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I won't be releasing any further updates for this mod, since I coded it several years ago and my projects back then were almost all tangles messes and futureproofing disasters.
To satisfy your curiosity though: This game plays sounds in a lot of different ways, and the mod only intercepts one or two of those, so a lot of sounds "slip through the cracks".
Back when I first made this mod, I wasn't too knowledgeable of the SoundEmitter metatable or how to mess around with it, which may have caused a lot of the mod's limitations.
I'm not super sure! but if I had to guess, I'd say it's somewhere under the structures section.
It's been a few years since I last touched this mod / reviewed its code, so apologies if this is incorrect.
This mod No Howls! currently works and was last updated on August 25th, 2022 (post Wendy refresh).
I added options for the various research machines (including magic ones), celestial orb, wormholes, bird traps, and freeze creature.
That should be all suggestions that have been made so far except the mothling, which I don't feel like bothering with since i ignore pets.
Here's a link to my modinfo.lua for anyone who wants it:
https://www.dropbox.com/s/o3hw9dc2635y4et/modinfo.lua?dl=0
Looking at the existing examples, such as think tank... It looks like they're in .fev files? But as I can't see any way to open those, how do you get "turnoftides/common/together/seafaring_prototyper/LP" from turnoftides.fev in order to mute "think tank idle"?
Lately, I've been taking a hiatus from working on mods for DST.
But I'll definitely add that when I get back into modding! I'm so glad the mod could help you. :>
would it be possible to add the wormhole open + idle sounds?
@MrXarous - Added option for Think Tank!
What should I do?