DayZ
SkalistyBridge
99 条留言
Ksanf 8 月 23 日 下午 11:22 
Для тех кто не знает как добавить лут на мост. Загружаем SkalistyBridge.c в Dayz Editor и сохраняем точки спавна в mapgrouppos.
TecPlay_BR 6 月 2 日 下午 9:36 
I like this mod, beautifull job:steamthis:
Savaena 4 月 25 日 下午 11:47 
I'm having the exact same issue as Stephane. I'm using builderitems with the servermod method. I am not using any expansion mods.
Laro 2023 年 9 月 27 日 下午 12:14 
@Nitrix_Spain can i change it a little bit for my server?
Nitrix_Spain  [作者] 2023 年 4 月 23 日 上午 2:15 
@Tenshi
Tested and it works fine, the problem may come if you are using Expansion, it doesn't happen to everyone who uses Expansion.
NoobPick 2023 年 4 月 22 日 下午 8:20 
think 1.20 broke most of them, having same issue with cliping trough water
Herb Ink Entertainment 2023 年 1 月 24 日 下午 5:35 
what would be the reason i cant walk out to parts of add-on from this i fall into the water instead?
CoastalZ 2023 年 1 月 14 日 上午 10:58 
would this be available as a 'dze' to use with editor? I keep getting script error on startup following your directions.
DarkIntent 2023 年 1 月 14 日 上午 12:59 
@Nitrix_Spain, Step 2 of your instructions for installing the bridge. "2. include the following line above your init.c" What do you mean exactly? confusing
_Papaj_Chuligan_ 2022 年 8 月 17 日 上午 9:27 
Hi, you are great. Job well done
Nitrix_Spain  [作者] 2022 年 6 月 15 日 上午 12:56 
@[WP]Goro
yes
[WP]Goro 2022 年 6 月 14 日 上午 5:00 
can i repack this into a server pack mod?
soap 2022 年 4 月 20 日 上午 1:10 
if u use these as mods instead of adding to init.c u use them as server mods correct? the skalisty bridge, prison, biathalon, bunker, and airstrip yea?
Dampiir 2022 年 1 月 13 日 下午 8:37 
Oh wait I think I know what I did, I have the mod loaded AND have done the init.c method... oops
Dampiir 2022 年 1 月 13 日 下午 8:34 
I'm also getting double of everything spawning. All buildings are duped so you have to open 2 doors to enter buildings. What did I do wrong?
pnthr86 2021 年 12 月 23 日 上午 12:03 
you can also just put in all the objects from the init c into an existing init you have made in your editor then convert it to dze
RoBTBoB 2021 年 12 月 18 日 上午 3:01 
Thanks heaps for the work on this, the bridge & loot is working great, looks fantastic! I also learnt how to get the server to re-scan for houses to place loot! So yeah, bloody awesome, thanks :-)
Odinson 2021 年 6 月 10 日 下午 12:56 
So I added the MOD to my server and the buildings are there, but the bridge itself is not. Is this common or is there a FIX? I didn't use the INIT.C because I am still fairly new to coding and everytime I follow the instructions and do it, it crashes the server.
ImThatGuyDavid1 2021 年 6 月 9 日 下午 4:06 
@Nitrix_Spain May i use your mods on my monetized server? Nothing will be repacked and none of your mods will be used for monetization.
Fenn Rau 2021 年 4 月 16 日 下午 7:46 
I got the buildings spawning double of everything do u know what would cause this
M4J0R H4CKIT 2021 年 4 月 2 日 下午 12:02 
installed and working perfect! would it be possible to add a trader to the island?
Bacchus 2021 年 3 月 29 日 下午 10:06 
How do i get items to spawn in the buildings?
Bacchus 2021 年 3 月 29 日 下午 10:05 
This is a fantastic MOD, incredible detail. Im very impressed with your hard work bro. Thank you.
Knightmare 2021 年 2 月 26 日 上午 5:45 
Got it working, amazing bridge with great attention to details! Thank you for sharing <3
76561199026988132 2021 年 2 月 9 日 下午 3:50 
Hi i am looking to monetize my server Using your mod We love using your mod and would very much appreciate if we could use this i will be fully following BI Monetization rules and will not be selling anything to do with your mod!

