Crusader Kings II

Crusader Kings II

Historical Events Pack HIP
93 条留言
Generaloberst Yukari Akiyama 2023 年 10 月 27 日 上午 5:24 
Eh not knowing whether it did I went with random because historicity is great but I was afraid it was going to be forced.
Ooiue  [作者] 2023 年 10 月 19 日 上午 9:36 
Generaloberst Yukari Akiyama If I recall correctly, yes. I tried to make sure China could still be invaded, but your dynasty in China will probably still be susceptible to historical events in China (it's been a while though, so don't quote me on that lol)
Generaloberst Yukari Akiyama 2023 年 10 月 18 日 下午 6:29 
If I set the rule for China to go through all its dinasties as in history is this still susceptible to spawn an ahistorical dynasty after a successful invasion from either a player or AI?
General Cartman Lee 2023 年 8 月 12 日 上午 11:08 
has this been updated with the latest HIP? Something seems to be messing with founding the Jomsvikings. I have waited almost 150 years after having those 4 counties and they never formed
Riekopo 2023 年 1 月 17 日 下午 8:12 
Private Rekker 2022 年 12 月 30 日 下午 3:37 
@Kirikaze The Paradox Forums, look up "Historical Immersian Project" and download it manually from the forum page...I also have a collection for workshop mods compatible with it so far
Riekopo 2022 年 12 月 25 日 下午 9:50 
CK2+ version needs an update.
Kirikaze 2022 年 12 月 25 日 下午 2:20 
where is the HIP mod
OSST 2022 年 9 月 13 日 下午 5:06 
any news on the crashing, it seems hip is done with frosty 3 so if you could fix it the mod would be able to be used forever without uodated anymore, anyways thanks for the mod
Ooiue  [作者] 2021 年 8 月 28 日 上午 1:56 
bratrstvoNODKane Sorry, have had other things on my plate in the meantime. I'll check it today and see what happens
bratrstvoNODKane 2021 年 8 月 28 日 上午 1:31 
Was crashing fixed?
Ooiue  [作者] 2021 年 7 月 16 日 上午 11:25 
Cugitay I believe that's reducing the troops the Children's Crusade gets
Cugitay 2021 年 7 月 16 日 上午 4:20 
what did you added to 00_scripted_effects.txt file? maybe it's conflict other hip submods. great mod btw
Ooiue  [作者] 2021 年 7 月 10 日 下午 12:16 
Farmer I'll double check all the compatibility and as far as I know, HIP hasn't been updated in some time
Gaylad 2021 年 7 月 10 日 上午 11:49 
Sorry, it's not actually crashing on that precise date. It's completely random, seems.
Gaylad 2021 年 7 月 10 日 上午 9:00 
Oouie , Yes, both have been enabled since game start. Yes, HIP is running fine on its own.
Ooiue  [作者] 2021 年 7 月 10 日 上午 2:16 
Farmer I assume that's with both HIP and this mod enabled? And I also assume you've tried it with just HIP and it's worked?
Gaylad 2021 年 7 月 9 日 下午 7:53 
I started a new campaign, and it keeps crashing on March 22nd, 1017 without fail.
Gaylad 2021 年 7 月 5 日 上午 7:34 
Thanks for the reply. It's just what supercid said that makes me question whether I want to add this to my game or not- "maybe the launched invasions will just be in different locations." I don't really want anything janky happening
Ooiue  [作者] 2021 年 7 月 4 日 下午 3:46 
Farmer As far as I can see, HIP hasn't been updated since July last year so this mod has seen no change because of it
Gaylad 2021 年 7 月 4 日 下午 3:11 
Can somebody let me and supercid know if this works with HIP SWMH?
supercid87 2021 年 2 月 15 日 上午 6:48 
Hmm, there are new provinces but i assume they didnt remove the original ID's, maybe the launched invasions will just be in different locations
Ooiue  [作者] 2021 年 2 月 15 日 上午 1:29 
supercid87 Should be, I haven't really investigated it but if it uses the same files, just to a lesser degree, that HIP does, it should be fine
supercid87 2021 年 2 月 14 日 下午 11:27 
Is this compatible with HIP SWMH? just making sure
Ooiue  [作者] 2021 年 1 月 26 日 上午 7:28 
StunManBoltz No prob
StunManBoltz 2021 年 1 月 26 日 上午 7:24 
