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amazinggggggggggg
I haven't been able to work much on the UE4 recently, but the performance issue is my main focus for the next patch.
aww sorry to hear that :'''(
@c l i t o r i s p e e n e r
okay, lots of points:
►The gameplay video with bots is simply there to show some gameplay and navigation around the map..
►The lighting is already baked.
►I'm not using a single "real time light", all of them are static lights (as recommended in the Pavlov vr editor wiki)
►The bloom is present and kept to a minimum intensity.
I know that the weight of the map can scare some people (which is perfectly understandable!) but you gotta understand that this map contains a lot of high quality assets and details. unfortunately, that file size is the price to pay for this "quality".