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报告翻译问题






There are so e memory points for loading vehicles in game into the viv hangar, but it's can take a bit of taxing around to find them and have the option to load pop up
Other than that, this mod is awesome. I didn't know there were loading points. Try testing them also with the Firewill Harrier, since, the Harrier is another famous aircraft that operated aboard vessels like this.
There's probably some way to configure the loading memory points to be more forgiving, but I don't know, it's pretty hard to iterate
In 3DEN I place the LHD static ship, then when I drop in the VIV Helper script it creates the storage space in thengar - all good. Unloading vehicles they start on the top of the rear elevator, but how do I Load the vehicles back? I landed helis on the deck right above the hangar space but I'm not getting the option to load the vehicle. How does this work? The hangar is empty, so there should be enough room.
Could I get your permission to use the textures from this, for a project?
I don't have time to play online anymore to test
This wasn't even my mid originally, so I will freely allow others to modify it, I already gave the files to the PRACS mod
I will try to correct it tomorrow.
The update was just to make the bottom of the hull red, like the USS freedom
did you remove the key with today's update?
@icha - the too much unnecessary s**t is just the boat spawn function? I sort of agree, and have considered taking it out completely, and maybe replacing it with an optional ViV part/ reworking the geometry to support the boat rack from the destroyer.
As far as necessary stuff, is it just the green lights? Anything else?
_Vehs = nearestObjects [lhd,[],100];
{_x animate ["door_welldeck",1];
_x animate ["door_welldeck_2",1];
_x animate ["door_welldeck_3",1];}
forEach _Vehs;
There is a bug. When walking over the deck (no matter which one) there is a area where you fall down or stuck in the object with falling animation.
There is a bug. When walking over the deck (no matter which one) there is a area where you fall down or stuck in the object with falling animation.
I'm not saying it's 100 % that it's this mod, hence why I'm asking.
play by the use of init commands?
On the other side, i think this one has better less buggy elevators, the interior bay elevator makes a bit more sense than the weird ramp. Either way the differences are minimal and both LHD almost work the same.