Transport Fever

Transport Fever

Passenger harbour - through traffic
25 条留言
Wilhelm924 2020 年 3 月 26 日 上午 2:45 
Looks nice

But I encountered a problem;
When assigning a route to it, the whole game froze.
Dylan 2019 年 5 月 8 日 下午 4:33 
A through-version for cargo would be awesome too.
FL0R1AN 2019 年 5 月 8 日 上午 6:29 
Nice Job, now it works fine :-)
SPQR  [作者] 2019 年 5 月 8 日 上午 1:18 
Thanks @Mickey, it's nice to get some good news. I was expecting a few bugs but they still stress me out!
Mickey 2019 年 5 月 8 日 上午 12:41 
everything works great thank you very much
SPQR  [作者] 2019 年 5 月 7 日 下午 3:15 
Okay... I've just finished some changes that should prevent my mods from conflicting with (cough) each other .
SPQR  [作者] 2019 年 5 月 7 日 下午 2:01 
I just learned a new thing... small refactor in progress...
FL0R1AN 2019 年 5 月 7 日 下午 12:15 
Now i have this trouble:

.../steamapps/workshop/content/446800/1729410426/res/models/model/station/harbor/passenger_harbor_tat_high.mdl

res/scripts/transf.lua:103: attempt to perform arithmetic on field '?' (a nil value)

This error is usually caused by modding. The syntax of some game resources is not correct.
SPQR  [作者] 2019 年 5 月 7 日 上午 11:58 
Oh heck! And I've overwritten the description again! Sorry.
SPQR  [作者] 2019 年 5 月 7 日 上午 11:58 
@Mickey - that error should now be fixed. I'd appreciate if you could update, test and confirm.
SPQR  [作者] 2019 年 5 月 7 日 上午 10:13 
@Mickey... oh wow. That's a good one. It looks like I left some of my protoyping in the final version. I'll get on it as soon as I've fixed a conflict with my cargo harbor mod.
Mickey 2019 年 5 月 7 日 上午 4:02 
I get this error message

steam/steamapps/workshop/content/446800/1729410426/res/models/model/station/harbor/passenger/mock-ups/passenger_harbor_tat_quay.quay.mdl.../harbor/passenger/mock-ups/passenger_harbor_tat_quay.mdl:7:attempt to call field 'setlogFile'(a nil value)
This error is usually caused by modding. The syntax of some game resources is not correct.
SpecialistZer0 2019 年 5 月 5 日 上午 5:40 
Yay! Thank you SPQR.
SPQR  [作者] 2019 年 5 月 3 日 上午 10:01 
@Massa-Ba I already did!
Massa-Ba 2019 年 5 月 3 日 上午 7:49 
Good:steamhappy:Could you combine it with the high wharf version?
SPQR  [作者] 2019 年 5 月 2 日 下午 12:29 
@rose4100 what worries me about a cargo version is, how does the cargo get to the outer piers? I mean, do I have to have gantries?
rose4100 2019 年 5 月 2 日 上午 11:22 
This looks awesome! Have you thought of making a Cargo Port version? It always annoyed me how the game mechanics made ships spin on the spot to get out of a port.
Sqweloookle 2019 年 5 月 2 日 上午 6:46 
Thanking you! Beautiful! Though I would have had the bridge way higher.
LinusCN 2019 年 5 月 2 日 上午 5:50 
@SPQR Yes,it is wonderful!
SPQR  [作者] 2019 年 5 月 2 日 上午 5:37 
@Vergissmeinnicht - error should now be corrected!
SPQR  [作者] 2019 年 5 月 2 日 上午 5:37 
@Sir Meikel thanks! I'm sure people will want the same thing for cargo ships, and I have a cunning plan to make a proper canal port... but it's going to take a while...
Sir Meikel 2019 年 5 月 2 日 上午 4:14 
So much better than the vanilla harbors, even with left / right harbor mod. Some ships sail from left, others from the right and this is ONE harbor that makes for adequate shipping routes. Can't wait to replace those few harbors that I have in my current savegames. *thumbs-up*
SPQR  [作者] 2019 年 5 月 2 日 上午 3:01 
@Vergissmeinnicht thanks... I'll do some more testing soon.
LB_Industries 2019 年 5 月 2 日 上午 2:55 
We players need that for Freight habours
LinusCN 2019 年 5 月 2 日 上午 2:31 
When there is only one terminal, the game will crash!