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They said I couldn't play modded and earn achievements, I sure showed them.
@Rinart73 - Any chance of a quick hotfix for that change?
https://pastebin.com/msfTCs3i
local wormhole = WormHole()
and I'm still having issues with the mod not working most of the time. Once in a while it does show Compass directions but for the most part it's not working. Anyone else having issues?
in the meantime, you can grab it from here: https://github.com/luka-devnull/Compass-like-Gate-Pixel-Icons
On line 60 of '..\1722261398\data\scripts\entity\gate.lua' you will find the following line:
local wormhole = entity:getWormholeComponent()
Replace it with this:
local wormhole = WormHole()
Looking at the patch notes, getWormholeComponent() was removed for being redundant.
So far as I can tell, WormHole() has replaced it's function. Seems to be working in my game so far at least.
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: Gate.initialize data/scripts/entity/gate.lua
Property not found or not readable: Entity.getWormholeComponent
stack traceback:
[C]:-1: in function __index
D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: in function ?
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: Gate.initialize data/scripts/entity/gate.lua
could not execute function 'Gate.initialize' in '"data/scripts/entity/gate.lua"':
D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: attempt to call method 'getWormholeComponent' (a nil value)
stack traceback:
D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: in function <D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:58>
Connection Lost: Error while enabling mods:
and thats it, doesnt even state your mod name, unload this mod and the galaxy loads fine...
Oh and I'm not even the server host, I'm just the one that sorts the modlist and knows console commands
@crymson ... or you can just remove the "max=" entirely.
dependencies = {
{id = "Avorion", max = "0.*"}
},
which obviates the whole problem permanently.
It does not however fix anything for me, a server operator for whom I would need to each and every one of my users update all their outdated files, which includes almost every mod Rinart has published.