安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I don't know how to upload a mod, but it's easy enough to fix: just copy the line "hall_curios: .chance 4 .types study_table" into each of the four props files under \dungeon in the Mimic mod (or whatever other mod is overriding this)
You can also use numbers other than 4 to make it more or less likely to appear.
* +25% Scouting chance
* +25% Trap disarm chance
* +25% Stress
* On Attack: Random Target 10%
* "Treasure" Curios give an extra Trinket
<3
The idea was to kinda replicate the grind game style of Cultist Simulator, I made a few changes in November but I still want to remake some of these trinkets since I'm not completely pleased with them.
-Some thinkets got reworked (Will post screenshots soon)
-Now lore books show which buff they give
One of the things to take in consideration about trinkets is that they still need to be balanced, no matter how hard they are to get.
But I agree that I should re-think some of the trinkets. For the books I think that's a nice suggestion, even though the buff is related to the lore it can be difficult to remember all of them, will try to improve that trhough text.
Expanding this Mod is an idea I have since I released it, but to do that I need to keep playing CS, which I haven't lol. Also I got a lot of other projects right now, but once I finish them will probably come back to this!