Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fresh Water Infrastructure
29 Komentar
fenvaro 14 Sep @ 3:23pm 
The canal leading from the city to the sea also gives the city a bonus to housing. +2 or +3.
Fry420x 14 Sep 2023 @ 12:13pm 
That's funny because I thought I was using a YNAMP map. I couldn't tell the difference between official maps and custom ones, they all seemed mixed in both tabs on the map selection screen. I am currently playing on a generic map (Shuffle), after disabling all map mods. I was surprised by the number of options that got removed from the Setup screen.

I was using the UC stuff before, but have now added the 6T line and your full playlist, and everything seems to be running smoothly so far. (Including flooding)
JNR  [pembuat] 12 Sep 2023 @ 8:22pm 
Yes, the map has to be designed for it, placing the "Floodplains" *feature* alone won't do anything. YNAMP's Earth maps and most others on the workshop should support it, but the default ones don't.
Fry420x 12 Sep 2023 @ 9:35am 
It looks like you are correct, and I am impressed. I see volcano warnings, but nothing for flooding. I've seen droughts and storms, but no floods. I'm sure I won't be able to just turn on flooding at this point, I guess I'll have to look for another real Earth map.
JNR  [pembuat] 12 Sep 2023 @ 12:31am 
Are you playing on a premade map that just doesn't support flooding maybe? Do the floodplain tiles have a little icon in the settler lense indicating that a disaster can happen there?
Fry420x 11 Sep 2023 @ 8:26pm 
I seem to be unable to place any Dams. I have rivers and floodplains, and no other dams along the rivers. I count nine viable spots with the river running along at least two sides of the hex, but when I try to build a Dam it just says there is nowhere to build one. Multiple rivers and different cities all giving the same problem. I don't have any other mods that should affect dams or rivers in any way (that I know of). Any ideas?
Kanjozoku 1 Mei 2023 @ 9:52pm 
I'm glad to hear that but also really confused, as disabling this seemed to make the rivers spawn again. I suppose I have some more fiddling to do
JNR  [pembuat] 1 Mei 2023 @ 12:37pm 
That's most likely an issue with something else, this mod does not affect map generation or such in any way.
Kanjozoku 1 Mei 2023 @ 10:47am 
I can't say for certain but after some troubleshooting this seemed to make rivers not spawn at all on saph's atlantic map
God Emperor D 24 Jan 2023 @ 11:40am 
That sucks. Thanks for the quick response.
JNR  [pembuat] 24 Jan 2023 @ 10:29am 
not possible unfortunately, dam placement is entirely fixed.
God Emperor D 24 Jan 2023 @ 8:43am 
Is there a way to make Dams more placeable. I'm from Tennessee and we have a lot of dams in our hills, yet you can't place Dams on anything but floodplains. Since this mod means dams ad fresh water, and hydro electricity is a thing later game, it makes more sense to increase the viability of building dams by just having them require a river.

Is this a plausible mod or addition to this mod??
MalFunction 17 Agu 2021 @ 12:21am 
should work last I checked
The Hallow Jack 10 Apr 2021 @ 11:32am 
dosent say if it works with new frontiers anyone knows if it does?
QOMRADEQUEER 3 Mar 2021 @ 9:23am 
I seem to be very confused about this mod.

Don't aqueducts already provide fresh water to their cities? Isn't that the point of building them, so that city you built one tile away from a fresh water source lake can access it?

Does this just expand that functionality to dams and canals?
choijanggyu 22 Des 2020 @ 7:15am 
@JNR
Could you please support 'Three Gorges Dam' mod?
It's also dam!~
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1710103474
Temida 22 Jul 2020 @ 12:43pm 
Sorry for bothering you, thanks for quick response.
JNR  [pembuat] 22 Jul 2020 @ 12:35pm 
look at the description, please
Temida 22 Jul 2020 @ 10:51am 
Is this mod compatible with: Improved Aqueduct District GS (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939153858) .
I am also using this mod: p0kiehl's Better Aqueduct (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1720804635) .
pauloel7 20 Jul 2020 @ 2:45pm 
JNR, does this mod (UC_FWW_Aqueduct.sql) work for the Bath district?
Acxa2011 2 Jun 2020 @ 8:22am 
Does this modification work with the latest patch?
Stahlseele 10 Mei 2020 @ 10:07am 
Would it be possible to make it so that Aqueducts can be built on canals as they can on mounntains and rivers?
xxx78 19 Mar 2020 @ 1:34pm 
Another good mod, thanks :)
Nizou 29 Jan 2020 @ 6:14am 
Because Dam is a GS district
Zaimine Zatchet 10 Jan 2020 @ 3:05pm 
why does it require gathering storm?
Maladroit 27 Sep 2019 @ 8:08pm 
Have you considered making the dam district become a tile which an aqueduct can be placed next to, when there's no river access on that particular side of the dam district? I ask only because of I'm trying to create a single-dam, 3 aqueduct, 3 factory district as seen in the example on this civfanatics guide: https://forums.civfanatics.com/resources/industrial-zone-placement-guide.27669/ and often the river just isn't where you want it to be for completing the setup. Thanks for your great work!
Nizou 26 Jul 2019 @ 1:26pm 
Is it compatible with June patch ?
crylive 29 Apr 2019 @ 5:39am 
Danke für diese Mod. Like
Te 26 Apr 2019 @ 9:54am 
This is *wonderful*! Thank you so much for your hard work!