全面战争:战锤2

全面战争:战锤2

Grail Knights Rebalanced
17 条留言
MIRIO 2021 年 2 月 19 日 上午 12:03 
I found the reason why this mod was not used.
I am currently using 88 mods.
Only one of them.
It's not compatible with the "Pick any unit for Lord for battle testing" mod. It's used well now that I turned it off.
MIRIO 2021 年 2 月 18 日 下午 11:26 
Um... thank you. Now I think I have to do.
theimprobableone  [作者] 2021 年 2 月 18 日 上午 8:00 
I checked it. Its working as advertised
MIRIO 2021 年 2 月 18 日 上午 5:31 
Wow, I was surprised by the quick reply.
But I don't use another mode to change land_units_tables.... There are no other mods related to the Grail Knight and the Grail Guard except this.
Could you check the mod again?
theimprobableone  [作者] 2021 年 2 月 18 日 上午 5:14 
You probably have another mod that changes land_units_tables, so unless you re ready to disable it you're out of luck
MIRIO 2021 年 2 月 18 日 上午 5:09 
Uh... I want 24 people, but it still comes out to 60. Ability has changed. But the number of people remains the same. Is there a solution?
Rellek 2020 年 2 月 23 日 上午 12:35 
oh ok
theimprobableone  [作者] 2020 年 2 月 22 日 下午 11:46 
Well, I actually didn't reduce overall hp of both units (the goal was not to mess with balancing too much, after all). I took these screenshots after initial changes to stats, noticed that I got hp wrong, fixed it, but kinda forgot to update screenshots
Rellek 2020 年 2 月 22 日 下午 3:25 
judging by the picture on this page, you reduced the grail guardians hp by 192 points but the grail knights didn't change at all. Was this intentional?
theimprobableone  [作者] 2019 年 12 月 14 日 上午 7:16 
I updated the mod so the launcher will stop bothering people about it being out of date. But seriously, this is very lightweight and small mod with minimal number of changes, so the only Warhammer update that will break it will probably be Warhammer 3
daminnous 2019 年 12 月 14 日 上午 2:48 
udapted please
Rellek 2019 年 11 月 30 日 上午 12:42 
Thank you so much for this mod. Finally Grail Knights are done justice. In lore they are the greatest cavalry in the world, leagues ahead of demigryph knights who are just regular dudes on tiny monsters. In the 6th edition of the tabletop (when Bretonnia last got an update) Knights of the Realm could break Chaos Knights and Blood Knights on the charge, and even after being left to rot for over a decade, Grail Knights could still beat Blood and Chaos Knights fairly easily.

In total warhammer, however, Grail Knights barely beat Chaos Knights in a vacuum, blood knights will eat them for dinner, and demigryphs (lorewise the weakest of the elite cavalries of the old world) destroy all of them easily. This is an injustice and an affront to the Lady of the Lake, and you are my hero for fixing it. Thank you.
daminnous 2019 年 9 月 23 日 上午 9:29 
Ok thank you.
theimprobableone  [作者] 2019 年 9 月 23 日 上午 8:08 
It doesn't need to be updated for the Empire Divided it'll still work
daminnous 2019 年 9 月 23 日 上午 7:27 
Great mod, possible udapted? Thank you
theimprobableone  [作者] 2019 年 5 月 26 日 上午 11:15 
I was thinking about it, but since demigryphs are doing just fine with similar stats I decided to keep them
Estellus 2019 年 5 月 26 日 上午 10:41 
You may want to increase MAtk/MDef as well, as half the numbers hitting as often (even if they're hitting harder) aren't going to have the same impact.