Arma 3
Guilt & Remembrance
댓글 166
Tumble Trash᠌ ⁧⁧ Official 2025년 10월 1일 오후 7시 46분 
Did this fix ever happen, getting the same thing
STyx2909 2025년 5월 18일 오전 4시 28분 
Requesting authorization to include code from the mod with any scenario/campaign/whatever I would come with. Because I am a huge fan and using is as a mod is not enough.
Bax ⭐ 2024년 10월 18일 오전 4시 34분 
Like Dr_Suess the body just dissapears after being put in a bodybag.
Mezentius  [작성자] 2024년 6월 21일 오후 7시 21분 
looking into it — will post here when there’s a fix
Zeonn 2024년 6월 15일 오전 7시 56분 
Hey, I'm getting the same issue as @Burbonizer, is there any fix?
jere 2024년 4월 19일 오전 1시 16분 
Hi! Im using r3f logistics and i cant load the bodybags in vehicles, any solution?
Burbonizer 2023년 11월 9일 오전 1시 56분 
Also my civilians are not being given bodybags. Has something broken since Arma and Ace updates?
Burbonizer 2023년 11월 9일 오전 1시 55분 
i am getting an error when i the civilian is killed.
'..._severity = 0;
_rank = 0;
{
_xType = _x ¦#¦select 0;
xSeverity = _x select 1;
xRa...`
Error Generic error in expression
File GR\functions\fn_onUnitKilled.sqf..., line 42

Any idea's?
Mezentius  [작성자] 2023년 10월 2일 오후 5시 30분 
@shootdivejump: what other mods are you using?
Dr_Seuss_IsDead 2023년 10월 1일 오전 6시 10분 
I’m new to using guilt and remembrance, anytime I put a body in a body bag, civilian or team the body bag disappears and throws an error. This has only started happening since using G&R. The error states “ ….,”_weaps”,”_mags”]; sleep 0.5;
{_cargo |#| addItemCargoGlobel [_x,1]; forEach _it…. Error Type Array, expected String File GR\functions\fn_initServer.sqf…, line 113”
Reticuli 2023년 9월 2일 오후 9시 27분 
A CBA Addon Options setting for maximum distance of relatives would be appreciated instead of needing a mission script. 20km is on the other side of most of these island maps.

I just tried your mod, and the relative just stands there when I drag the body bag to them. What else am I supposed to do?
Mezentius  [작성자] 2023년 4월 6일 오후 6시 42분 
@ Pulsar Neutron Star: the whole faction can see them, but the shooter must complete them.
Bax ⭐ 2023년 4월 6일 오전 7시 55분 
@Denissava22010 You'll find body bags in the arsenal (Eden editor), just put some of them in your backpack.
Overlord Zorn 2023년 3월 22일 오전 8시 17분 
> * When a player kills a civilian, a new task is generated requiring the player to deliver the body to a member of their family, who lives in a house in the AO (within 20km by default).

Are those Tasks dedicated to a single player (the shooter) or are those faction wide tasks?
Denissava22010 2023년 2월 19일 오전 10시 18분 
Also a question : Do you can spawn a Bodybag item?
Denissava22010 2023년 2월 19일 오전 10시 17분 
The Bodybag dont spawn inside of Civ Inventory (The Check mark on this feature is active)
klem 2022년 12월 8일 오전 9시 18분 
nice mod
klem 2022년 12월 8일 오전 9시 18분 
what the fuck this is horrifingly realistic
STyx2909 2022년 11월 16일 오후 2시 12분 
Is it compatible with other computer generated missions MODs (Liberation, etc.)?
Mezentius  [작성자] 2022년 11월 13일 오후 4시 53분 
@C. Spiegel: i haven't tested this but if the ALiVE wiki is current, this should work to whitelist the objects from the ALiVE GC:

// ------snip------

[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protects the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addCivDeathEventHandler;

[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protect the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addConcealDeathEventHandler;

// ------snip------
C. Spiegel 2022년 11월 12일 오후 4시 22분 
Im just using whatever the default GC is in the alive modules
C. Spiegel 2022년 11월 12일 오후 4시 03분 
Thank you, i been using this on my community server and players are loving it.
Mezentius  [작성자] 2022년 11월 12일 오후 3시 59분 
@C. Spiegel: sure, but it depends on what other mod is deleting the bodies. here's an example of how you would protect bodies, graves, and AI next-of-kin from Advanced Garbage Collector (AGC). if you're not using AGC, you'd need to read the docs for what you're using and adjust accordingly.

// ------snip------

[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["GCblackList", true];
// protects the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addCivDeathEventHandler;

[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["GCblackList", true];
// protect the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addConcealDeathEventHandler;

// ------snip------
C. Spiegel 2022년 11월 12일 오후 2시 55분 
Can you explain how to use the eventHandler to not delete the civs body when its selected for a guilt mission?

