Cities: Skylines

Cities: Skylines

sinking Tram Road
94 kommentarer
_Enter_ 19. maj 2024 kl. 5:01 
These roads are just great, but when I place a station on them, people don’t use it and don’t even ride the trams.
󠁳 15. maj 2024 kl. 2:49 
how much mb with LSM?
nfg25 14. nov. 2023 kl. 9:34 
Tried adding a tram system to my city, and the No Node roads broke the nodes on the map completely! Had to replace these roads with vanilla, redo all my lines, replace/reconnect every adjoining tram road, and now my city is collapsing because my services won't send out vehicles to those tram roads I made using these assets >:(
clus  [ophavsmand] 14. maj 2023 kl. 3:09 
np ;)
BlitzEN 10. maj 2023 kl. 7:15 
I feel myself a bit blind and stupid. Just found all 7 roads. Thanks for the reply.
clus  [ophavsmand] 9. maj 2023 kl. 23:32 
Hi. Yep, that's correct... you won't find them there, because those nets don't contain "tram lanes". Best way to find them would be via "find it". Atm Idk where exactly I put them in ... but I think that there has to be a "pipes" tab within the "roads" menu, where you should find all nets together.
BlitzEN 8. maj 2023 kl. 2:31 
Hi. It's strange, but only vanilla & LRT with or without node appears in the tram track menu. Can't find segments with grass & hole segment.
clus  [ophavsmand] 16. apr. 2023 kl. 3:19 
Hi. The network comes without any decorations.
jakan1604 11. apr. 2023 kl. 13:03 
are the station decorations like the fences and shelters part of the asset or done in post?
scott 8. jan. 2023 kl. 13:14 
Destroy , have you any idea how much time and effort these guys and gals put into making and maintaining these items/mods for us to use , for free i might add, suggest you drop the condescending tone ask the author/ maker politely,(like your mother taught you to), if theres anything that can be done, after maybe raising awareness on an issue and stop being a complete TWAT...
clus  [ophavsmand] 14. okt. 2022 kl. 22:11 
Those entrances are the ones from the LRT tracks.
CupOfTea696 14. okt. 2022 kl. 19:13 
Unrelated, but how do you make your tunnel entrances look like that?
StayHungryStayFoolish 20. sep. 2022 kl. 17:39 
@DesTroy I know you like this game. Like we all do.
DesTroy 20. sep. 2022 kl. 17:17 
This is all most unfortunate how this updating was handled.

You really must add a disclaimer about darkening the road with network skins or repaint, on all affected roads (which by the sounds of it, is all your roads?) As this is a *major* issue that people will not be aware of when they subscribe. This is paramount.

You also really must update the screenshots. Right now you are showing an item that ultimately, does not exist. I want the item shown. It is not available. It is basically a doctored screenshot. This is not a minor thing. It honestly is irresponsible and unprofessional. Surely you must see this.

You have a lot of good roads that I know now, I cannot use, unless I find find really hacky workarounds/covers.
DesTroy 20. sep. 2022 kl. 16:50 
I assume you are referring to LRT Avenue / Going Underground. Unfortunately, they are only using the LRT tracks. I do not use those.

Yours includes Vanilla tram versions...
clus  [ophavsmand] 20. sep. 2022 kl. 3:59 
Regarding substitutes ... somebody did an "avenue - version" of this road, which still contains the old models (both road and tracks).
The link should be in the collection above ... can't paste it in here, because I am currently writing all this here on a mobile ... which is always not that pleseant :P
clus  [ophavsmand] 20. sep. 2022 kl. 3:55 
(1/2)
I can't change how the textures are compressed during the Import in to the game. And even if I could do something differently with these textures, then I'd have (again) to update all my networks in order to keep the effects provided by the LSM. Its totally fine, that you suggest all these things ... I always want to hear that ;), but in this case there isn't anything I can (technically) do about it
clus  [ophavsmand] 20. sep. 2022 kl. 3:54 
(2/2)...regarding previous versions...
I know that steam keeps these, but you can only access them, when you update your asset ... so I would have to update an asset (revert back to the previous version), then save the "new version, update again to the current version and finally reupload the old version as a new asset. Plus I would have to manually rework the old models, to fix imperfections, which I already fixed in the current versions. Nah ... won't do that either... because of the reasons above and because I don't want to have 2 versions of the same asset.
Regardless of any mentioned reasons... all this would be way to much wasted time, which I could better spend on things that I like to work on or just simply playing the game. ;)
DesTroy 19. sep. 2022 kl. 9:33 
I do understand how it works, I was merely suggesting you try to improve the compression of the texture.
As for a second version: you do realize that steam keeps rollback versions of workshop items that you can easily grab the earlier version of, then separately reupload it, or vice-versa. This takes an effortless amount of time.

