XCOM 2
[WOTC] Bio Division 2.0
432 Komentar
MisterBucketHead 23 jam yang lalu 
this may be a big ask but would you ever consider making a cosmetic pack of the troop armors and SPARKS?
MrShadow  [pembuat] 10 Sep @ 11:31am 
@huntersorce20, No this mod is not compatible with proving ground overhaul v2. At least not on this end. The Author of that mod may be able to make it so they are compatible but I have no future plans to do so at this time. As for the bio facilities, they are added to the facilities template so if they are picked up, its the game picking them up as this is done randomly. BUT if you want to disable them, go to the XComSchedules.ini file and change the + to an - in front of each MissionSchedules=.
huntersorce20 7 Sep @ 4:05pm 
which config stat would i have to change to either reduce the chance of bio facilities appearing or remove them entirely?
huntersorce20 4 Sep @ 7:07am 
is this mod compatible with proving ground overhaul v2? asking cause on the older biobeasts mod it says that mod is not, but was curious if this new mod has been updated to make them compatible.
Tommy 24 Mei @ 5:30am 
[X2Effect_EleriumPoisoning] can not be translated.
Nero 18 Mar @ 10:54pm 
Can i ask your permisison to use assets from this mod? Specifically the sabre?
jangjinwon7788 22 Feb @ 4:20pm 
Can you tell me the bioberserker corpse code? I need the corpse
Jestimac 7 Feb @ 12:23pm 
I am seing the same "1" as reported by Dylanrockin. It is in Red, so it obviously prevents research.
Dylanrockin 4 Jan @ 5:00pm 
For some reason I am seeing a "1" next to some of the Bio Divisions weaponry. Is there another mod that I need to have installed alongside this to get some of those weapons/items?
RakkoHug~<3 19 Des 2024 @ 2:49am 
Using it with Covert Infiltration
RakkoHug~<3 19 Des 2024 @ 2:49am 
BUG: Bio Faceless Medical kit does NOT confer healing enhancement to Specialist's Restoration ability (mass-healing).
Soul 8 Des 2024 @ 12:12pm 
Bro the bio trooper with shield deflection is way too high,the hell they deflect 5 shot in a row? Its ridiculous...
ShunTheWitch 25 Nov 2024 @ 4:30pm 
I want to play that mectoid
rubyeye 13 Sep 2024 @ 4:26pm 
@ Jordan ... I also play LWotC, and unfortunately Bio Division only appear rarely. I've only encountered them on specific sitreps and Chosen Stronghold missions. But even sitreps that specify Bio Troopers present don't work. I still get regular Advent enemies. Sitreps reporting Bio Beasts actually have worked as I encounter Bio Faceless often.

From a discussion I posted on the LWOTC mod about using modded enemies with LWotC, Tedster [developer] replied:

"You will want to manually add the enemies to the LWOTC encounter lists located in the config folder XComEncounterLists.ini.

Mod Jam has config for some of these, so you can pull the encounterlists from there if you don't want the whole collection or want to make it yourself."


