安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Aside from the actual map, TTTv2 is much less intuitive and therefor a lot less fun then v1.
I know jester and all those other roles are not on you, but the entire TTT gamemode just isn't what it used to be and is a lot less fun.
Overall these are some opinions I had, but most importantly, thank you for keeping it updated as that is a large commitment and the community would be at a loss without this map.
its been a blast playing on this map again. so many good memories!
It was only possible previously using the C4 jump mechanic, but now with the push/jump gun, its entirely possible to hop onto the shorter wall, walk around on the top until you're on the outer wall and push yourself into the marked space. Once there, you don't die, but you cease to exist until the round ends and everyone respawns. When in this state other players seek your marker at the door near the pigpen (world root?)
I hope this jumble of text doesn't come of as a rambling (even though it kinda is), I just wish you and other members of the TTT map community could incorporate some of these past features.
Again, Mott, if you read this, thanks for making one of the best places to waste my time. And I'm gladly going to add many more hours.