边缘世界 RimWorld

边缘世界 RimWorld

SleepStopper
49 条留言
https://www.ice.gov/join 2023 年 4 月 15 日 上午 6:03 
very good mod i jsut hated how much time i was losing while people slept
Reeboy23 2022 年 11 月 20 日 下午 7:52 
Make one for hunger
wooaa 2020 年 4 月 11 日 下午 11:27 
A mod so great they made it cannon!
Proxyer 2020 年 4 月 11 日 下午 4:55 
Hello, author blake.
I've been waiting for an update to this mod, but I can't wait any longer and have created a mod that I've updated to 1.1 without your permission. This time, I'm letting you know about it when it's published.

[1.1] SleepStopper [Unofficial]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2057554208

I hope and pray that you will forgive me. Thank you.
Thesmartone777 2020 年 2 月 27 日 下午 8:13 
update 1.1?
manitscold123 2020 年 2 月 12 日 下午 2:00 
high-key overpowered
Sossololpipi 2020 年 1 月 28 日 下午 3:44 
@darthdud0 probably -100% tiredness
Chocopie 2020 年 1 月 24 日 下午 11:47 
tks your mod helping me alot
darthdud0 2020 年 1 月 6 日 下午 12:04 
how does it stop the sleep need?
BlackFranky 2019 年 11 月 17 日 上午 10:15 
I'd like to use this with EPOE.
theigabod 2019 年 9 月 29 日 上午 3:33 
timothy_boy2 I always make sure my dining room and other public areas are extremely beautiful. I don't use the drugs for any positive effects. I allow the colonists to drink beer and smoke weed because they're grown-ups who work hard and deserve a nice relaxing break after their shift. It's purely because I like seeing them sitting around the table together smoking and drinking and just having a good time. I don't let them use the other drugs that don't have a social aspect to it because a, it hurts them, and b, you don't get to see any cool animations with them.
LTS  [作者] 2019 年 9 月 29 日 上午 2:08 
there are none except for the 0 multiplier on the rest need
obambambambambambambaama gaming 2019 年 9 月 28 日 下午 9:27 
Could you list the status effects in the description if there are any besides "Rest 0"
Timothy_boy2 2019 年 7 月 22 日 上午 4:52 
theigabod I would suggest getting a mod allowing for a bit easier resource collecting And make ur dinning room and suchs rich and deluxe And you wont need drugs to help the mood use the drugs to get silver also tip silver and gold weight the same but dont cost so get like 1000 in silver and mostly in gold
theigabod 2019 年 7 月 22 日 上午 3:50 
it's probably the smokeleaf. that's the only drug I let my colonists use because I have one of the mods that makes it not kill you. And that actually makes sense for weed to counteract the sleep stopper, so I'm fine with that.
LTS  [作者] 2019 年 7 月 21 日 上午 3:34 
glad you're enjoying it, someone earlier found out that some drugs make a colonist need sleep
theigabod 2019 年 7 月 21 日 上午 1:24 
I love this mod. I started a colony with 3 people who had this installed and they never slept... almost never... this doesn't seem to totally stop the sleep need. I haven't figured out the cause yet, but something does drain the rest stat very slowly and on a rare occasion you will catch your pawn taking a quick nap in bed but then waking up as soon as the rest stat is above 50%. But that doesn't really bother me. I don't mind them taking a quick cat-nap to recharge the batteries every few months. It's still way better than everybody sleeping all the time when there is important work to get done for their benevolent overlord.
LTS  [作者] 2019 年 6 月 18 日 下午 1:54 
they can be found in the same places with the same cost and rarity as the painstopper
Timothy_boy2 2019 年 6 月 18 日 上午 7:03 
Make the item crafteboll as the chances of finding a caravan that sells them is very rare
LTS  [作者] 2019 年 6 月 18 日 上午 4:20 
you may.
Timothy_boy2 2019 年 6 月 18 日 上午 1:45 
Blake may I make an surgestion?
LTS  [作者] 2019 年 6 月 15 日 下午 5:04 
yes
Timothy_boy2 2019 年 6 月 15 日 上午 11:37 
Does the sleeper also be sold if you visit a other base
Prometheus 2019 年 5 月 31 日 下午 7:14 
That nerf, and I think it could use another "upgrade" that is the archotech sleep stopper, that works almost perfectly as it could.
LTS  [作者] 2019 年 5 月 18 日 上午 12:55 
that could work
Hex: ecute Order 66 2019 年 5 月 18 日 上午 12:50 
Why not both? Have a minor reduction in consciousness (5% to 10%) and a significant reduction in learning speed.
Also, pawns that have the sleep-stopper occasionally have the 'confused' mental break, but this might be too significant of a nerf :/
LTS  [作者] 2019 年 5 月 18 日 上午 12:24 
if i were going to nerf it, I would reduce learning speed. both because it balances out the extra learning from doing more work and it makes sense because sleep is an important part in learning
Hex: ecute Order 66 2019 年 5 月 17 日 下午 11:13 
I think it would be a good idea to have the sleep stopper reduce consciousness, that way it becomes a bit more balanced.
LTS  [作者] 2019 年 5 月 14 日 上午 11:50 
should have the same commonality as painstoppers
Timothy_boy2 2019 年 5 月 14 日 上午 11:01 
How common are they to be found in trades
Timothy_boy2 2019 年 5 月 14 日 上午 10:10 
thank you
LTS  [作者] 2019 年 5 月 14 日 上午 8:26 
also a quest reward
LTS  [作者] 2019 年 5 月 14 日 上午 8:25 
exotic goods
Timothy_boy2 2019 年 5 月 14 日 上午 6:21 
Which caravan or trade ships sells the sleep stoppers as i havent found them yet
LTS  [作者] 2019 年 5 月 4 日 上午 1:34 
Ah, I see, thanks
TheGoofyOne 2019 年 5 月 3 日 下午 4:57 
Found the problem. It is smoking smokeleaf. It adds a 30% tired percentage each time it is used it seems. Kinda silly if you ask me. :)

