安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. Super-easy
2. Not polished (no clips when needed
3. Elevator
2) the offices have too much light, way too much.
3) if you try to keep your reflecting cube as long as possible, when you're about to go in a test chamber with a weighted cube it'll fizzle where the broken window is, which is weird since it's just a window, but pretty coherent since you don't want players to have that cube. Still, a little before that, players can actually use that reflecting cube to walk on the vac tube and access the void, so I suggest you put instead a real fizzler earlier in the path the player is supposed to take.
anyway, nice work, I can't do a test chamber like that.
1) Pick up Reflection Cube in Office
2) Walk to hole in wall
3) Throw the cube in as far as you can into the Chamberlock.