Arma 3
Guilt & Remembrance
166 σχόλια
Did this fix ever happen, getting the same thing
STyx2909 18 Μαϊ, 4:28 
Requesting authorization to include code from the mod with any scenario/campaign/whatever I would come with. Because I am a huge fan and using is as a mod is not enough.
Bax ⭐ 18 Οκτ 2024, 4:34 
Like Dr_Suess the body just dissapears after being put in a bodybag.
Mezentius  [Δημιουργός] 21 Ιουν 2024, 19:21 
looking into it — will post here when there’s a fix
Zeonn 15 Ιουν 2024, 7:56 
Hey, I'm getting the same issue as @Burbonizer, is there any fix?
jere 19 Απρ 2024, 1:16 
Hi! Im using r3f logistics and i cant load the bodybags in vehicles, any solution?
Burbonizer 9 Νοε 2023, 1:56 
Also my civilians are not being given bodybags. Has something broken since Arma and Ace updates?
Burbonizer 9 Νοε 2023, 1:55 
i am getting an error when i the civilian is killed.
'..._severity = 0;
_rank = 0;
{
_xType = _x ¦#¦select 0;
xSeverity = _x select 1;
xRa...`
Error Generic error in expression
File GR\functions\fn_onUnitKilled.sqf..., line 42

Any idea's?
Mezentius  [Δημιουργός] 2 Οκτ 2023, 17:30 
@shootdivejump: what other mods are you using?
Dr_Seuss_IsDead 1 Οκτ 2023, 6:10 
I’m new to using guilt and remembrance, anytime I put a body in a body bag, civilian or team the body bag disappears and throws an error. This has only started happening since using G&R. The error states “ ….,”_weaps”,”_mags”]; sleep 0.5;
{_cargo |#| addItemCargoGlobel [_x,1]; forEach _it…. Error Type Array, expected String File GR\functions\fn_initServer.sqf…, line 113”
Reticuli 2 Σεπ 2023, 21:27 
A CBA Addon Options setting for maximum distance of relatives would be appreciated instead of needing a mission script. 20km is on the other side of most of these island maps.

I just tried your mod, and the relative just stands there when I drag the body bag to them. What else am I supposed to do?
Mezentius  [Δημιουργός] 6 Απρ 2023, 18:42 
@ Pulsar Neutron Star: the whole faction can see them, but the shooter must complete them.
Bax ⭐ 6 Απρ 2023, 7:55 
@Denissava22010 You'll find body bags in the arsenal (Eden editor), just put some of them in your backpack.
Overlord Zorn 22 Μαρ 2023, 8:17 
> * When a player kills a civilian, a new task is generated requiring the player to deliver the body to a member of their family, who lives in a house in the AO (within 20km by default).

Are those Tasks dedicated to a single player (the shooter) or are those faction wide tasks?
Denissava22010 19 Φεβ 2023, 10:18 
Also a question : Do you can spawn a Bodybag item?
Denissava22010 19 Φεβ 2023, 10:17 
The Bodybag dont spawn inside of Civ Inventory (The Check mark on this feature is active)
klem 8 Δεκ 2022, 9:18 
nice mod
klem 8 Δεκ 2022, 9:18 
what the fuck this is horrifingly realistic
STyx2909 16 Νοε 2022, 14:12 
Is it compatible with other computer generated missions MODs (Liberation, etc.)?
Mezentius  [Δημιουργός] 13 Νοε 2022, 16:53 
@C. Spiegel: i haven't tested this but if the ALiVE wiki is current, this should work to whitelist the objects from the ALiVE GC:

// ------snip------

[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protects the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addCivDeathEventHandler;

[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protect the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addConcealDeathEventHandler;

// ------snip------
C. Spiegel 12 Νοε 2022, 16:22 
Im just using whatever the default GC is in the alive modules
C. Spiegel 12 Νοε 2022, 16:03 
Thank you, i been using this on my community server and players are loving it.
Mezentius  [Δημιουργός] 12 Νοε 2022, 15:59 
@C. Spiegel: sure, but it depends on what other mod is deleting the bodies. here's an example of how you would protect bodies, graves, and AI next-of-kin from Advanced Garbage Collector (AGC). if you're not using AGC, you'd need to read the docs for what you're using and adjust accordingly.

// ------snip------

[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["GCblackList", true];
// protects the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addCivDeathEventHandler;

[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["GCblackList", true];
// protect the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addConcealDeathEventHandler;

// ------snip------
C. Spiegel 12 Νοε 2022, 14:55 
Can you explain how to use the eventHandler to not delete the civs body when its selected for a guilt mission?

