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This ModifierType is used in NubiaScenario_Religions.xml and in Expansion1_Governors.xml. In both cases it is paired with the UNIT_IS_BUILDER Requirement Set, which makes sure the unit is a builder. If you assign this same Requirement Set to your Modifier instead of a NULL value, I think this bug should be fixed.
(This ModifierType is also used in the Australia scenario, once with a UNIT_IS_FARMER RequirementSet, and once with UNIT_IS_PROSPECTOR).
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
THIS was the mod that was giving all my units build charges (and thus, making all of my units revert to "one body", graphically)?
Weird.
This was a cool mod overall - if only, primarily, for the build-charge upgrade for builders, but ... darn.
The mod needs some text changes to the Thanh district of Vietnam.
German Translation will be available in a couple of days in the German translation Mod here: Civilization VI Mods - German translations
I would be very happy if you could insert a link in your mod description here, that these users can find the translation by an easy click on it.
In this mod many other civ6 mods are translated (and translations will only be loaded if you use the mods). If you make any changes to your mod we will translate the updates as soon as we can.
We do this to let you develop your mod independently of us and not have to worry about it.
Thanks in advance.
The only thing that I found is an unnecessary buff is the extra builder charge for builders...perhaps remove that?
Thanks for all the wonderful mods man
One thing is that i found the encampment a bit "front-loaded", though.
Have you considered moving the strategic resources/builder bonus part to the t1/t2 buildings (just as the trade route was moved to market/lighthouse from vanilla)?
thanks a lot for all your mods.
Encampment, yea?