Kenshi
TIHYD_ZOO
67 条留言
profd 2024 年 12 月 20 日 下午 11:49 
Playing with this mod since.. August 2019, had to disable the giant turtles in Grey Desert due to their huge collision box.
Yes the Bloodhounds are deadly. I usually have a character stationned in The Shield and when a pack of 7+ come it's slaughter time. Good thing is (spoiler) they sleep during the day. Better have your little guys (and girls) improved toughness and nice armor.
The other creatures are nice too *evilsmile*
One of the Essential mods for me.
Calamitous Penguin 2024 年 12 月 13 日 下午 2:18 
FYI 1 bloodhound took out my entire squad of 7 skellys
Calamitous Penguin 2024 年 12 月 13 日 下午 2:17 
bloodhounds were hitting my skellys for 100 (skelly start, all newborn, but still). I had to unsubscribe as that is waay too unbalanced
Dosboy 2024 年 3 月 7 日 下午 9:04 
Can't hit the land stryders.
MusicKiller 2024 年 1 月 4 日 上午 10:17 
compatybile with animal traders?
WindFly 2023 年 9 月 5 日 下午 10:52 
The bloodhounds are ridiculous, absolutely no cooldown in their attack, a nest of them could easily take down catlon.
Bearded McGee 2022 年 10 月 19 日 下午 6:20 
Any reason why the deathclaw has only one attack slot?
Made a quick fix for it, because that's just ridiculous.

Also toned down some spawn numbers in some squads. Spider Crabs were particularly egregious. Same for horses and mules, though to a lesser degree.
Dantybr 2022 年 10 月 10 日 下午 4:54 
interessante !! vou testar, obrigado !! :rainbowfart:
PRAXULON 2022 年 6 月 15 日 下午 9:10 
does this need an import?
Far Strider 2022 年 6 月 13 日 下午 4:15 
lol blue crabs
BBBBilly 2021 年 8 月 7 日 上午 4:10 
I want to tame them
Torkkar 2021 年 5 月 11 日 下午 8:01 
can we get a shot of the deathclaw?
samspamman 2020 年 12 月 2 日 上午 10:22 
Does this mod add the beak thing robots?
Superfly Johnson 2020 年 12 月 1 日 下午 10:24 
Landstriders are currently missing attack animations but I LOVE THEM, THEY'RE SOOOOO COOL.

I love this mod even though it's still kind of incomplete.
Dr.Killenstein 2020 年 10 月 15 日 上午 7:00 
Good mod and love most everything it adds... Spider Crabs are still a huge problem though. If you know how OP crabs, and animals in general are in this game... The literal hundreds of them in certain places is borderline psychotic. Completely overboard. I can see it has been nerfed before, but as of writing this I would say there are 2-3x as many crab spawns as there should be at base spawn rates. I like how they make certain areas more dangerous, but let me put it like this: If thee strongest army in the game, the Eyegore assault went into the Iron Trail, they would never be heard from again.
Azreal 2020 年 9 月 22 日 下午 5:52 
Is there a way to tame all these beasts? I have tame beasties mod but it doesn't cover all of them I don't think. I do have a pack of Hyena Bonedogs following me now. Not as strong as a normal Bonedog but looks cooler. :P
yungxunt 2020 年 3 月 19 日 下午 8:21 
Hello I love this mod but some animals dont go well with the game for me and i was wondering if you can release or there can be a way to alter the spawn rate of the other creatures.
Kentucky Fried Communism 2020 年 3 月 2 日 下午 11:00 
is there anyway for me to nit pick certain animals? im a big fan of the small insects and the land strider but some of the other creatures kind of bother me
DarkHellSpawn 2020 年 2 月 9 日 上午 5:54 
ahh nvm, found out it depends on another mod, the GenMod .
DarkHellSpawn 2020 年 2 月 7 日 上午 8:16 
Just curious, i use this mod for a while, but when i started a new game, somehow the bloodhound backpack is missing. Anyway i can fix this?
darkworlds king 2020 年 1 月 7 日 上午 3:06 
hay i have started a base and i am doing good but there seem to be alot of corp louse showing up at my base and they chew through my gate.
i was just wondering is there a way to combat them before they get into the base. i have a mounted crossbow but they are so slow.
darkworlds king 2019 年 12 月 26 日 上午 3:09 
i went out of the border zone to try and set up base. there are tons of man eaters in okrans pride.
They wont stop chasing me and 1 killed some of my team.
I would like to know is it meant to make the game harder? or am i just under leveled.
Trappist 2019 年 10 月 2 日 下午 7:12 
Would you consider releasing the animals individually? I love some of them but others not so much.
Goblin 2019 年 9 月 19 日 上午 11:48 
I've have witnessed multiple situations where NPC's standby and watch as crop lice eat their entire village's harvest.
MECR  [作者] 2019 年 9 月 9 日 上午 12:38 
Hi, it adds new animals. All vanilla animals are still there but in some cases, their spawn rates are adjusted.
The Muppet Slayer 2019 年 9 月 8 日 上午 3:45 
does this mod replace the existing animals or does it add more to the existing collection
MECR  [作者] 2019 年 8 月 21 日 下午 11:06 
Yes, of course! and thank you ;-)
WAVE波波 2019 年 8 月 21 日 下午 7:03 
Can I translate it into Chinese?plz
MECR  [作者] 2019 年 7 月 31 日 上午 4:19 
Hi & sorry for replying late, I was on a rock festival... I have several creatures in mind that I would like to add. However I cannot give any ETA as I'm currently focusing on a difficult update for my other mod "Out on a Limb", and the summer is freaking hot, so less modding these days.
Immaluckez 2019 年 7 月 27 日 上午 4:11 
Whats your future plans ? :P
MECR  [作者] 2019 年 7 月 23 日 上午 2:45 
Hi BlueNukaGamingYT, look in the Southeast of the map, close to the Ashlands. But be prepared,
BlueNukaGaming 2019 年 7 月 22 日 下午 1:21 
can you show me the deathclaws i cant find em
MECR  [作者] 2019 年 7 月 11 日 上午 5:27 
Hi Fr◊st 氷, that's very easy to do for yourself. Just open my mod in the FCS, click "changes", filter for "boneyard" and revert the changes.
Fr◊st 氷 2019 年 7 月 10 日 下午 7:33 
Is there a way to not have the new updated model for the boneyard wolves? I just prefer the original model.
revengeful lobster 2019 年 7 月 2 日 上午 11:28 
Awesome! I will check it out!
MECR  [作者] 2019 年 7 月 2 日 上午 1:24 
So, I slightly reduced the spawn rates of the Spider Crabs and also made the two squads that came with the largest numbers to not increase with spawn rate settings. So you still have a massive "Crab Wander" with vanilla 1.0 setting but no "population explosion" with higher settings ;-)

