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ace arsenal categories using ACEAX
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2522638637
Kid 02: "My Dad's a Construction Worker!"
Quiet Kid: "My Dad's an Operator!"
"Oh, you mean like a surgeon?"
Quiet Kid: "I uh... can't really explain it."
I joke, but unironically out there, somewhere in the world, this dialogue probably actually happened.
I'll be sure to give credit. Thanks again
I love it.
This addon is a simple retexture of vanilla models. I am not a modeler, so I won't be able to create something like a shorts and t-shirt model with sneakers instead of sandals. I also want to keep this addon as lightweight as possible, so I don't want to have any dependency's on other mods. I'd like DADPAT to be a small mod that units can add to their modpack as a fun extra.
I was hoping to use this on Independent Forces but the modelsides are only set to only 3,1 (Blufor, Civilian). Whenever I try to create a new character class it ends up spawning with the default Greenfor uniform instead of the uniform class I put in the config.
Could you switch this up to modelSides[] = {3, 2, 1, 0}; so that each faction can use the uniform?
Alternatively, is there something I can do on my side? I've tried extending the class and all that but I think I'm going in circles.
SHUT THE FUCK UP BOOMER
<3