Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
229 条留言
Leconite 8 月 31 日 上午 8:48 
Totally understandable, deploying it in a large grid LCD block of some type is usually how I use it too.
Can't really read it otherwise.
Felix 8 月 31 日 上午 6:11 
@ Leconite, I'd really only want it visible inside a gravitational field, not in space. The problem with the cockpit screen is it is too small for me to see well. The text on it is literally unreadable. Plus it is so far out of normal view, it also becomes mostly useless when trying to see where you are going. If I had access to the clear LCD panel I'd try using it in front of my cockpit window, but alas, I do not.
Leconite 8 月 30 日 上午 8:26 
The displays actually do make sense, if you could explain what parts you don't understand, we could probably help you out with that.

In space, a pitch angle doesn't make much sense, as there is no reference to pitch to.

In planetary gravity, I believe the reference is sea level altitude.
@Whiplash141, let me know if I'm wrong about that.

If the target indicator, the symbol in the center of the screen is in the blue section, I am pitching up according to the planetary reference. 0 to 90 degrees, as indicated by the numbers on the edges of the blue section.

If the target indicator, is in the black, I am pitching down according to the planetary reference. 0 to -90 degrees, as indicated by the numbers on the edges of the black section.

The line between blue and black sections can be used to visualize roll angle.

The up arrow symbol near the target indicator indicates directional velocity, and can be used to visualize yaw and pitch as well.
Felix 8 月 29 日 下午 3:34 
Any way to get the planetary hud from this to replace the artificial horizon bar (or perhaps know of a mod that does) on the player hud. I can't stand not knowing the pitch angle of my ship and the screens are entirely unintelligible to me.
Whiplash141  [作者] 7 月 12 日 下午 8:47 
rad :)
Leconite 7 月 12 日 上午 3:19 
Confirmed, can see through it on transparent and holographic lcd's.
Have used this with both.
Whiplash141  [作者] 7 月 10 日 下午 8:50 
All of it should be
AIM-9X 7 月 10 日 下午 8:44 
I was wondering how much of it was see-through on a transparent LCD
Whiplash141  [作者] 7 月 10 日 下午 8:43 
Works on all LCD's, yes
AIM-9X 7 月 10 日 下午 8:30 
Will this work on a transparent LCD and allow me to see past it?
Leconite 2024 年 11 月 16 日 上午 2:10 
Works on any LCD.
MARRA92 2024 年 11 月 15 日 下午 3:56 
does it work on text panel or other vanilla lcd as replacement of default dotted art-horizon?
Leconite 2024 年 10 月 19 日 上午 5:13 
Would it be workable to integrate, at least, the non radial compass from your other script into the planetary horizon display?

Both scripts already give me a bearing, having all directional info on one display if possible would be great.

I imagine a non radial compass at the top, or a small radial compass in one of the bottom corners of the display, with config options to turn those parts of the display on or off.

Thanks for the great script, much better than the OEM (KSH) supplied alternative. :-)
Whiplash141  [作者] 2024 年 10 月 14 日 下午 7:37 
I fixed it a few hours before you both commented. Please see the change notes :P
Lord Lorcan 2024 年 10 月 14 日 下午 4:07 
Hi all;
I confirm, strange but true, it's broken since last update
HiroOne™ [XXXV] 2024 年 10 月 14 日 下午 2:55 
Currently broken due to update
{H.K.}Warlama 2024 年 7 月 30 日 上午 4:05 
ok cool, thank you for this!! i appreciate it!
Whiplash141  [作者] 2024 年 7 月 29 日 下午 8:07 
It is based on estimated time to ground impact and is configurable in custom data via the "Collision warning time threshold (s)" parameter. I used this as opposed to a fixed altitude warning to reduce false positives and make it more of a "you are going to hit the ground" warning and less of a "you are flying low" warning :)
{H.K.}Warlama 2024 年 7 月 29 日 下午 6:33 
Hello Whip, I have a question about the script. the pull up warning, is that based on how close you are to the ground? if so is there a way to adjust the pull up warning to alert you if your say 50M
or 100M from the ground? or is it based on different factors?
Whiplash141  [作者] 2024 年 5 月 4 日 下午 5:28 
This is not a mod, it is an in-game script. You do not (and should not) need to add it to your server to use it. You only need to enable in-game scripts in the world options.
NiceGuy 2024 年 5 月 4 日 上午 8:33 
Tried to add it to my Nitrado server but it cause an error and the server can not load the mod.
Whiplash141  [作者] 2024 年 5 月 2 日 下午 3:36 
@IAmPaRedux_ed (AFO):
See step 3. Anything with text screens can have this on it.
VivaVii 2024 年 5 月 2 日 下午 3:16 
WHIP you always know how to knock it out of the park.