But in any case, do you know of any alternatives to this? I haven't found one to change a central avenue tram to sinking (or parallel parking roads like PLR II)
clus  [ophavsmand] 19. sep. 2022 kl. 3:00 
Hi and sry for the late reply. What you're showing isn t an issue, its a design choice. You can only work with the tools the game provides ... in the case of CS you're (almost) limited to the usage of 2 types of textures, which are "mixed" to create the look of your roads. To achieve the look of these roads, I had to prepare the "r texture" the way I did it ...and well, this texture is also used for the road color/darkness. In certain cases this could lead to the results you did show below. Sry, but as I said it before ... I won't change that, because I like the look of these roads... and releasing second versions with a "vanilla look" is way too much work and time. There are many outstanding good vanillaish looking roads from other creators available in the ws. I am certain that you can find something there. ;) cheers
DesTroy 8. sep. 2022 kl. 4:45 
DesTroy 8. sep. 2022 kl. 4:39 
I just started using several roads of yours, and it seems that the 'latest update' to their textures does not look good at all when one darkens the roads with Network Skins or any other road darkening method. The apparent bad quality of the 'updated' road wear overlay textures is horrendously visible when the road isn't the light vanilla shade.

It has many artefacts and an odd pinkish colour hue, that slowly disappears as one returns the road colour closer to the vanilla shade. It seems the texture colour balance is off and/or the compression did not go very well.

I implore you to try and address this issue or release a separate version of your roads with the *original* / "no custom road" texture on them. As what is shown in all the screenshots.

It's super unfortunate because your roads and work is all generally good, but what is shown in the pictures is definitely not what is given or expected. I really want to use these, but cannot in their current (frankly avoidable) condition.
clus  [ophavsmand] 30. juni 2022 kl. 11:28 
Hi. Tbh ... in order to answer this, I would have to take a look at the roads... but my guess is, that I've created these roads without any stop props ... therefore manual placement might be needed ....
montrealshark 29. juni 2022 kl. 8:50 
Are the tram stop shelter props supposed to appear automatically on the "01 segments with nodes" or do i need to place them manually? When i place a stop, no props of any kind appear. I have network skins, but I haven't changed any of the settings
clus  [ophavsmand] 20. apr. 2022 kl. 4:07 
Lieuallen 18. apr. 2022 kl. 4:49 
I have the same problem as StayHungryStayFoolish -- LSM reports that Center Tram #01 - Node, Center Tram #01 - Node (Vanilla) and Center Tram #05 - Node use Bus Shelter #01 - Frame and Bus Shelter 01 - Glass.
Therenus 23. mar. 2022 kl. 4:16 
OK I find IT, its in other content in work shop, maybe it will be good to put dependency here :-)
Therenus 23. mar. 2022 kl. 3:44 
Hello I couldnt find your tram track, I try it by hand and by Find it a nothing, with normal tram track a got massage that space is already occupied
StayHungryStayFoolish 23. jan. 2022 kl. 23:55 
I learned that missing LOD Shader is not harmful. Thank you for your response.
clus  [ophavsmand] 23. jan. 2022 kl. 23:13 
@StayHungryStayFoolish Hi, I don't know what's going on at your end, but everything is totally ok with the assets. I've checked it twice ... in a heavily modded game and in my almost vanilla environment. No issues ...