Thanks TheLivingDayZ
Nitrix_Spain  [作者] 2020 年 12 月 28 日 下午 11:41 
@Arsiano1950

Verify that you have the correct "Spawn helper function" in step 3 of the instructions in your init.c
Use as Mod:
"-servermod=@SkalistyBridge;"
Arsiano1950 2020 年 12 月 25 日 上午 2:33 
Hello there,i have Winter Chernarus mod on my server..i want to use Skalisty Bridge too..so my Skalisty Island would be a toxic zone..if the map is winter,does it make any change?and ofc..as i understood there are 2 ways of using this mod..installing the mod ..or changing the init.c?if i install the mod,do i need to do anything at all?cause your explanations isnt that in order..it would be good if you can paste original complete init.c like a example..and we can do on ourself form there on..
surviv0r1969 2020 年 11 月 23 日 下午 4:41 
cant get on the bridge, shame as you your priison bridge and works fine
Stéphane 2020 年 9 月 26 日 上午 3:22 
@GODSQUAD i've switched to another mod fr this bridge
Dutch 2020 年 4 月 25 日 下午 11:11 
mod is not working...
Drxz 2020 年 4 月 11 日 上午 6:36 
Same with God ? Stéphane.
Godsquad 2020 年 4 月 8 日 上午 5:29 
@Stéphane you find the solution with this ? i have the same !
Godsquad 2020 年 4 月 8 日 上午 5:18 
i have the same problem with stephane !
Stéphane 2020 年 3 月 27 日 下午 1:43 
Hi, I've issue with this mod in @mod mode not init.c : bridge seem have bad location and bad end : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2037640851
Madmartigan 2020 年 3 月 22 日 上午 6:32 
very nice work !! perfect
Nitrix_Spain  [作者] 2020 年 3 月 2 日 上午 7:57 
@Tang0

Yes, it's strange, I'm glad it works for you
Tang0 2020 年 3 月 2 日 上午 7:20 
yes calling from init.c, those 2 line look perfect but it only runs when i remove them, added the 2 missing parts at the end of the file from offline editor and it works fine, really strange this, love the Bridge btw :)
Nitrix_Spain  [作者] 2020 年 3 月 2 日 上午 1:02 
@Tang0

How is the bridge running?
The objects placed in the init.c
Calling the file from init.c
Tang0 2020 年 3 月 1 日 下午 3:05 
when running offline these 2 lines i found causes the issues, if i readded those again in editor at end of file it is fune

line 63 SpawnObject( "bldr_pier_concrete2", "13620.440430 -19.177750 4374.859863", "-163.999985 0.000000 0.000000" );
line 119 SpawnObject( "bldr_bridge_metal_25", "14040.666992 -3.330000 3769.839600", "-11.000000 0.000000 0.000000" );
Nitrix_Spain  [作者] 2020 年 1 月 13 日 上午 4:59 
@C1aSSicN00B
Verify that you have the correct "Spawn helper function" in step 3 of the instructions in your init.c
C1aSSicN00B 2020 年 1 月 13 日 上午 2:02 
me too. I try it in the Offline tool. It crash everytime
Nitrix_Spain  [作者] 2020 年 1 月 12 日 上午 6:47 
@slv` | www.dayz-tlb.com/discord/

With the init.c method it works perfectly
Are you running more locations from your init.c?
Pastebin of your init.c please
slv 2020 年 1 月 12 日 上午 3:34 
Just used the direct init.c method, server keeps crashing.
Nitrix_Spain  [作者] 2020 年 1 月 5 日 上午 5:56 
@Uncle Zed
Yes, that bridge is destroyed, the good one is later Solnichy direction
Nitrix_Spain  [作者] 2020 年 1 月 5 日 上午 12:05 
@Uncle Zed
No, the link leads to my home steam
Zed 2020 年 1 月 4 日 下午 2:39 
What I meant is that the bridge is destroyed... this is using the mod method, not the init.c. Did you look at the screenshots?
Nitrix_Spain  [作者] 2020 年 1 月 4 日 下午 1:35 
@Uncle Zed
What do you mean? a little broken if this, it could be full of grass hanging from the irons, more garbage and things like that, the problem that before by the init.c method could not put many objects because the server had an error and closed, but now I can put many more objects without worrying about the quantity,
In time I will modify my locations.
Zed 2020 年 1 月 4 日 下午 12:40 
I'm guess this isn't supposed to look like a post apocalyptic bridge? https://psteamcommunity.yuanyoumao.com/id/unclezed/home/
One Shot 2019 年 11 月 27 日 上午 3:11 
ok so to anyone using this, I have got it working.

I added the spawn objects staright to my init.c file as if you was using Community offline mode but it should still work as per instruction.

I think the main issue that people may have is you dont need to add this mod to your server, there is no key for mod, all you need is the objects which is provided in the mod files.