Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fresh Water Infrastructure
29 則留言
fenvaro 9 月 14 日 下午 3:23 
The canal leading from the city to the sea also gives the city a bonus to housing. +2 or +3.
Fry420x 2023 年 9 月 14 日 下午 12:13 
That's funny because I thought I was using a YNAMP map. I couldn't tell the difference between official maps and custom ones, they all seemed mixed in both tabs on the map selection screen. I am currently playing on a generic map (Shuffle), after disabling all map mods. I was surprised by the number of options that got removed from the Setup screen.

I was using the UC stuff before, but have now added the 6T line and your full playlist, and everything seems to be running smoothly so far. (Including flooding)
JNR  [作者] 2023 年 9 月 12 日 下午 8:22 
Yes, the map has to be designed for it, placing the "Floodplains" *feature* alone won't do anything. YNAMP's Earth maps and most others on the workshop should support it, but the default ones don't.
Fry420x 2023 年 9 月 12 日 上午 9:35 
It looks like you are correct, and I am impressed. I see volcano warnings, but nothing for flooding. I've seen droughts and storms, but no floods. I'm sure I won't be able to just turn on flooding at this point, I guess I'll have to look for another real Earth map.
JNR  [作者] 2023 年 9 月 12 日 上午 12:31 
Are you playing on a premade map that just doesn't support flooding maybe? Do the floodplain tiles have a little icon in the settler lense indicating that a disaster can happen there?
Fry420x 2023 年 9 月 11 日 下午 8:26 
I seem to be unable to place any Dams. I have rivers and floodplains, and no other dams along the rivers. I count nine viable spots with the river running along at least two sides of the hex, but when I try to build a Dam it just says there is nowhere to build one. Multiple rivers and different cities all giving the same problem. I don't have any other mods that should affect dams or rivers in any way (that I know of). Any ideas?
Kanjozoku 2023 年 5 月 1 日 下午 9:52 
I'm glad to hear that but also really confused, as disabling this seemed to make the rivers spawn again. I suppose I have some more fiddling to do
JNR  [作者] 2023 年 5 月 1 日 下午 12:37 
That's most likely an issue with something else, this mod does not affect map generation or such in any way.
Kanjozoku 2023 年 5 月 1 日 上午 10:47 
I can't say for certain but after some troubleshooting this seemed to make rivers not spawn at all on saph's atlantic map
God Emperor D 2023 年 1 月 24 日 上午 11:40 
That sucks. Thanks for the quick response.
JNR  [作者] 2023 年 1 月 24 日 上午 10:29 
not possible unfortunately, dam placement is entirely fixed.
God Emperor D 2023 年 1 月 24 日 上午 8:43 
Is there a way to make Dams more placeable. I'm from Tennessee and we have a lot of dams in our hills, yet you can't place Dams on anything but floodplains. Since this mod means dams ad fresh water, and hydro electricity is a thing later game, it makes more sense to increase the viability of building dams by just having them require a river.

Is this a plausible mod or addition to this mod??
MalFunction 2021 年 8 月 17 日 上午 12:21 
should work last I checked
The Hallow Jack 2021 年 4 月 10 日 上午 11:32 
dosent say if it works with new frontiers anyone knows if it does?
QOMRADEQUEER 2021 年 3 月 3 日 上午 9:23 
I seem to be very confused about this mod.

Don't aqueducts already provide fresh water to their cities? Isn't that the point of building them, so that city you built one tile away from a fresh water source lake can access it?

Does this just expand that functionality to dams and canals?
choijanggyu 2020 年 12 月 22 日 上午 7:15 
@JNR
Could you please support 'Three Gorges Dam' mod?
It's also dam!~
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1710103474
Temida 2020 年 7 月 22 日 下午 12:43 
Sorry for bothering you, thanks for quick response.
JNR  [作者] 2020 年 7 月 22 日 下午 12:35 
look at the description, please
Temida 2020 年 7 月 22 日 上午 10:51 
Is this mod compatible with: Improved Aqueduct District GS (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939153858) .
I am also using this mod: p0kiehl's Better Aqueduct (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1720804635) .
pauloel7 2020 年 7 月 20 日 下午 2:45 
JNR, does this mod (UC_FWW_Aqueduct.sql) work for the Bath district?
Acxa2011 2020 年 6 月 2 日 上午 8:22 
Does this modification work with the latest patch?
Stahlseele 2020 年 5 月 10 日 上午 10:07 
Would it be possible to make it so that Aqueducts can be built on canals as they can on mounntains and rivers?
xxx78 2020 年 3 月 19 日 下午 1:34 
Another good mod, thanks :)
Nizou 2020 年 1 月 29 日 上午 6:14 
Because Dam is a GS district
Zaimine Zatchet 2020 年 1 月 10 日 下午 3:05 
why does it require gathering storm?
Maladroit 2019 年 9 月 27 日 下午 8:08 
Have you considered making the dam district become a tile which an aqueduct can be placed next to, when there's no river access on that particular side of the dam district? I ask only because of I'm trying to create a single-dam, 3 aqueduct, 3 factory district as seen in the example on this civfanatics guide: https://forums.civfanatics.com/resources/industrial-zone-placement-guide.27669/ and often the river just isn't where you want it to be for completing the setup. Thanks for your great work!
Nizou 2019 年 7 月 26 日 下午 1:26 
Is it compatible with June patch ?
crylive 2019 年 4 月 29 日 上午 5:39 
Danke für diese Mod. Like
Te 2019 年 4 月 26 日 上午 9:54 
This is *wonderful*! Thank you so much for your hard work!