Sid Meier's Civilization VI

Sid Meier's Civilization VI

Progressive Power Consumption
89 条留言
fenvaro 9 月 14 日 下午 3:57 
Below, the guy wrote that only one of his capitals at a late stage required 50 units of energy. One question arises. Where to get resources? On random maps, there is not always enough energy resources. And if you rely only on renewable energy, then you need a lot of space for weak ecological stations. And therefore, you will have to regulate the maximum distance between city centers. Otherwise, all developed cities will be doomed to a deficit... I will definitely try this mod. I will look at its work. But I have serious doubts. Since today I finished a game where I had a tense situation with energy. I could afford either electricity in the cities or an army.
JNR  [作者] 8 月 26 日 下午 3:24 
I mean, they're right, better UI guidance would be nice, I'm just not much of a UI modder, unfortunately.
ChrisMartin 8 月 26 日 上午 11:36 
So I'm guessing this is the mod that's causing all my random amenities from entertainment to be -1 or worse?

Prolly needs a little ingame guidance that power will fix it...otherwise pretty useless as a mod since you have no idea what you're supposed to do without reading the workshop "manual" :/

So other places then on this mod description page AND in-game Civilopedia, what would you suggest as "ingame guidance"?
weirdalsuperfan 8 月 26 日 上午 6:42 
So I'm guessing this is the mod that's causing all my random amenities from entertainment to be -1 or worse?

Prolly needs a little ingame guidance that power will fix it...otherwise pretty useless as a mod since you have no idea what you're supposed to do without reading the workshop "manual" :/
Siliparion 2024 年 12 月 11 日 上午 3:36 
My late game capital at 38 pop (and therefore a lot of districts/buildings) requires around 50 power. This isn't a complaint: it means I actually have to think about power now instead of just plopping a couple wind farms and calling it a day.

I'm using all of Urban Complexity mods, as well as your policy packs, which means I have to think about using fossil fuels at first (and even Refineries to increase Coal/Oil/Uranium extraction) then having to make a few colonies in the snow or tundra solely designed to produce renewable batteries.

As your buildings (especially with your specialist mod) are more powerful it makes having enormous cities very rewarding... if you can power them up. And thinking about how to do that is very interesting.

Anyway the point of that post was to say I really enjoy this mod.
leonpoi 2024 年 10 月 16 日 下午 6:02 
I'm excited to try this mod - quick question - will these power requirements apply to late-stage buildings added by other mods? Now, I don't think I have any district mods except yours/JNR, but I want to make sure.

I'm also tempted to drop in tall&wide and from what I can see they should play nice together, but is there anything you know will cause issues?
JNR  [作者] 2024 年 8 月 2 日 上午 3:42 
Those entries were no longer up to date, so I disabled them. Never got around to updating them, although it has been on my to-do list forever.
Kalmorph 2024 年 8 月 2 日 上午 3:15 
Hey, is it just me, or the mod details/chances aren't showing in Civilopedia, like in the screenshots?
Nandybear 2024 年 4 月 27 日 下午 3:17 
I had some thoughts on PPC and how it ties into your P6T bundle. I love what you do with it, my thoughts are though - your civic square expansion allows for more amenities, your fairground and amusement pier expansions do the same. It's kinda "between a rock and a hard place" situation because as it stands on its own it's an amazing addition, however its teeth are ripped out by the work you do elsewhere.

I've noticed with a lot of your mods you do modsupport and intertwined workings within your own mods. Maybe expanding PPC to be more punishing if it detects other aspects of P6T, to cover the generous amenities you receive from there ?
sloth.dc 2024 年 2 月 25 日 下午 1:52 
To find in modlist: UC - Power Progression
Nandybear 2024 年 1 月 3 日 下午 11:06 
No offense mate, just giving you the out. Mods are about finding new ways to play, that includes making it your own. My game is pure frankenstein I have about 100 mods and 20 I've made of my own because I just keep changing it up. If you like the core of this, strip out the parts you like and enjoy it innit.
Nandybear 2024 年 1 月 2 日 下午 9:44 
So then remove it ? You're infinitely smarter than the AI, not to mention this is a mod and the AI aren't familiar with the concepts so would basically stumble upon using it by accident. So if they didn't get free power this mod would ostensibly just be for you and the AI would be getting slammed with amenity loss.

