Garry's Mod

Garry's Mod

Kenji Playermodel [Initial D]
19 条留言
GreenSwing 6 月 14 日 下午 12:48 
Bro these are so good I am BEGGING you to do Itsuki too PLEASEEE BROOOOO PLEASE we need all the akina speed stars
Corporal Payment 2023 年 10 月 24 日 上午 7:37 
It's my boy Kenji [No Last Name Given]
wolfy.hunter9111 2021 年 7 月 2 日 下午 9:17 
Please make Rin Hojo
ITSMRFOXY 2019 年 8 月 8 日 下午 4:39 
if you learn to extract car models; upload them as props. I'll do the rest.
Neitancrost  [作者] 2019 年 6 月 11 日 下午 1:40 
@JDR99, yep. I'm planning to make it soon
JDR99 2019 年 6 月 11 日 下午 12:12 
Any chance of a playermodel of Wataru Akiyama?
Neitancrost  [作者] 2019 年 6 月 8 日 下午 5:18 
I still don't know how to extract them properly. Also, I have no experience in making vehicles.
GadgetMcfly 2019 年 6 月 8 日 下午 1:36 
when will you add car models?
Neitancrost  [作者] 2019 年 5 月 10 日 上午 3:58 
@Tuch2019, Yep
Aniki 2019 年 5 月 9 日 下午 9:59 
Are you still creating a character? :gmod:
Sekaie 2019 年 5 月 9 日 上午 2:16 
It really to take out from initial d arcade stage cars?
Neitancrost  [作者] 2019 年 5 月 2 日 下午 2:57 
one thing I forgot to mention is that you can only extract .efo files if they start with "YABX", because "YS" files are compressed
Neitancrost  [作者] 2019 年 5 月 2 日 下午 2:48 
@GadgetMcfly, I only have imported characters models, so I'll give you this quick guide:
You will need
-QuickBMS and a .xaf script to decompress .xaf files (you can find both here: https://aluigi.altervista.org/quickbms.htm)
-X-Ripper program to extract textures (http://www.zeus-software.com/downloads/xripper)
-3D Model Researcher to get the mesh (I recommend this tutorial to understand the program: http://lazov.ru/mr/tutorial.php)

.If you extract the xaf file from Arcade Stage 4, it you give you a bunch of files.The useful files are: CHARACTERNAME.efo and CHARACTERNAME_texture.efo(this is the file to use xripper)
.In order to get the mesh, you will need to put these values on Model Researcher: [Vertices(Padding-24)][Faces(Type-short;Format-Tri Strip)]
.What I found is that the vertices content is divided in three blocks: 12 bytes of mesh/12 bytes of a "3D UVMap"/12 bytes of a sphere , and it repeats in the entire file

Hope that helps.
GadgetMcfly 2019 年 5 月 2 日 上午 9:53 
how do you import the models?,i struggle trying to find a way.
gabriel 2019 年 4 月 25 日 下午 4:00 
Can you make Shingo Shoji?
藤原 拓海 EUROBEAT 2019 年 4 月 25 日 下午 2:57 
Thank you!
Sang-Mi 2019 年 4 月 24 日 下午 10:46 
the racer poosy is here
Kashi 2019 年 4 月 24 日 下午 8:09 
we need Itsuki now

the Virgin Squad is almost complete
Aniki 2019 年 4 月 24 日 下午 6:31 
street racer don't need girlfriends