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报告翻译问题






I promise you all that i will continue working hard to make this map has great visuals and decorations!
Im still refining my layouts, waiting for the playtest which is June 1st. Once the playtest is over, i promise you there will be a better gameplay routes, props and visuals.
other then those, i really like the map's theme, and it was a very fun map to play, and i would like to see this map and play it after it will get out of dev textures, as a complite map.
1. the ct has only two routines to go after the bomb was planted at A, the routine from ct spawn and the routine from T spawn. this makes retakes on bombsite A much harder, and give the edvantuge for rushing terrorists to bombsite A.
2. a lot of the map's routines feels very small and claustrophobic, because of the small doors and passage ways they face in those routines, that a makes it much easier for snipers to guard those passage ways. in my opinion, some of those passage ways and doors should be bigger.
3. for ct, after you got out of the bombsite, in the way of stairs to B bombsite and in mid, there is not enough cover for the ct to fall back once the T's had came, or to get cover behind, while inside the bombsite there is much more cover, making it much more suicidal if you want to guard from outside the bombsite, and gives more insentive to camp inside the bombsite, instade of pushing.
its a yes from me boss
Still good you work on a japan themed map. :)