But ya if that's still something you want, remove the free power. It's in UC_PPC_Power_Load.sql

ModifierArguments, JNR_POWER_CONSUMPTION_AI_FREE_POWER_*
JNR  [作者] 2024 年 1 月 1 日 上午 11:09 
the AI does get a bit of free power in this mod
Nandybear 2023 年 12 月 31 日 上午 9:30 
Capturing AI cities I've noticed they're all power deficient, which means they're getting debuffed right ? Is it possible to make this not apply to them, or to give them free power to compensate ? Late game especially the AI doesn't use builders so they don't really build any power resources.
JNR  [作者] 2023 年 12 月 23 日 上午 8:40 
in that case check the logs for errors
pauloel7 2023 年 12 月 23 日 上午 7:49 
No reference at all in the game. It's not in the tech tree (Refining) nor in the civilopedia.
JNR  [作者] 2023 年 12 月 23 日 上午 1:18 
"does not even show up"

can you specify what you mean by that? Is it just lacking visuals? Or is there no reference to it at all ingame? What if you search for it in the civilopedia?
pauloel7 2023 年 12 月 22 日 下午 11:34 
Refinery improvement does not even show up for me, and I'm not playing with CL mod. Why?
GJC 2023 年 7 月 20 日 下午 3:00 
Refinery is glitched for me, icon and textures are absent, but bonuses still there
JNR  [作者] 2023 年 4 月 10 日 下午 4:06 
yes, I removed the reference to a civilopedia page.
Domenicus 2023 年 4 月 10 日 下午 3:46 
okay it's your mod :) is the description still up to date?
JNR  [作者] 2023 年 4 月 10 日 下午 3:44 
Those pages were no longer up to date and at some point I wanted to fix things and make changes even if I didn't have the time to update the civilopedia page, so I removed it.
Domenicus 2023 年 4 月 10 日 下午 3:32 
Yes no civilopedia and the text doesn't seem to be anywhere either, I guess you JNR just left out a file :p
norph 2023 年 2 月 17 日 下午 1:52 
Same for me, no civilopedia entry, howewer other Urban complexity mods has them.
weraptor 2023 年 1 月 22 日 下午 2:17 
The mod seems to be working, but there is no civilopedia entry for its concepts (which is displayed in the description of the mod). Please don't ignore this.
Fantasy295 2022 年 6 月 20 日 上午 8:41 
This mod is great! I used this mod and it depleted my resources. It takes 50 coal and 70 oil per turn to generate electricity. Even if I exploit all the resources in my territory that can generate electricity and stop building power plants I can't stop the huge consumption of resources. However, I'm playing on a very large map and have conquered more than 60 cities 😂, which is probably the reason why the resource consumption is so huge. I'll try later what happens when the number of cities is normal.
ElusiveSausage 2022 年 5 月 6 日 下午 11:31 
Does this work with Harmony + Diversity? Same goes for the rest of your work in general. I know they have a districts patch.
Junky 2021 年 11 月 13 日 上午 9:53 
We would be very grateful if you relink your mod to our translation mod as we did there also.
Junky 2021 年 11 月 13 日 上午 9:51 
German Translation can be found in:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640245490
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Die deutsche Übersetzung ist in folgendem Mod zu finden:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640245490
JNR  [作者] 2021 年 9 月 15 日 上午 3:29 
these districts and buildings are built around special effects, so I don't think powering them makes too much sense in terms of gameplay.
ChrisMartin 2021 年 9 月 15 日 上午 3:12 
If every player made object (improvement, building, district, etc) required power, then in my opinion the pollution system need to get tweaked.
Junky 2021 年 9 月 15 日 上午 2:36 
Or Government Plaza and Diplomatic Quarter and Canals?
Junky 2021 年 9 月 15 日 上午 2:33 
Spaceport doesn't need power?
JNR  [作者] 2021 年 9 月 14 日 下午 2:21 
see comments below
pauloel7 2021 年 9 月 14 日 下午 2:08 
JNR, looks like "UC_PPC_Resources.sql" mentioned in UC_Progressive_Power.modinfo is not there. My Modding.log says: [3860503.816] UpdateDatabase - Loading Data/Mechanics/UC_PPC_Resources.sql
[3860503.816] Warning: UpdateDatabase - Error Loading SQL.
Relm 2021 年 8 月 9 日 上午 5:20 
So upon further inspection, I think the mod might be actually working, at least partially? It's maybe just that all of the relevant text is missing for some reason?

