武装突袭3

武装突袭3

Arma 3 Non Editor Objects
25 条留言
Avibird 5 月 5 日 上午 9:27 
Does this mod have the hidden buildings that are still within the Eden editor.
[SVD] Raio 2024 年 12 月 1 日 上午 2:25 
ThankYou! :LIS_pixel_heart:
Powerstriker46 2024 年 11 月 16 日 下午 6:49 
thx :)
Luca  [作者] 2024 年 11 月 16 日 下午 3:46 
@Powerstriker46
You may do so
Powerstriker46 2024 年 11 月 16 日 下午 3:25 
hi just aksing if i can add this single pbo to my own mod?
I want to use some objects from there for creating some missions but i dont want to add a 100kB mod to my global modlist...
CvJ Osprey 2024 年 2 月 20 日 下午 2:12 
Does this have any Runway Edge Lighting objects?
Suburban Wolf Dad 2021 年 3 月 8 日 上午 6:49 
Thank you :)
Luca  [作者] 2021 年 3 月 7 日 下午 3:21 
@Kaltag
Yes they are made by placing a polyline in terrainbuilder and assigning a a roadtexture to it basically. So nothing that can be done in eden i'm afraid. For that you'd need actual objects with the textures applied to.
Suburban Wolf Dad 2021 年 3 月 7 日 下午 2:48 
I've been trying to figure out how to place roads in the eden editor and I cannot find a mod that allows me to do it. And I noticed that some of the roads are available in here, but not the big ones in say Tanoa. I know that roads are created in the terrain builder, so are they created from a base and then markings on them are auto generated? Basically, are they not objects just generated textures? Thanks!
C.Ritter 2021 年 1 月 21 日 上午 4:41 
Fair one, no worries :o)
Luca  [作者] 2021 年 1 月 21 日 上午 4:22 
@C.Ritter
With "For mission makers, yes" i mean that it adds the mod as a dependency to missions. Bad wording i guess, will change it to be more clear.
C.Ritter 2021 年 1 月 21 日 上午 3:48 
All i see is this,

Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.

Not anything for who plays the mission with the objects in use, but fair one
Luca  [作者] 2021 年 1 月 21 日 上午 3:42 
@C.Ritter
Yes, as can be read in the description. The only way to spawn objects in a mission without having to use any mods is with the "createSimpleObject" command.
C.Ritter 2021 年 1 月 21 日 上午 3:40 
Would people playing a mission with these objects in use, have to download this mod?
Luca  [作者] 2019 年 7 月 28 日 上午 9:18 
@s5ehfr9
Oh I may have mistaken the one you talked about then, I'll take a look at it and add it if possible, though I can not specify a timeframe.
s5ehfr9 2019 年 7 月 28 日 上午 8:47 
@Luca I've checked and it is not in Eden editor. There's a small crane that moves containers around called gantry crane, but not the big one that loads containers onto the ship. I've also looked at other similar mods but none of them has that big crane.
Luca  [作者] 2019 年 7 月 28 日 上午 2:40 
@s5ehfr9
Pretty sure that one is available by default, at least according to the BI cfgVehicles_Structures list that can be found in the BI wiki.
s5ehfr9 2019 年 7 月 27 日 下午 10:13 
can u add the container crane at Blue Pearl Harbor pls
Sgt Smash 2019 年 5 月 15 日 下午 12:01 
Does this unlock anything M3Editor don't?
Play3r 2019 年 5 月 15 日 上午 10:54 
@Dr.MyHome

Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.
Dr.MyHome 2019 年 5 月 15 日 上午 3:57 
THX for the mod. If I use this mod, should other players use this mod?
Luca  [作者] 2019 年 5 月 14 日 上午 2:20 
@Scorch052
Just the terraces.
Scorch052 2019 年 5 月 13 日 下午 8:37 
What does this unhide from OPTRE?
Luca  [作者] 2019 年 5 月 11 日 下午 12:40 
@Minstreal
Done.
[ST4] Minstreal 2019 年 5 月 11 日 上午 11:28 
Would this be possible to do with the Altis Hospital? Good work by the way!!!