I am working this mod into an ALiVE Mod mission but im having issues with ALiVE or corps manager deleting the bodies before players get to them.
Mezentius  [작성자] 2022년 8월 17일 오전 12시 26분 
@CyDon: see the CBA settings for this mod -- you can customize how task messages appear
CyDoN 2022년 8월 16일 오전 9시 59분 
@Mezntius Is there a command that will disable the messages on screen regarding the tasks?
thx
der_marschall 2022년 3월 30일 오전 11시 53분 
I've been wondering for a few days, since it says in the description it's compatible with the “Antistasi” mode, which versions is it compatible with? I saw there was the ones made by the original author, “Antistasi Plus” and the “community versions”.
Ellman 2022년 3월 3일 오전 12시 21분 
I pretty much use this mod in all my Zeus missions, oddly enough my playerbase barely kills any civis :O
Akyet 2021년 10월 2일 오전 4시 27분 
Thanks heaps ^^ That post works perfectly.
As for the body bag spawning I'm just running KP Liberation but I ended up adding the body bag to all civs inventories through one of the mission files they provide.
With those two things working this mod is perfect! Love your work ^^
Mezentius  [작성자] 2021년 9월 27일 오후 6시 39분 
@Akyet: see this post on the forum: https://forums.bohemia.net/forums/topic/223257-guilt-remembrance-civilian-deaths-reparations-war-crimes/?do=findComment&comment=3365461

re: body bag spawning, i'd need to know more about your setup. feel free to post on the forums or else send me an email (address listed above)
Akyet 2021년 9월 24일 오후 4시 45분 
Also sorry to ask but is there any tutorial on how to add custom functions using this mod? Trying to make a server command play when a body is delivered to award some civilian reputation in KPLiberation. Any advice would be really appreciated, thanks
Akyet 2021년 9월 24일 오후 4시 40분 
For some reason setting body bags to spawn on killed civi's doesn't seem to be working for me..
Mezentius  [작성자] 2021년 9월 21일 오후 11시 55분 
@Reticuli: you can build that sort of thing with g&r (see customization settings/event handlers above) but i'm not particularly interested in it. ALiVE may be more your speed
Reticuli 2021년 9월 21일 오후 2시 33분 
I don't want to play an in-depth medic simulation and I don't want to play a war crime simulator that encourages such behavior. I would rather see the enemy getting spawning of troops, vehicles, and support element ques available for them to utilize when I kill civilians or hide within inhabited houses where the civilians end up getting killed. I want civilian casualties I'm responsible for to stir up the hornets nest and make my mission harder.
lem0nium 2021년 8월 31일 오후 7시 05분 
Wow, this is grim
KordoX 2021년 8월 13일 오후 3시 05분 
Oh nice, thank you :)
Mezentius  [작성자] 2021년 8월 13일 오후 2시 09분 
@[EVN] KordoX: there's a specific area for guilt & remembrance in the cba settings from the arma interface. for further customization see description above for code to insert into your mission's init.sqf.
KordoX 2021년 8월 9일 오전 4시 02분 
Hey how i turn the notifications off? I would like to use only the bury and Autopsie features without the missions and the notifications. Thx
Tyco75 2021년 7월 21일 오전 11시 56분 
This should have been in the IDAP DLC as it fits perfectly with its content.
Mezentius  [작성자] 2021년 7월 3일 오후 3시 35분 
hi everyone, thanks for the reports. there are definitely some compatibility issues when using this mod with ALiVE currently. no ETA on the fix but will comment here when it's in.
WelshRifty 2021년 6월 5일 오전 7시 41분 
the only problem so far is its not generating the task, everything else works eg bury, grave, mark out name exhume and autopsy its simply not generating the task when killing a civilian, these are the new vietnamise civilians under faction name "C_VIET" do they have to be added somwhere to a config?
Mezentius  [작성자] 2021년 6월 4일 오후 1시 59분 
@WelshRifty: usually if this happens there's a conflict with another mod. email me (it's in the description above) and send me more info and we'll see if we can figure it out
WelshRifty 2021년 6월 4일 오전 8시 59분 
Trying to use this mod on my SOG alive mission, the mods loaded but when i kill a civi nothing happens?
blablabla 2021년 4월 24일 오전 5시 54분 
Can the AI do it themselves? I just make npc battles and want to see this work with the AI in the game.
RSA79 2021년 3월 11일 오전 6시 50분 
ok. thanks for reply
Mezentius  [작성자] 2021년 3월 9일 오후 3시 13분 
@RSA79: I would try to resolve that with spyder. this mod doesn't touch any of that.

@Feint: thanks (i feel the same about the sailing mod)
RSA79 2021년 3월 9일 오전 1시 08분 
Great mod!!!! unfortunetly it does not work with spyder addon ambient traffic. civies fall thru the ground half way or all the way after dying so i cant bag them ;) plus it marks the enemy drivers as civilian. any way to resolve this??
john_maus 2021년 2월 14일 오후 9시 08분 
hi there, is there a version of this but for your own factions deaths? like bringing your dead squadmates back to a medical post or something.
Heavenly Pete 2021년 2월 10일 오후 8시 00분 
indeed made me feel the guilt 11/10
Feint 2021년 2월 8일 오후 5시 10분 
This is such a great idea. I feel like this should be vanilla content from BI. Thanks for making this.