These 3d arrow heads make me think thered be a good way to implement a locked target's orientation and velocity being displayed on a screen.
Vulpisfoglia 2024 年 3 月 26 日 上午 3:58 
Hey! Awesome script btw! Is there any way for me to use this on custom ship control consoles? This script would be very helpful if it would be possible to allow it to be used by mod control consoles especially for larger ships as the command room would usually be inside the ship.
Sapioit 2024 年 2 月 15 日 上午 11:39 
Or at least having lines every 45 degrees, which to get darker towards West and lighter towards East, to transmit the same message.
Sapioit 2024 年 2 月 15 日 上午 11:38 
While true, having a 3-axis display for while in gravity would allow one to see how the vehicle is moving without having to read numbers. Because on small displays, like the one in the Industrial Cockpit, those numbers are difficult to read. Though one way to fix that in the current in-gravity display would be to change the color every 45 degrees, to be a different shade, lighter towards the East and darker towards the West (rising sun and setting sun in real life, even if not in-game). Or other colors instead of other shades. Or both. Your call, after all.
Whiplash141  [作者] 2024 年 2 月 15 日 上午 11:19 
Possible, but I'm not keen on adding that as the gravity and north vector is redundant information since that is already conveyed by the bearing and the horizon elevation ladder.
Sapioit 2024 年 2 月 15 日 上午 11:14 
I know there is a mod which adds a compass on planets. Would it be possible to make it align an axis to point against the gravity and another axis to point towards one of the poles, for the following setting, please?
Show XYZ axes in gravity=True
Whiplash141  [作者] 2024 年 2 月 15 日 上午 10:42 
@maiku41: added in v1.12.7
maiku41 2024 年 2 月 14 日 下午 7:34 
Any chance of adding a configurable altitude offset so it can be made to read 0 when on the ground rather than showing the distance of the cockpit above ground?
Sapioit 2024 年 2 月 8 日 下午 1:40 
Thank you very much! It would be very useful to have one of the axis point against the gravity, so we can use it as an alignment target when going straight up.
Whiplash141  [作者] 2024 年 2 月 8 日 下午 1:37 
The axes are entirely arbitrary and mean very little in a physical sense to the pilot as they are world aligned. I can; however, add an option to display the axes in gravity
Sapioit 2024 年 2 月 8 日 下午 12:44 
Awesome script! There is only one thing I think it's lacking: The option to use the 3D arrows while on a planet.

We have:
Show XYZ axes in space=True
Please add:
Show XYZ axes in gravity=False

That way, we would be able to force it to show the XYZ axes in gravity, so we know how fast we're moving in each direction.

Maybe also add an option to see speeds for each of the 3 axis, for the XYZ view.
i.e.
X: 33.40
Y: 0.04
Z: 6.90
z64555 2024 年 1 月 17 日 下午 6:45 
Awesome! Thanks much.
Whiplash141  [作者] 2024 年 1 月 17 日 下午 3:09 
@z64555:

Rewrote config processing to support this. Use version 1.12.2+ and set Acceleration display mode to G_force in the custom data of the programmable block.
Whiplash141  [作者] 2024 年 1 月 17 日 下午 1:17 
Gimme a few hours
z64555 2024 年 1 月 17 日 上午 9:35 
Hi there, great script. Would it be possible to printout the acceleration into g's instead of m/s^2? This would line up with the gravity readout and would help pilots know if they can enter gravity safely or not.
brenofbread 2023 年 11 月 30 日 上午 10:25 
thanks, appreciate the help!
Whiplash141  [作者] 2023 年 11 月 29 日 下午 3:36 
just ground warnings
brenofbread 2023 年 11 月 29 日 下午 3:14 
Does this script also show lock warnings or just ground warnings?
Into 2023 年 9 月 27 日 下午 4:49 
alr, thanks anyway, love the script!
Whiplash141  [作者] 2023 年 9 月 27 日 下午 3:03 
Nope, Keen hard capped screen update rate at 6 Hz
Into 2023 年 9 月 27 日 下午 1:40 
Is it possible to increase update time?
Whiplash141  [作者] 2023 年 9 月 10 日 下午 1:01 
Uhh not with this script as I didn't really see a reason to
Kyndle 2023 年 9 月 10 日 上午 7:33 
is there a way to use multiple lcds? to make one big screen?
Chevayo 2023 年 8 月 9 日 上午 9:47 
Found in the Custom Data - draw tittle screen.
Sorry for premature question. Thank's
Chevayo 2023 年 8 月 9 日 上午 9:43 
Is it possible to remove the animation form the display of the programmable block itself?
Whiplash141  [作者] 2023 年 7 月 29 日 下午 3:45 
If you are talking about a drone that is not attached to your ship in anyway, then no
Skoxe 2023 年 7 月 29 日 下午 1:46 
Is there a way to show the vector of my drone on my base control seat?
Into 2023 年 5 月 20 日 上午 9:55 
Can I get this somehow onto the Jetpack hud?