安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The ship will work in survival as it is appropriately powered and conveyed, but it's very difficult to build in survival due to issues with projectors. Hence the term "Survival Compatible".
made by projector
i cant make torpedoes and CIWS Turrets
i can see only Roters....
Thanks for letting me know.
THERE WASN'T THIS FILE AT SPACE ENGINEERS IN GAME ANYWHERE. :(
Imagine it with modded weapons...
PERFORMANCE WARNING
BLOCK LIMITS MUST BE DISABLED. UNSUPPORTED STATIONS OPTION OR PASTING ONTO AN ASTEROID LOCKED GRID STRONGLY ADVISED.
BEOWULF IS CURRENTLY SET AS A STATION, THIS MEANS IT WILL NOT MOVE UNLESS CONVERTED TO A SHIP. USERS SHOULD CHECK THEIR CPU LOAD WITH BEOWULF SET AS A STATION, USING THE SHIFT-F11 MENU, BEFORE CONVERTING TO A SHIP AS THIS VESSEL IS VERY CPU INTENSIVE. UNLESS THE SIMULATION CPU LOAD IS LESS THAN 50% AS A STATION, YOU MAY NOT BE ABLE TO MAINTAIN SIM SPEED 1.0 AS A SHIP, WHICH WILL CAUSE THE WEAPON SYSTEMS TO MALFUNCTION
There are far better investments in survival though.
Also i like your build style, very similar to things that I have built, but my 'capital' ship was large enough that it corrupted the world it was in somehow...however, it's not yet complete.
The cockpit is probably the best part, lol.
the classes and their crews?