I am working this mod into an ALiVE Mod mission but im having issues with ALiVE or corps manager deleting the bodies before players get to them.
Mezentius  [Δημιουργός] 17 Αυγ 2022, 0:26 
@CyDon: see the CBA settings for this mod -- you can customize how task messages appear
CyDoN 16 Αυγ 2022, 9:59 
@Mezntius Is there a command that will disable the messages on screen regarding the tasks?
thx
der_marschall 30 Μαρ 2022, 11:53 
I've been wondering for a few days, since it says in the description it's compatible with the “Antistasi” mode, which versions is it compatible with? I saw there was the ones made by the original author, “Antistasi Plus” and the “community versions”.
Ellman 3 Μαρ 2022, 0:21 
I pretty much use this mod in all my Zeus missions, oddly enough my playerbase barely kills any civis :O
Akyet 2 Οκτ 2021, 4:27 
Thanks heaps ^^ That post works perfectly.
As for the body bag spawning I'm just running KP Liberation but I ended up adding the body bag to all civs inventories through one of the mission files they provide.
With those two things working this mod is perfect! Love your work ^^
Mezentius  [Δημιουργός] 27 Σεπ 2021, 18:39 
@Akyet: see this post on the forum: https://forums.bohemia.net/forums/topic/223257-guilt-remembrance-civilian-deaths-reparations-war-crimes/?do=findComment&comment=3365461

re: body bag spawning, i'd need to know more about your setup. feel free to post on the forums or else send me an email (address listed above)
Akyet 24 Σεπ 2021, 16:45 
Also sorry to ask but is there any tutorial on how to add custom functions using this mod? Trying to make a server command play when a body is delivered to award some civilian reputation in KPLiberation. Any advice would be really appreciated, thanks
Akyet 24 Σεπ 2021, 16:40 
For some reason setting body bags to spawn on killed civi's doesn't seem to be working for me..
Mezentius  [Δημιουργός] 21 Σεπ 2021, 23:55 
@Reticuli: you can build that sort of thing with g&r (see customization settings/event handlers above) but i'm not particularly interested in it. ALiVE may be more your speed
Reticuli 21 Σεπ 2021, 14:33 
I don't want to play an in-depth medic simulation and I don't want to play a war crime simulator that encourages such behavior. I would rather see the enemy getting spawning of troops, vehicles, and support element ques available for them to utilize when I kill civilians or hide within inhabited houses where the civilians end up getting killed. I want civilian casualties I'm responsible for to stir up the hornets nest and make my mission harder.
lem0nium 31 Αυγ 2021, 19:05 
Wow, this is grim
KordoX 13 Αυγ 2021, 15:05 
Oh nice, thank you :)
Mezentius  [Δημιουργός] 13 Αυγ 2021, 14:09 
@[EVN] KordoX: there's a specific area for guilt & remembrance in the cba settings from the arma interface. for further customization see description above for code to insert into your mission's init.sqf.
KordoX 9 Αυγ 2021, 4:02 
Hey how i turn the notifications off? I would like to use only the bury and Autopsie features without the missions and the notifications. Thx
Tyco75 21 Ιουλ 2021, 11:56 
This should have been in the IDAP DLC as it fits perfectly with its content.
Mezentius  [Δημιουργός] 3 Ιουλ 2021, 15:35 
hi everyone, thanks for the reports. there are definitely some compatibility issues when using this mod with ALiVE currently. no ETA on the fix but will comment here when it's in.
WelshRifty 5 Ιουν 2021, 7:41 
the only problem so far is its not generating the task, everything else works eg bury, grave, mark out name exhume and autopsy its simply not generating the task when killing a civilian, these are the new vietnamise civilians under faction name "C_VIET" do they have to be added somwhere to a config?
Mezentius  [Δημιουργός] 4 Ιουν 2021, 13:59 
@WelshRifty: usually if this happens there's a conflict with another mod. email me (it's in the description above) and send me more info and we'll see if we can figure it out
WelshRifty 4 Ιουν 2021, 8:59 
Trying to use this mod on my SOG alive mission, the mods loaded but when i kill a civi nothing happens?
blablabla 24 Απρ 2021, 5:54 
Can the AI do it themselves? I just make npc battles and want to see this work with the AI in the game.
RSA79 11 Μαρ 2021, 6:50 
ok. thanks for reply
Mezentius  [Δημιουργός] 9 Μαρ 2021, 15:13 
@RSA79: I would try to resolve that with spyder. this mod doesn't touch any of that.

@Feint: thanks (i feel the same about the sailing mod)
RSA79 9 Μαρ 2021, 1:08 
Great mod!!!! unfortunetly it does not work with spyder addon ambient traffic. civies fall thru the ground half way or all the way after dying so i cant bag them ;) plus it marks the enemy drivers as civilian. any way to resolve this??
john_maus 14 Φεβ 2021, 21:08 
hi there, is there a version of this but for your own factions deaths? like bringing your dead squadmates back to a medical post or something.
Heavenly Pete 10 Φεβ 2021, 20:00 
indeed made me feel the guilt 11/10
Feint 8 Φεβ 2021, 17:10 
This is such a great idea. I feel like this should be vanilla content from BI. Thanks for making this.