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If not, I hope you don't mind if I try making a patch to do so, using the Free Carry Drop Subdue mod as a template.
@SilverSkies it does work with corpses if you've got the Extract Corpses mod and said corpses are in the EZ. And note that it will work with any corpse, not just thoes designed as Carriable in EC's ini.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2796040662
Basically, extract incapacitated soldiers without having to extract the carrier, so you don't lose an additional soldier from the board, correct? This is huge.
Now, someone please tell me it also works with knocked out (subdued) VIPs and I'm like *chef's kiss* mmwah.
Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_ShowIfAvailable;
instead of?
Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_HideSpecificErrors;
Template.HideErrors.AddItem('AA_AbilityUnavailable');
This mod does not crash when loaded in Vanilla/LW2 (Using alternate mod launcher, of course)
I do not know if it actually works as intended, I didn't get that far
It does cause our oh-so-beloved infinite load time if you try to save scum
It can be safely removed mid-tactical
I do not know how much, if any of this is relevant to WOTC because I haven't played WOTC in months, but I'm willing to bet only the last one is.
(Which you can use at anytime on most missions, so you need an evac zone but you can freely call down that evac zone whenever you need it for most parts of the game.)
So @RealityMachina, does this mod activate at anytime without activating emergency evacuation or is it only if there is & evacuation zone on the mission?
It seems like the ability would only be used in very specific circumstances. Unless you have incredible bad luck, or would it be good luck that your soldiers only bleed out or become unconscious in every mission and they always seem to just fall short just before the evacuation zone then i guess this is your best friend.