So while Bio Division does work it's not fully integrated with LWotC without some tweaking, if you want to encounter them on regular missions.
-=Jordan=- 12 Sep 2024 @ 6:21pm 
When are they gonna show up? I mean i play with LWOTC and didnt know when i need to wait those guys
BR1N3DM1ND 4 Sep 2024 @ 5:55pm 
hahaha @Soul yeah man i saw that post, it was
A.) farkin hilarious
B.) the reason I came here to download this mod
C.) gotta be a byproduct of your 30 enemy mods running simultaneously... i mean, right?
Soul 2 Sep 2024 @ 1:27pm 
Man honestly the number of trooper faceless is way to damn high,I legit had 7 of them turn into faceless,in a row,you can't make this up,I even put it on Reddit today you can check it,this need some tone down,cause again right now,I just got 3 bio faceless in the same pod.
Uncle Jessie 25 Agu 2024 @ 12:40pm 
Sweet! Thanks for a reply!
Soul 24 Agu 2024 @ 6:45pm 
100%,most enemy mods work with each others without troubles,I got like 30 different enemy mods including some of the big ones like this and better advent working with no troubles
Uncle Jessie 24 Agu 2024 @ 8:23am 
Sorry if someone already asked but is it "safe" to use these kind of mods with mod like A better ADVENT?
Soul 7 Agu 2024 @ 8:08am 
Yeah I skipped the turn instead of trying anything and it just worked,then it summoned again and it worked fine,so I guess some weird hiccup like someone else had before.
ObelixDk  [pembuat] 7 Agu 2024 @ 5:19am 
Soul, 99% sure its a conflict with other mods then.. it was tested in great extend before release
Soul 6 Agu 2024 @ 7:20pm 
Everytime the bio lost appear via reinforcement in my lost mission,the game just freeze when their turn end and the Lost's start.
SculptedFool 28 Apr 2024 @ 1:08pm 
Love the idea, But There's a certain level of horror in a chosen warlock summoning 2 biozerkers.
Paddon 18 Apr 2024 @ 6:44pm 
How do sat strikes work? I designated it to land in a group of enemies and it designated outside of the area and landed directly on my squad as well as them
Soulfire72 9 Mar 2024 @ 10:55pm 
I was curious how easy/difficult it would be to use Fuller Override (Mod Jam+) and make the Bio MEC Troopers from this mod capturable?
Rtma Eros Paragon 13 Feb 2024 @ 1:31am 
Is the BioZerker armour generation ability suppose to stop giving it armour after a while? or is that a bug.
Epic Dovahkiin 29 Jan 2024 @ 10:49am 
oh and the playable vipers
Epic Dovahkiin 29 Jan 2024 @ 10:48am 
i was just wondering if someone could make some of these available as cosmetics and/or armors (having the shield would be nice too) for human troopers and Sparks
Captain Pet Rock 3 Jan 2024 @ 6:01pm 
Yo, I am working on a Mod "Playable Advent - LWOTC Mod Jam". Wondering If i can use a few bio division troops for that. Will 100% give you guys the credit. Its gonna be based on Kirukas Playable Aliens Mod, but for Mod Jam Advent units.
RAAMPEAK 3 Des 2023 @ 6:40pm 
its great with lwotc but some reason i cant autopsy the faceless.. i was in a save before but the proving grounds project and the research project disappeared
michael199310 3 Des 2023 @ 6:00am 
Despite my previous comment, I think I will be unsubscribing from the mod. The Bio enemies appear way too often, basically overtaking like 80% of other enemies on the map (and that's not even with the sitrep). I really like most of them (though the shield guys deflection is way too high of a chance), but I like variety and with this mod, I rarely see other enemies. I will be missing the Bioscale Vest...
jat11241976 29 Nov 2023 @ 5:16am 
Only (very minor) issue in my opinion, is that during Gatecrasher, a bio trooper will occasionally drop a poison grenade on one my troops. Since none of my soldiers have medkits or any defense against poison, this could lead to dead soldiers right at campaign start. Still, fantastic mod and ive never had game breaking issues using this :steamthumbsup:
michael199310 25 Nov 2023 @ 4:47pm 
@Prone I haven't seen much issues in hundreds of hours with Bio stuff on. And I am using ~400 mods
GoProne 24 Nov 2023 @ 3:59pm 
shame that you made this so incompatible with other mods that make the game fun in a nice way. cool mod but I wouldn't recommend for a stable game. Too many spaghetti code conflicts.
Tal'Raziid 19 Nov 2023 @ 6:38pm 
the Bio Assault Trooper with shield causes my game to crash when i kill it, anyone else had this issue?
Kinsect 13 Nov 2023 @ 4:09pm 
Say can the Bio Rocket Trooper use Iridar's new Advent Rocket Launcher?
JeffbotClassic.TTV 13 Nov 2023 @ 4:05pm 
Any reason I would have the bio deployment sit rep but no bio troops showed up?
Kinsect 4 Nov 2023 @ 10:33am 
This also needs to be cooked ^^;;
dailyminerals 4 Nov 2023 @ 8:47am 
You probably aren't working on this mod anymore, but the bio trooper with a shield needs to have the proc chance of their deflect ability massively nerfed - the *majority* of my shots against them are deflected in every encounter with them
Kinsect 29 Okt 2023 @ 6:52pm 
Can you please cook this mod? ^^;;
Endermarke 16 Agu 2023 @ 11:31pm 
Satstrike is too expensive, I don't think 250 supplies and 50 alloys is a good price to have a 8 dmg aoe at second turn.
xf100t 13 Agu 2023 @ 4:08pm 
@rather incoherent: That would be awesome. Yes, I'm using that, didn't realize there was interaction there. Thank you for the update!
Rather Incoherent 11 Agu 2023 @ 3:47am 
@xf100t I am assuming you were playing with my balance adjustment mod? I've just discovered the same 100% deflect chance myself for the first time. It appears that setting the Deflect Chance to 0% somehow instead sets it to 100% instead. I'm updating my mod to reduce it to 1% instead which should solve the issue.
Invertin 9 Agu 2023 @ 2:45pm 
why remove the medkit poison immunity? seems like an unnecessary balance change that doesn't have anything to do with the bio division
xf100t 9 Agu 2023 @ 12:39am 
Just a warning for those who install this, I played with this mod through mid campaign and it was fine. Then the bio assault trooper showed up. I'm not sure what the deal is, but the deflection dice roll is definitely messed up. On the F1 screen it says that these troops have a 25% chance to deflect. It's lying, it's a 100% chance. And before anyone says, "that's Xcom", no it isn't. I killed off the rest of the enemy team just to check, and after getting 10 deflections in a row, I'm very certain that this is bugged out. The liklihood of this occuring is .25^10=0.0000009 or .00001% chance of occuring. As much as I love the rest of this mod, even the berserkers are a terrifying challenge, this kind of broke it for me. Having an invincible enemy drop on you is just dumb
KhaosHawk92 6 Agu 2023 @ 9:36am 
I'm already subscribed and have never used this mod before BUT i have just installed ModJam, do i need to do the config reset?
Alyfox 5 Agu 2023 @ 2:07pm 
The older BioBeasts mod indicates incompatibility with Proving Ground Overhaul; has that changed in this combined 2.0 version or is it still not compatible?
kjlsd07 22 Jul 2023 @ 8:14am 
ok, I see there's a bio medikit, the upgraded version of nano medikit but why do they take the original medikit even before I meet the bio faceless whose corpse is needed for making biomedikit? It's just disappeared the moment I installed this mod.
Rather Incoherent 13 Jun 2023 @ 2:44pm 
I can confirm what RambelZambel was saying about BioPurge. SitRep was initially broken for me (normal mission with no changes), and the ini changes fixed the issue.