Btw ,.. those props aren t used on this network.
StayHungryStayFoolish 22. jan. 2022 kl. 9:05 
Sorry to mention, but LSM reported this about its prop:
LOD missing: 1919887701.Tram Shelter #01 - Glass _Data [Core]
LOD missing: 1919887701.Bus Shelter 01 - Glass_Data [Core]
clus  [ophavsmand] 3. jan. 2022 kl. 2:36 
@gamerprofile513 Thanks. The tunnel entrance is part of the "Lrt tram tracks". You'll find them in the collection. ;)
GamerProfile513 30. dec. 2021 kl. 9:04 
When sinking the tram lines below ground, how do you get your tunnel entrance to look like that? Are you using a special road or something? the roads are awesome but i cant figure out that part. Thanks!
citiesbydiana 17. dec. 2021 kl. 16:54 
Ohhh exciting, I can't wait. I love all of your network assets
clus  [ophavsmand] 15. dec. 2021 kl. 23:19 
Yup ... I've put the roads in to the "water pipes tab".. which should be displayed in the roads menu (as "pipes tab" next to the other road tabs)... I am glad that you've found it !
Regarding a 3 lane version ... well, there's something on the horizon. ;) But it'll be some kind of a "special" thing... starting next week (hopefully) ... Fingers crossed.
citiesbydiana 15. dec. 2021 kl. 20:19 
Also, I would absolutely LOVE a 3 lane on each side version of these networks, and general non-tram versions of all types (bike, bus, asymetrical, etc) because the skins on these are some of the best i've ever seen.
citiesbydiana 15. dec. 2021 kl. 20:18 
@Clus, when I reloaded the game I found the asset. Apparently it doesnt show up in the normal road toolbars (i uses the extended toolbar with the different size categories) as either 4 lane or tram roads. So I had to use Find It to actually access the asset.
clus  [ophavsmand] 15. dec. 2021 kl. 11:26 
Strange ... I'll take a look at it tomorrow...
citiesbydiana 14. dec. 2021 kl. 16:49 
for some reason the hole segment is missing, i have all the other networks and they look great but cant find the hole segment anywhere
Herr Batka 2. okt. 2021 kl. 12:11 
I have problem. I don't have #3, #4 and #5 segments :/. On Loading screen mod is missed only "LRT main pillar" and a few not important things
clus  [ophavsmand] 13. apr. 2021 kl. 4:59 
@parillos Sry for the really late reply. You can use find it to locate them (you might´ve done that already) ...otherwise you´ll find them in the roads section under the "pipes" tab.
parillos 7. okt. 2020 kl. 18:54 
Hi, sorry to bother. I am having the hardest time finding where these are located so that I can build them... Are there any known conflicts with other mods that I might not know of? I have uninstalled, and reinstalled, and I have made sure that they are enabled via the content manager... :(
mjm92150 5. apr. 2020 kl. 14:26 
Hello,
Is possible to update the mod TM:PE STABLE ?
Here the link : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1637663252
In fact, you put the LABS version of TM:PE.
Thanks to update to all your assets.
elrix69 8. mar. 2020 kl. 7:08 
Clus, great concept. just not working for me. I'll try Bonger's overpass idea see how it pans out.

I've spent a few hours trying to get it to work. No go. way to much fighting with dropping the tram tracks in. then loosing them, segment 5 also flips the road links over. Also have the same problem that Retr0 has, it doesn't want to play well with the other roads.

Was looking for something to dive under a round about, guess this is not it for me.
clus  [ophavsmand] 29. feb. 2020 kl. 2:15 
Attention ! The next road which got it´s update ! :) For details check the update notes. I hope everything went well for you ...
Cintrall 19. feb. 2020 kl. 10:12 
What DLC do you need for this?
Muska 30. sep. 2019 kl. 7:13 
No node idea is good! I think this idea can be used for overpass and underpass road. How about making those?
clus  [ophavsmand] 26. sep. 2019 kl. 3:21 
No ... :/ Sry ... I finished/am finishing some other roads and had therefore no time to do the 3 and 4 lane roads, yet. But they will come ... ;)
Yiriks 25. sep. 2019 kl. 18:19 
Any update on those 3 and 4 lanes? I would love to use these kind of beautiful constructions more
clus  [ophavsmand] 15. aug. 2019 kl. 12:26 
haha ... no. Just time, RL and other things I wanted to do first ... ;)