Added it with prepare carefully and still happened so went looking further. Only when watching someones stats and them smoking did I see it happen.

Thanks for looking into it though.
LTS  [作者] 2019 年 5 月 3 日 下午 1:40 
that's odd, I have this at the end of my load order and I tested it with just core. just checking but have they rested multiple times after the surgery? the implant should technically just multiply the rate at which colonists gain the need to sleep by zero so they still need to sleep once and, although it shouldn't actually go down, it will still display the arrow that indicates the sleep level is going down on the needs tab
TheGoofyOne 2019 年 5 月 3 日 上午 10:46 
Is there a specific load order? Put it at the end, spawned a new game with 2 and installed them and the colonists still have the rest need and sleep.
LTS  [作者] 2019 年 5 月 3 日 上午 8:51 
I'll look into how to do that
kittax 2019 年 5 月 3 日 上午 2:40 
+1 for EPOE patch :steamhappy:
PKPenguin 2019 年 5 月 2 日 下午 10:14 
A recipe or patch for EPOE would be cool
horologium 2019 年 5 月 2 日 下午 9:30 
cool idea! I'll have to give this a shot!
LTS  [作者] 2019 年 5 月 2 日 上午 11:35 
I'll add that to my idea list
Freeasabird🕊 2019 年 5 月 2 日 上午 11:18 
Could you make one that removes the need for food as well?.
esev 2019 年 5 月 1 日 下午 4:43 
if you are concerned with balance, you could make the user age faster as well
Super Toaster 2019 年 4 月 30 日 下午 5:18 
Really neat idea
Sad | CEO of Potatoes 2019 年 4 月 28 日 下午 5:25 
cool
LTS  [作者] 2019 年 4 月 28 日 上午 9:11 
no recipe, like the other implants in the base game, it must be found or bought. same price as the painstopper and can be obtained in all the same ways
TheGoofyOne 2019 年 4 月 28 日 上午 9:07 
I've always wondered why the human body needs 1/3 of it's lifespan to "regenerate" itself.

What's the recipe info?