod makes all non-European countries with generic units use generic European units as opposed to their localized version. Can you fix it?
Crash 2020 年 5 月 28 日 上午 8:54 
Chinese Language Mod for 1.29 :steamsad:conflict