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There is a separate version for Invictus, literally the second line in the description. Use that one not this one.
No clue how to retrieve the stack trace.
With the way that IR handles terrain in post 1.3 I want to say no for installing this mod mid save.
Because for me it crashes after a few ingame days
Embur is the person doing the navigable river mod for EU4. While her mod is currently targeting 1.30 I would still direct there for that game.
I don't have any plans to add additional rivers. I will readdress those plans when paradox gets close to releasing the next major update.
Invictus Patch
Nicrum(Neckar)
Aenus(Inn)
Isara(Isar)
Licus(Lech)
Vltava(Moldau)
Marus(March)
And some other
And extend the navigability of some Rivers:
Albis
Moenus
Renos
Rhodanus
Visurgis
And some other
I assume it can be fixed?
Anyway it's a great mod, thanks.
https://imgur.com/1K8pzII
Thanks for the name list but I am kind of fond of using the more historical names that Roman/Greek names that are currently in the mod.
Do note that paradox made a change that gives characters a background based on the territory they are in at that moment. This mod doesnt seem to have a river graphic for the chars background, so I see some weird colors and symbols instead. I don't care much tbh cause its just that, nothing functionally is broken.
As for the load order probably his, then mine, then the compatibility patch.
Images for above:
https://www.dropbox.com/sh/88y5v11omrmcchh/AADSK6-z1ep8oiK7nudM9FKia?dl=0
I have moved away from making a dozen different copies of my mods. Good news it doesn't look like that mod adds any provinces. So, it should be fairly simple for you to make a compatibility patch.
First you will want to merge together a few text files area.txt, regions.txt, and default.map. for areas and regions I have only done stuff with rivers nile_river_area / indo_gangetic_region and going to the bottom to those files. Looks like he does not touch anything that far down in either of them. As for default.map I add a few seas and one wasteland then after that the rest of my edits are all below "#Lakes, Ranges:" which is also below anything he changes.
I'm trying to mix your mod with Atlas Orbis Terrarum, because I like its changes in the map specially the more detailed desert zones, impassable areas and some regions, the provinces borders more natural(by rivers, mountains, etc. Sure I can't because are two different provinces.png and I don't know how to mode graphics. It's easy for you to make a Navigable Rivers version of that map? I always play using your mod, for me its the most usefull ones as Better UI, but I feel the base map very poor in some areas and in provinces borders. Thankyou.
An entry in port.csv is in the format LandProvince;SeaZone;x-coordinate;y-coordinate;
@Derp
This should be compatible with the light version of Gladio et Sale. Every time I have ever tried to open the full version in the map editor is crashes immediately.
I love my river city.
have a good day mr. Fenrir :D
1. map_data/ports.csv this is for letting the game know witch land and water tile that a port goes to.
2. gfx/map/map_object_data/port_locators.txt this is what describes the position and orientation of the 3d model. I typically throw in some rough coordinates and do some fine tuning in map editor.
If the settlements to have a port already build when you start a new game then you will also need add a port_building=1 to the settlements history in setup/provinces.
I would like to add a port to my campain at Province 886 where I as Abideba build a new capital. How do I do that?
I would be very happy if someone could explain it to me