Also new with this update: A custom model for Boneyard Wolves. Now they no longer look like inflated and recoloured Bonedogs. Also a unique and valuable Death Item for a certain very powerful beast. Happy hunt... ehh dying!
revengeful lobster 2019 年 6 月 30 日 下午 5:31 
They seem to be pretty high. Even at 1 there are a lot. Certainly makes coastal life interesting! Crabby bastards!
MECR  [作者] 2019 年 6 月 30 日 下午 2:37 
Thanks for your reply. I'll have a look, maybe the values for crab spawn are higher than the crawlers or the lice, or also than most vanilla encounters, then I'll reduce them.
revengeful lobster 2019 年 6 月 30 日 上午 9:32 
I did increase the spawn rate to 3, and when I encountered the crawlers and lice it didn't affect the fps nearly as bad, and they were really cool. I think because the (spider) crabs are so large and aggressive it caused the issue.The whole coast line was crawling with them and they kill everything (except Leviathans) just by sheer numbers. The spider crabs would easily be top of the food chain just by how many there were! I'm going to try it again with the spawn rate at 1 and see how it goes, Thanks for the reply and keep up the good work.
WaKKO151 2019 年 6 月 30 日 上午 5:43 
im importing to metal monk modpack and let you know man.
WaKKO151 2019 年 6 月 30 日 上午 5:39 
oh shit. i dropped the mod for a stream. Someone requested a simple modpack play thru. =D will check it out.
MECR  [作者] 2019 年 6 月 30 日 上午 3:16 
Hi revengeful lobster, thanks a lot for your nice comment! Did you have normal or raised spawn rate settings when you encountered the crabs? Also, did you have similar issues when encountering Carrion Crawlers or Crop Lice? All those are meant to come in large numbers, but maybe the values for the crabs are a bit too high. I'll look into it.

@WaKKO151: Tell me what happened when you encounter your first Deathclaw ;-)
revengeful lobster 2019 年 6 月 29 日 上午 7:57 
Pretty good, but WAAAY too many king crabs esp in the Leviathan Coast area and Iron Trail. They were causing serious frame rate issues. Othe than that pretty cool. Blood Hounds are pretty terrible as well. Super Bone Dogs.... That eat you.
WaKKO151 2019 年 6 月 16 日 上午 5:06 
i just saw my first land strider and just about crapped my pants.
WaKKO151 2019 年 6 月 8 日 上午 7:38 
i hate kingler crabs. with a passion
MECR  [作者] 2019 年 6 月 7 日 上午 12:36 
Do you really want me to answer this? It would spoil your little hunt ;-) I'll say as much: they are not supposed to be killed...
MECR  [作者] 2019 年 6 月 2 日 上午 6:34 
To the person that rated this mod negative: Please offer some constructive criticism. What is it that you didn't like, or did something not work for you, did you perhaps find a bug?
Just leaving a negative vote is not what I would call fair, or helpful. Thank you!
Illegal Cage Fighting 2019 年 5 月 22 日 下午 3:42 
Those are fine! Personally, I would add the screenshots to the mod page itself for those who are curious.
MECR  [作者] 2019 年 5 月 22 日 上午 2:33 
Hi unhappy but still 64 bit, there are screenshots on my Steam profile, only a few clicks away. Or did you mean more on top of them? I could add some more when I have the time.
Illegal Cage Fighting 2019 年 5 月 21 日 下午 5:20 
Awesome-sounding mod, dude! I wish there were a couple more screenshots to show us some of the brand new beasties, but I understand the need to keep the element of surprise. I'll add it to my game and return with a more learned perspective.