武装突袭3

武装突袭3

FARMER_DEMO
20 条留言
Sleepysteve 2022 年 10 月 31 日 上午 7:40 
Amazing! I am so excited to try these out!!
ALIAScartoons  [作者] 2022 年 10 月 31 日 上午 7:15 
@Sleepysteve
LOL, nice timing. You can find it here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882374586

Have fun and don't forget to thank to the author!
ALIAScartoons  [作者] 2022 年 10 月 31 日 上午 7:13 
@Sleepysteve
Check my collection for anomalies in modules, some of them were made into modules, not sure which tho
Sleepysteve 2022 年 10 月 28 日 下午 6:44 
Hey man, these all look so amazing! Is there any way they can be made into "modules" so dumb ppl like me can just place them in zeus? I would bet it would let a ton of ppl use them that cant because they dont know how to do all this stuff.
ALIAScartoons  [作者] 2022 年 6 月 29 日 下午 11:40 
@Recaldy
Thanks for letting me know, i will fix it ASAP
Recaldy 2022 年 6 月 29 日 下午 4:58 
The direct download option for this one on your website has "Tornado_script_DEMO.altis.".
ALIAScartoons  [作者] 2021 年 9 月 13 日 上午 1:21 
@dame2010
Sure mate, go ahead, send me the link when you release the mod, i will promote it too
dame2010 2021 年 9 月 11 日 下午 9:58 
Hi ALIAScartoons I would like to use some parts of your script for my mod . Its based of the tremors movie from 1990, I will credit you as well, I have made the model and textures my self The hunt script which i use ,hunts the units that move but not the ones who stand still .I just started this mod the other day so still a work in progress. Thanks
LumièreL(Frank) 2020 年 3 月 5 日 下午 8:33 
Thanks,I will try,I thought that name is text name instead of variable name
ALIAScartoons  [作者] 2020 年 3 月 5 日 上午 2:46 
@lumièreL
When you place the marker you have to name it and use that name as parameter in script and run it in global via debug console.
For example:
["your_marker_name",200,0.2,5,500] execvm "AL_farmer\al_farmer.sqf";
LumièreL(Frank) 2020 年 3 月 4 日 下午 4:09 
But I don't know the variable name of the marker I place as Zeus,hope to get your reply
ALIAScartoons  [作者] 2020 年 3 月 4 日 上午 12:34 
@lumièreL
Would be simpler to place a marker as Zeus and use that on the fly. To use an object would require some tweaks in the script itself
LumièreL(Frank) 2020 年 3 月 3 日 下午 6:35 
I want to know how to use this script by an object instead of marker so I can change the farmer's location by Zeus
TistheOnecalledJon 2019 年 5 月 30 日 上午 3:46 
@AliasCartoons Understandable. Shoot me a PM if you like.
ALIAScartoons  [作者] 2019 年 5 月 29 日 上午 9:15 
@CrimsonTemplar
:) I don't want to spoil it in case i find a solution using vanilla stuff, i could tell you in private if you want to
ALIAScartoons  [作者] 2019 年 5 月 29 日 上午 8:00 
Thanks guys! Stay tuned for more :lunar2019coolpig:
troy.ice 2019 年 5 月 29 日 上午 6:50 
Getting those SCP vibes. Love it!
[1er R.C.C] TheKillian 2019 年 5 月 29 日 上午 5:32 
Another great script of you ! Greta work ! :)
aussie battler 2019 年 5 月 28 日 下午 9:02 
Thanks for sharing this script, it looks great.
TistheOnecalledJon 2019 年 5 月 28 日 下午 3:55 
Just curious. What features did you end up cutting from this? I'm quite intrigued.