安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Good job.
Anyone know how to change this?
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Or maybe a new tile feature like a Yucatani Cenote similar to geothermal that acts as a water source, that a builder can create so you can guarantee an aqueduct. Probably outside the scope of this mod. Thanks for all your wonderful mods.
It indeed appears to be caused by some weird glitch between the official DLC's and some of your mods. I'll try to narrow this down more.
One would think that the Aqueduct would give it +1 food or something.
Thx!
The official Cat Scout DLC by Firaxis is the culprit. Removing the Cat Scout DLC fixes the bizarre Statue of Liberty glitch.
But it's not that simple. Furthermore we've found out that this glitch only occurs when using the Cat Scout DLC and at least 5 other official Firaxis DLC packs (excluding scenarios).
This only happens in conjunction with this mod, I should add. No other mod (that I've tested) caused this weird behavior when tested with the above method. Needless to say, I don't think that your mod is at fault, but rather, that this is some bizarre problem that Firaxis causes with the Cat Scout DLC, and this is likely related to other people experiencing this problem with other mods.
Sorry for taking your time, but I hope that me finding this out can be beneficial to you as well.
I've never experienced that bug but I've heard others mention it. I saw on Reddit previously that Better Reports may be a culprit.
Great work pal!
many thx :)
I hear you on the buildings thing, but I don't like to add buildings to districts unless I can back it up with unique in-game models and icons. I may do that for the Aqueduct district at some point, but at the moment I'm keeping it simple with this mod.
I personally like having the extra buildings to produce a la Butter's mod because I go wide, but also value the succinct elegance of your coding and the way you nuance the tall game.
Thanks for everything you add to the game!