Portal 2
Discouragement Fizzler
114 条留言
glenmcd[AUS] 2023 年 12 月 23 日 上午 1:13 
I got part way through but wasn't enjoying its differences, couldn't see my way through.
Epicboss67 2023 年 5 月 15 日 下午 9:35 
This one took me a bit, very fun though and not super difficult!
onihunter131 2020 年 10 月 12 日 下午 1:09 
Horrendous design
_galaxy 2019 年 7 月 9 日 下午 7:24 
I think the difficulty is more of a 4/10.
_galaxy 2019 年 7 月 9 日 下午 7:24 
Interesting, but way too clausthropobic.
Sophronius 2019 年 6 月 2 日 下午 2:44 
nice work, very fun!
koshnica 2018 年 10 月 6 日 上午 5:39 
clever!
2B 2018 年 9 月 15 日 下午 12:30 
Interesting concept! I had fun playing this test chamber, thanks!
Petutski 2017 年 9 月 14 日 下午 7:21 
Nicely done in a very compressed space. Thanks!
dire.fcs 2017 年 6 月 30 日 上午 11:05 
Nice work here.
CyberPheonix 2017 年 6 月 15 日 上午 4:47 
The link for the mod just takes me to a bunch of adds. Does anyone know the true link for the mod used in this map?

EDIT: I finally found the right link. According to the page, it is not compatible with other mods :(
https://forums.thinking.withportals.com/community-releases/pdmod-t8715.html
Artmugal 2017 年 6 月 6 日 上午 12:04 
good puzzle but very poor congested design.
cochetmichel49 2017 年 5 月 6 日 上午 7:27 
Very well combined ! thanks
Fractal Pterodactyl 2016 年 12 月 11 日 上午 7:30 
I got the cube stuck in the revolving door and couldn't remove it haha
kwinten 2016 年 12 月 9 日 下午 1:48 
well though !
HugoBDesigner 2016 年 11 月 27 日 下午 4:39 
Oh wow, loved this one, and the portal detectors were neat! Thanks for making!
ahmadsyar 2016 年 7 月 14 日 上午 8:13 
phew.... that was a tough one
Adige 2016 年 1 月 19 日 上午 10:13 
very good
foxtrot 2015 年 5 月 17 日 上午 2:48 
really good,thanks for share.
StraightFlame 2014 年 6 月 20 日 下午 12:31 
Holy crap, it actually un-traps you if you try to be a smartass and get trapped.
Konke 2014 年 4 月 10 日 上午 11:18 
Interesting concept, and great use of sound fx. Well performed. Enjoyable!
MoochMachine 2014 年 4 月 2 日 下午 2:59 
Great Chamber
-... --- -..- 2014 年 2 月 27 日 上午 12:47 
My walkthrough video is only 1 min and 36 seconds :P only 3 sec more than yours :O soooo close i used to think it was 1:38 ;p but its 1:33
:p2aperture:
Suepster 2014 年 2 月 2 日 下午 12:52 
nice chamber, not the typical one
XLIV 2014 年 1 月 22 日 上午 7:54 
Oh my god... this test was amazing. This test made me think in ways I haven't even thank before. Just Amazing!
Sinkira 2014 年 1 月 20 日 下午 11:15 
Wow thanks.
Brainstatic  [作者] 2014 年 1 月 20 日 下午 12:47 
@ アンチセックス Look in the description for links to PDMOD to add portal detectors to the in-game editor, and to the portal detector instances for Hammer.
Sinkira 2014 年 1 月 20 日 上午 9:51 
Was fun, not because it was good but because there was new block. After i thought for few ms i figured out that using that stuff i should've made a much better map. Btw how do you do build that stuff?
Badjoras 2014 年 1 月 2 日 下午 2:45 
wery good and vary cool
Brainstatic  [作者] 2013 年 12 月 16 日 下午 1:42 
@ [Xray]SpaceHub V: http://lmgtfy.com/?q=beemod+2
MoreFantastic 2013 年 12 月 16 日 下午 1:35 
but where do i find BEEMOD? The URL u gave me brings me to the PDMOD downloader. Oh and sorry for the questions..
MoreFantastic 2013 年 12 月 16 日 下午 1:27 
alright, thanks
Brainstatic  [作者] 2013 年 12 月 16 日 下午 1:25 
@ [Xray]SpaceHub V: No, first install BEEMOD 2. It should come with installation instructions. Refer to those. Then install PDMOD, which also has installation instructions.
MoreFantastic 2013 年 12 月 16 日 下午 1:12 
so basically after downloading, i put them in my steamapps/sourcemods?
MoreFantastic 2013 年 12 月 16 日 下午 1:09 
thanks
Brainstatic  [作者] 2013 年 12 月 16 日 上午 11:44 
@ [Xray]SpaceHub V: For use in Hammer, use the instances I made.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2868

For the in-game editor, use BEEMOD in conjunction with PDMOD.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2877
MoreFantastic 2013 年 12 月 15 日 下午 7:12 
how do u get portal switches and stuff like that? are they in the workshop or are they mods? i have no idea. plz help thanks
LordBeDe 2013 年 12 月 5 日 上午 6:40 
nice
sheepofd00m 2013 年 11 月 14 日 上午 11:22 
nice map
PsychoBR 2013 年 10 月 28 日 上午 8:12 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
xiaosha 2013 年 10 月 23 日 下午 3:11 
Needed to be larger - it was much too cramped.
I didn't care for the portal switches - it's the wrong tool for the wrong job.
MachManX 2013 年 10 月 4 日 下午 11:46 
This one was easier than the Twin Pillars chamber. I loved the music, is that part of Portal 2 or added?

Ha, the beginning was epic. It was the beginning of all Portal beginnings after all. Loved the swivel portal wall. Use of the portal detectors was cool, don't see many of those maps. The pattern of the detectors I caught on after a while. Great job on this!
hubert 2013 年 10 月 1 日 下午 10:03 
What does it do?
Silhouette 2013 年 9 月 10 日 上午 9:31 
Very nice! I loved the portal-switches.

Would anyone like to try my new map?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=177381218
ska 2013 年 9 月 8 日 上午 8:05 
Really cool ideas, different kind of thinking, loved it !
Slimeh Frok 2013 年 9 月 7 日 下午 11:03 
It's cool , but the finel part , i use the bridge & cube
Nube52 2013 年 9 月 7 日 下午 9:29 
Great test and well constructed too. That fact that a portal placement alone or sometimes in conjuction with a weighted cube button release effects the environment is new and should be continued. It takes getting used to that it is happening and what is happening. Try one or more of mine. http://psteamcommunity.yuanyoumao.com/profiles/76561198082574081/myworkshopfiles/
Ender 2013 年 9 月 7 日 下午 7:44 
This is an awesome concept and definitely something I'd like to see more of. I was stumped for parts of it near the end. Definitely felt like something GLaDOS would have come up with. Nice work!
pSykO 2013 年 9 月 7 日 下午 6:04 
cool
Ulviss 2013 年 9 月 7 日 下午 4:17 
i like this map. well designed and smart.