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I've tested New Game+ and Majesty Expanded, all heroes will try to destroy a sewer entrance for 100 gold, and the resulting rat swarm will be hostile.
Thank you you wonderful person.
ty for issue description
fixed...
have fun :)
The Tax Collectors show up in the Northern expansion quests and Freestyle quests, but not in the original quests.
Just tryed Spires of Death - all woks fine :/
I wouldn't mind the option of being able to get more trade posts, dwarves or elves when your blacksmith and market have advanced :)
1. Graveyards can now be destroyed too.
2. The spawn of rats from destroyed sewers is a little bit refactored: it depends on palace count and a rats have a bit more exp a variety.
3. Fixed several core crashes related to deleting objects without
using locks in a multithread environment:
"Release_Guards" null object crash - fixed
"Go_Control_Monster/$DistanceBetweenAgents" null object crash - fixed
"help_build/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/repairing wrong building " issue - fixed
Be sure to write here if something breaks :)
Have fun!
Someone else referenced changing the mod order to disable the destructible sewers, is anyone able to talk me through how to do that? I'm trying to use this mod on quests with other kingdoms but they all get destroyed before I can fight them because they destroys the sewers and Rhoden kills their palace.
Hmm. Okay. It just seemed to get more expensive and none of my heroes seemed to be upgrading their weapons anymore. Thanks for your help.
"If I upgrade anything past 3 it starts at "level 1" even though it's level 4"
The game have no image for blacksmith level 4 or more, just look at description in status bar and upgrade price.
Hi, each upgrade of Bldcksminth/Wizard guild gives +2 to maximum weapon and armor upgrade levels.
ty for feedback!
I glad u like it! Have fun!
Thanks for all your modding work. This mod and Evolving Lairs really changes the game.
Yep, as a temporary solution you need to build a second market1 for caravans, blacksmith3 for dwarves and wizard guild3 for spells
this is system feature I do not know how to fix now, but ill fix it later
Rat King is now more powerful and gives more experience every time when sewer is destroyed
Maybe still something improve?