Thank you for the help
Ooiue  [作者] 2021 年 1 月 24 日 上午 9:08 
StunManBoltz No because HIP has it's own version of the Mongols
StunManBoltz 2021 年 1 月 24 日 上午 9:06 
Does this include the Mongols splitting?
Ooiue  [作者] 2021 年 1 月 19 日 上午 2:56 
Riekopo Yep
Riekopo 2021 年 1 月 18 日 下午 11:22 
So if I have HIP installed from the Paradox forum then all I have to do is click Subscribe on this mod?
Ooiue  [作者] 2020 年 12 月 26 日 下午 2:24 
Imperium of Ambition I'm not sure, I've thought about it and it is something I want to do but I'm taking a break from modding for a while and then seeing what happens, but hopefully if I get around to doing more CK2 modding, I want to do the Mamluks and stuff
Ooiue  [作者] 2020 年 10 月 22 日 上午 4:17 
Hina I don't really see how it could override it since I copy the same exact file from the history folder after installation after every update then put only a couple lines of code in, everything else being the same.
Ooiue  [作者] 2020 年 10 月 22 日 上午 4:06 
Hina Is it one of the files that be get dynamically installed on the installation process or is it present for all version do you know?
lalarukh3 2020 年 10 月 22 日 上午 3:50 
Just a note: In HIP, "Turkish" culture is a new melting pot which will only emerge after 1200 for Turkmen-culture rulers in Asia Minor. Turkmen culture itself comes into play for non-nomadic Oghuz (see EMF 5.09 changelog). Your history file for Turkish characters however overrides this feature, as it knows only "Turkish".
Ooiue  [作者] 2020 年 10 月 15 日 上午 2:46 
Hina It doesn't include the Formable Mongol Khanates because HIP already has its own Mongol stuff so I didn't want to make things unnecessarily complicated by including mine too. Also yes, it overrides some HIP vanilla files, notably the scripted effects file and the Norse and Turkish character files, but other than that, everything else are files I made separately to prevent overriding as best I could. So, if there are any submods like that, you might want to check them first to see if they override one of the files I already have overwritten and if it does, I can't guarantee that they will be compatible
lalarukh3 2020 年 10 月 14 日 下午 5:51 
Does this include your Formable Mongol Khanates or should I install in separately? Also, do you think it plays nicely with other (sub)mods alongside HIP, generally speaking (i.e. does it override vanilla files)?
Ooiue  [作者] 2020 年 9 月 16 日 上午 3:14 
Done
OSST 2020 年 9 月 16 日 上午 2:56 
ok thank you
Ooiue  [作者] 2020 年 9 月 16 日 上午 2:52 
ALF Yes sorry, I've been modding some of the other games and it's just been put on hold but I'm going to see if I can do it today
OSST 2020 年 9 月 15 日 下午 9:33 
will this be updated
Ooiue  [作者] 2020 年 8 月 18 日 上午 8:34 
BallsOfSteelBaby Yeah I do that anyway since it's the only thing I changed
Radanos 2020 年 8 月 18 日 上午 7:26 
if there are no conflicting lines in the rest of the files, you could modify '00_scripted_effects.txt' (in HIP files; delete the one in the mod) yourself by looking for

"spawn_childrens_crusade_light_troops_effect = {"
and
"spawn_childrens_crusade_heavy_troops_effect = {"

and changing the troops to something less. this mod have respectively 600 600; 20 20; 100 100; 30 30;
OSST 2020 年 8 月 18 日 上午 2:34 
great thank you
Ooiue  [作者] 2020 年 8 月 18 日 上午 2:19 
ALF Looks like not, I'll update it as soon as I can
OSST 2020 年 8 月 17 日 下午 10:50 
working for frosty 3 ?
Ooiue  [作者] 2020 年 8 月 14 日 下午 12:08 
BallsOfSteelBaby It signifcantely lessens the troops the Children's Crusade gets when it's launched so it's not overpowered
Radanos 2020 年 8 月 14 日 上午 11:33 
Hey, could you tell me what are your changes to the "scripted_effects" files?
Bullet 2020 年 4 月 12 日 下午 12:54 
Thx
G.Strategos 2020 年 3 月 30 日 上午 9:57 
@Ooiue Thank you!
Ooiue  [作者] 2020 年 3 月 30 日 上午 5:23 
Updated