My hangars seem to be drawing power and providing production, and cities seem to need large amounts of 'Miscellaneous' power (I can't tell what for). I still can't see any signs of penalties in unpowered cities, but seeing as the game doesn't show great person points per city anywhere, it's a little hard to tell.
JNR  [作者] 2021 年 8 月 8 日 下午 3:16 
It's possible that some people are simply having errors due to the mod being significantly changed mid-match. Unfortunately, there's nothing we can do about steam's auto-update behavior for mods. Sorry if I broke any saves with the update.
ChrisMartin 2021 年 8 月 8 日 下午 1:38 
The first errors you are listing, are faults in Firaxis .modinfo files for DLC, and can also be ignored. Modding.log tells me that PPC are loaded correctly.
JNR  [作者] 2021 年 8 月 8 日 下午 12:39 
that file no longer exists, I forgot to delete it from the modinfo, apparently. However, such shouldn't cause issues, the mod loads fine regardless.
Relm 2021 年 8 月 8 日 下午 12:36 
Database and lua look fine. Some warnings and errors in modding.log though. Here's a pastebin link: https://pastebin.com/96Qd6ZA4

A bunch of warnings like this in various places:
[656997.492] Warning: The activation order of mods is not the same as it was with a prior sorting algorithm.

A handful of failures to load localized text xml like this:
[657128.504] LocalizedText - Loading Text/Expansion2_Translations_Major_Text.xml
[657128.506] Warning: Unable to load ../../../DLC/Expansion2/Text/Expansion2_Translations_Major_Text.xml
[657128.506] Warning: LocalizedText - Failed loading XML.

A CatherineDeMedici xml failed to load:
[657129.513] UpdateDatabase - Loading Data/CatherineDeMedici_Modifiers.xml
[657129.513] Warning: UpdateDatabase - Error Loading XML.

And, crucially, when we get to PPC:
[657129.987] UpdateDatabase - Loading Data/Mechanics/UC_PPC_Resources.sql
[657129.987] Warning: UpdateDatabase - Error Loading SQL.

ChrisMartin 2021 年 8 月 8 日 上午 3:34 
If you try this mod alone (with all official DLC's), start up a new game in Modern Era, play a few rounds, and log out. Then check the log files (Database, Lua, Modding). Any errors?
Relm 2021 年 8 月 7 日 下午 4:27 
Really strange! Tried resubbing. Mod shows in the list of active mods, as before, but no actual changes are made to the game.
ChrisMartin 2021 年 8 月 7 日 下午 3:06 
Strange. Try to unsub the mod, make sure the folder is gone from your Steam Workshop folder, and resub again. Test a new game, in Modern Era, and check the Esc and see the mod in the list of active mods. Believe you must start a new game, to see the mod function.
Relm 2021 年 8 月 7 日 下午 2:24 
@ChrisMartin : There's no civilopedia entry. Buildings seem unchanged. Not seeing any amenity or great person penalties for lack of power.
ChrisMartin 2021 年 8 月 6 日 上午 10:36 
Don't you have any pages in the Civilopedia describing this mod?
The mod works fine in my game.
What makes you claim that the mod doesn't work?
Relm 2021 年 8 月 6 日 上午 8:16 
This mod doesn't seem to be working at all? I've tried disabling all other mods to test for potential conflicts, but still doesn't work.
DudeChris33 2021 年 6 月 16 日 上午 9:52 
alright cool
JNR  [作者] 2021 年 6 月 16 日 上午 4:51 
the +4 will remain as a flat bonus powered buildings receive when powered. It will not appear multiple times per building.
DudeChris33 2021 年 6 月 15 日 下午 8:18 
Does this stack with Victoria's civ bonus of +4 yields for powered buildings? Will it provide that once or will it stack for every power they consume?
JNR  [作者] 2021 年 6 月 14 日 上午 11:38 
ugh, Steam automatically unsubbed me again from these comments :/ gonna need a few more days to look through all the comments and address them. Sorry for the delay.