Tabletop Simulator

Tabletop Simulator

Hoard of The Dragon Queen Chapter 3 - Fully 3D
37 条留言
Tagnia, The First Vicar 2023 年 11 月 9 日 下午 9:49 
Works 100%. Just can't find how this fits into HotDQ when looking at chapter 3 - hatchery.
Noble_Steel 2022 年 1 月 10 日 下午 4:06 
is fixed? Would love to do a campaign with these
Chester Ming 2021 年 3 月 15 日 下午 6:44 
Any chance the map will be fixed soon, Or is there any work around where I can make the pink green or something? we are on chapter 2 currently which is broken as well but I have decided to use a static image for that to be able to continue the campaign.

Thanks
Searanger  [作者] 2021 年 2 月 7 日 下午 6:16 
Map texture is currently broken. Will take some time to fix as the old texture has been lost.
Searanger  [作者] 2020 年 11 月 22 日 上午 10:33 
@exinvictus - One World is the way to import this into another table
exinvictus 2020 年 11 月 21 日 下午 12:07 
noob question, there's a way to import this map on another table? maybe with one world?
Level_1_Paladin 2020 年 8 月 22 日 下午 2:26 
@Searanger I see, thank you for responding. Game night tonight and im using this. Have used your other maps. Players love them.
Searanger  [作者] 2020 年 8 月 22 日 下午 1:06 
@Level_1_Paladin - They are 3D models that can act as a ok fog of war since the in built fog of war is . copy and paste them around the map. Use the gizmo tool to resize them.
Level_1_Paladin 2020 年 8 月 21 日 下午 10:52 
@Searanger How do you use the "fog box"????
Level_1_Paladin 2020 年 8 月 21 日 下午 10:43 
Great maps.
monsterx3 2020 年 5 月 21 日 下午 3:05 
@Searanger - Your tables are works of art! Love em. Have you considered mapping them into a One World interface?
Searanger  [作者] 2020 年 1 月 31 日 下午 7:18 
@[DTN Melon Lord - My chapter 4 maps are currently a bit of a mess so I haven't released them. They are a weird combination of 2D maps and 3D taverns and what not as chapter 4 takes place over a large area. I will probably release it once I clean them up into a more usable package
The Melon Lord 2020 年 1 月 31 日 下午 5:57 
Is there Hoard of the Dragon Queen Chapter 4? Havent been able to find it :C
Searanger  [作者] 2019 年 12 月 20 日 下午 4:32 
@Graham von Poopenswine I use this tool to do my grid lines. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1755772682

Works fine with my maps just rightclick on the map itself and enable grid projection
Graham 2019 年 12 月 20 日 下午 12:50 
This is good; however, it's unfortunate you cannot use grid projection on this which is useful for D&D. :/
Nocteral 2019 年 9 月 14 日 下午 3:17 
@Searanger aah okay! good luck with everything else. i i look forward to the rest of the maps :D Gonna be starting the campaign soon too xD
Herms 2019 年 9 月 10 日 下午 3:12 
@searanger Awesome fix! works wonderfully now.
Searanger  [作者] 2019 年 9 月 10 日 下午 12:56 
@Nocteral I intend to finish the campaign at some point but between commissions and other projects, I've had chapter 4 and beyond on hold for the foreseeable future.
Nocteral 2019 年 9 月 10 日 上午 8:11 
@Searanger Any possibilities of the rest of the campaign maps?
Searanger  [作者] 2019 年 9 月 10 日 上午 7:14 
@Herms it does not require one world. But the issue was the same cause. Should be fixed now. Load the map with mod caching off and everything should be fine.
Herms 2019 年 9 月 10 日 上午 6:12 
@searanger does this mod require one world? we weren't using one world to load the map
Searanger  [作者] 2019 年 9 月 8 日 下午 1:27 
-Map has been updated to work properly with One World again. No more moving under the table.

-Removed seperate buttons to control special effects. Bats and Gas have been moved into the map and are now toggled by right clicking on the map and going to trigger effects.
-Fixed dead link on 1 texture.
Searanger  [作者] 2019 年 9 月 6 日 下午 7:16 
@Herms @Silverlava - I have a newly fixed version. I'll update it in the next 24 hours.
Herms 2019 年 9 月 6 日 下午 3:10 
As a player of silverlavas game i can confirm that the entire 3d map loads under the table for anyone who joins.
Silverlava 2019 年 9 月 6 日 下午 2:54 
I'm having the same table issue for my players too as Gingerzilla did. Did you figure out a solution?
Searanger  [作者] 2019 年 7 月 13 日 下午 4:26 
@gingerzilla69 I sent you a friend's invite. We can try and get it figured out
gingerzilla69 2019 年 7 月 13 日 下午 1:59 
so im trying to use this for my hoard of the dragon queen campaign but for my players it not loading on top of the table for them... has anyone else had this problem or does anyone know how to fix?
Whisper from beyond 2019 年 6 月 3 日 上午 3:13 
Do you think it is possible to get some of the items from this mod, like the mushrooms, lit candles and lanterns also the food items as single items? I would love to use some of them for my own settings. Or link me to mods in question for the items?
Tardo The Ass-Monkey 2019 年 6 月 2 日 下午 8:32 
Sure, I'd love to give it a look.
Searanger  [作者] 2019 年 6 月 2 日 下午 8:00 
@Kad I can give you an early alpha of the map if you like. It's very rough but playable.
Tardo The Ass-Monkey 2019 年 6 月 2 日 下午 7:28 
Hey. I love the maps, and am getting ready to run a campaign for my group using them. Any chance we could get a map for the town of Greenest, for the first module?
REEL-MULLINS 2019 年 6 月 1 日 下午 11:29 
This is the best work I have seen for TTS, Please keep it up. I plan on using this for our next campaign and beyond.

Have you thought about opening a patreon account?
Searanger  [作者] 2019 年 5 月 4 日 下午 3:29 
Updated to work with the new patch. Also added some buttons in the corner that can toggle the lights on and off as well as lock the map so your players can't accidentally click it.
Funt 2019 年 5 月 1 日 下午 3:50 
I very much look forward to that. The game i'm running is about 3/4 of the way through lost mines and we plan to go into dragon queen next.
Searanger  [作者] 2019 年 5 月 1 日 下午 2:57 
@Funt I'm intending to finish the whole campaign. I will have the first 3 chapters ready for release in a week or 2.
Funt 2019 年 4 月 30 日 下午 10:26 
Wow this is really well done! Any chance you'd consider working on more parts of the adventure?
Searanger  [作者] 2019 年 4 月 28 日 上午 8:16 
Added a fix for a collider issue that was happening when one world unpacked the map. Should work properly now. Also made it so the map can't be interacted with now by players. If for whatever reason you need to change the map remove this line from the script:self.interactable = false