Portal 2
Flimsy
40 条留言
metadavid 6 月 24 日 下午 8:47 
I had to cheat by playthrough, but fun to do nonetheless. I'm trying to teach my brain these previously unencountered physics, you seem to have misspent your youth accumulating all of them !!
mentallentil 2024 年 12 月 26 日 下午 7:02 
I'm not a fan of the final move, nor how it is obfuscated by the geometry. Honestly it felt like a cube respawn just for the sake of being a cube respawn, especially since it's to activate a single-use button. Decent map nonetheless
Narkodes  [作者] 2023 年 5 月 26 日 上午 6:37 
@mark: Thank you so much!
mark 2023 年 5 月 24 日 下午 1:14 
Fantastic map. I saw the panel but didn't understand the intended move. Then I did. Portal magnet probably also gives it away. Very creative, :steamthumbsup:+fav
DiDo Killer! 2022 年 8 月 30 日 上午 10:39 
Weird good stuff! :) :steamthumbsup:
Mr Fab 2022 年 2 月 9 日 上午 9:50 
Good map with unusual moves :steamthumbsup:
Aneonen 2022 年 1 月 10 日 下午 11:10 
What a fun sneaky puzzle - it was quite satisfying seeing the cube slide so smoothly instead of tumbling about
ShinDog 2020 年 7 月 28 日 上午 11:38 
This map confused me at first, but I figured it out pretty quickly. It took about 10 minutes.
The idea that the cube should be caught when it was in front of fizzler came up just before I saw the white panel kindly positioned, just at the right distance.
Despite this, I admit that I could have spent a long time looking for a solution.
Therefore, it is difficult for me to talk about the complexity in this case.
I liked it, thanks for the puzzle!
YUKI_67 2020 年 7 月 6 日 上午 11:15 
It's funny, I felt the same as you. This map is not bad, but the second part is very very questionable... (Not conventional) The decoration is also not terrible, it looks like the creator is trying to impress me with a ridiculous decoration.

This map reminded me of my "launching" map (which is much better than yours) if you want to see: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=390412790
What is your best map? I'm curious to see if you are able to create a good riddle.
If you play my "launching", I would play another of you (if you want).
Dire Domino 2020 年 5 月 29 日 下午 6:47 
I would never have done any of the moves in this one, what an interesting map
Turmoil 2020 年 4 月 25 日 下午 12:58 
I did a speedrun of your map @32:08 https://www.youtube.com/watch?v=L5ogaLFFSnQ
The cube toss was so tricky I assumed it was an exploit so I had to lookup a walkthrough. I was surprised that was the intended solution.
Mikeastro 2020 年 4 月 19 日 下午 12:34 
Creative. Thumbs up!
quat 2020 年 3 月 11 日 下午 11:46 
haha, this is great
Nobody No-One 2020 年 2 月 16 日 上午 6:19 
nice updates
hub 2020 年 2 月 4 日 下午 11:22 
The previous difficulty evaluation was more precise, imho.
Joric 2020 年 2 月 4 日 下午 7:49 
Glad to see the trapping situation was finally fixed (you can just jump out of the top of the cage). Solution is the same. It It's funny to replay those old naive ancient maps.
hub 2020 年 2 月 2 日 上午 5:39 
:maglike:
jp 2020 年 1 月 9 日 上午 8:45 
Excellent! I love the ideas and the good design!
I've been trapped in the dropper cage.
(Could be easily fixed by adding a white surface somewhere)
Narkodes  [作者] 2019 年 12 月 14 日 上午 7:21 
Vielen Dank fürs Feedback! Ja, der Mainmove ist etwas fies ;)
SpKi 2019 年 12 月 14 日 上午 5:28 
Der letzte Move war ein bisschen schwierig auszuführen, aber die Map war trotzdem gut und hatte ein paar interessante Ideen. Daumen nach oben.
BehindPortal 2019 年 10 月 6 日 上午 3:41 
haha interesting moves. :p2cube:
Narkodes  [作者] 2019 年 8 月 26 日 下午 4:01 
@jgaultney: Glad you enjoyed it, thank you very much.
jgaultney 2019 年 8 月 26 日 下午 2:14 
A fun puzzle. Fortunately for me, I've seen that move before. :)) :p2aperture:
Polux 2019 年 6 月 20 日 上午 1:21 
:ontoagoodthing:
Dark Rozen 2019 年 6 月 4 日 上午 7:32 
It's a pretty good puzzle except those annoying part
Narkodes  [作者] 2019 年 6 月 4 日 上午 7:01 
Yeah, unfortunately.
Dark Rozen 2019 年 6 月 4 日 上午 6:40 
Narkodes  [作者] 2019 年 5 月 13 日 下午 8:35 
Thank you very much. Tbh, it's something I totally overlooked here. :p As creator there are some things you don't consider (e.g. flying to the dropper). I guess it isn't something I have to fix, because it's obviously a questionable decision to do that.
Libbybapa 2019 年 5 月 13 日 下午 8:28 
You don't have to fix it on my account. I appreciate it when people mention potential trapping situations to me so I figured I'd mention it.
Narkodes  [作者] 2019 年 5 月 13 日 下午 8:11 
Aaaaaah! I thought you mean the entry area and not really under the dropper. Hmm. Sh.. Do I have to fix that?
Libbybapa 2019 年 5 月 13 日 下午 8:08 
Is there a way out that I'm missing? https://youtu.be/mguQMxXYGvA
Narkodes  [作者] 2019 年 5 月 13 日 下午 7:47 
@Jandlml: Thanks for your kind words!
@Joric: Beautiful run!
@Libby: Why trapped? I don't understand.
jandlml 2019 年 5 月 13 日 下午 7:36 
fun map, took me a little bit to figure out what to do . i really like your room design,i like the open spaces behind the wall grating.
Joric 2019 年 5 月 13 日 下午 4:54 
Traditional 1 minute for the bustlers: https://youtu.be/hI50NcKAYv4 difficulty 5/10 probably.
Libbybapa 2019 年 5 月 13 日 下午 4:42 
Interesting moves. The cube toss at the end felt uncomfortable due to the close proximity of body, cube, and fizzler. I'd mention that if someone rides the funnel into the cube dropper area, I think they are trapped.
Nobody No-One 2019 年 5 月 13 日 下午 2:58 
Very cool map. I guess grabbing a cube through a fizzler and carrying it along to the funnel button is the last move. Thumbs up.
Narkodes  [作者] 2019 年 5 月 13 日 上午 11:01 
@cjuk7887: Thanks for your video, everything is correct. Just a tip: shooting a high portal would have helped. I think I have to change it a lil bit, so the dropping feels better.
cjuk7887 2019 年 5 月 13 日 上午 10:55 
Old Camerson (Higher Medium) difficulty by my reckoning. Sorry, there is a degree of randomness in cube dropping and I had some distractions while recording, so skip ahead if your board :)
https://www.youtube.com/watch?v=nH5_bUhkG4o
Narkodes  [作者] 2019 年 5 月 13 日 上午 9:27 
I don't understand where you jumped?
disappa 2019 年 5 月 13 日 上午 9:19 
the intended solution was taking too long, so I jumped a gap and voilá