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2- I can't find it using Sukritact's Select Natural Wonders++. I don't see it in the selection in ANY ruleset
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
you should make it that everytime it erupt it increases the gold yield of its improved tiles
Please note the comments below that discuss the reasoning behind giving this much science. Also, we have posted instructions showing how to adjust each element of the science bonus Erebus gives. These are illustrated and easy to follow. You can tweak the mod to suit your game with no problem :)
Do you know if it's compatible with the ynaemp maps?
Secondly, and more important within the context of the game, we figured that anyone who installed Mount Erebus also has Terra Mirabilis in their game. In that mod, there are several natural wonders that are more powerful than we made Mount Erebus. Examples are in the next post.
Grand Canyon: 16 culture, 16 food (especially helpful as the wonder appears in hot places), fresh water, 4 tourism for each Grand Canyon tile in the city after the Industrial era (12 possible if you own the whole thing).
Old Faithful: 3 science, 3 gold, 1 faith, any science district you build in one of your cities will culture bomb adjacent tiles, and you get double adjacency from any of your science districts that are in a city with a national park (imagine putting a national park in a city that has Erebus if you own this thing - lol)
Motlase Canyon: 24 science, 24 culture, river tiles with breathtaking appeal give +1 gold
Mount Roraima: 24 science, 24 faith, jungle tiles do not reduce appeal in adjacent plots if your nation owns at least one tile of this wonder (post continued below)
People who like Erebus but think it's a bit much can always tone down the science it gives. We will add instructions showing how to do that to the description above. :)